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Re: [Gameplay] Area Attack
Posted: 2008-08-27 16:35
by Priby
0.8 isnt out yet, but im already addicted!
Re: [Gameplay] Area Attack
Posted: 2008-08-27 16:37
by Spec
=Romagnolo= wrote:Where is the MEC mobile artillery ?
That one is so pretty badass, its even player controlled!
Re: [Gameplay] Area Attack
Posted: 2008-08-27 16:49
by Hitman.2.5
what are the calibre of the mortar round 81mm or 120mm
and what are the artillery round 105's or 155's?
Re: [Gameplay] Area Attack
Posted: 2008-08-27 17:04
by KingLorre
Zulu niner here, Target coordinates set, Firing for efect, out.
Seriously this is to be AWESOME!
Re: [Gameplay] Area Attack
Posted: 2008-08-27 18:11
by dbzao
Just to make things clear, they will still be reloable so you will be able to use more than once in a round. What I meant was there can only be one of these attack TYPES per team, meaning OR jdam OR artillery OR mortars.
We didn't get to coding player controlled mortars yet, but that's the plan for the future.
Re: [Gameplay] Area Attack
Posted: 2008-08-27 18:17
by Waaah_Wah
Hm... Would be great to have more than one type of area attack on some maps
So you could call in "Air attack" "Mortar barrage" and "Artillery barrage"
We didn't get to coding player controlled mortars yet, but that's the plan for the future.
Made me happy there

Re: [Gameplay] Area Attack
Posted: 2008-08-27 18:36
by General Dragosh
W i i i i i i i i i i This is godly mandess

Re: [Gameplay] Area Attack
Posted: 2008-08-27 19:52
by Rangu
Excellent!

Re: [Gameplay] Area Attack
Posted: 2008-08-27 20:13
by janh95
Slavak wrote:I made the green bino's
All 60 min timer unfortunately.
sure it was you i submitted some to ^^ well if it's your congrats
Re: [Gameplay] Area Attack
Posted: 2008-08-27 20:14
by foxxravin
Rangu wrote:Excellent!
its Excellentusparabellum

Re: [Gameplay] Area Attack
Posted: 2008-08-27 20:18
by Petey
suh-weet

can't wait to 0.8 xD
Re: [Gameplay] Area Attack
Posted: 2008-08-27 20:40
by -*^DOS3^*-
Woot looks awesome. Glad to have the arty back

Re: [Gameplay] Area Attack
Posted: 2008-08-28 09:27
by SocketMan
gclark03 wrote:Personally, I believe this is a great change, but it doesn't hold a stick to the manual artillery we've been asking for.
Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?
Lots of cannons on the Fools Road - looks like artillery to me
Mortars every 30 minutes no 5 minute spam relax all Merlin pilots
Re: [Gameplay] Area Attack
Posted: 2008-08-28 09:47
by Tannhauser
Besides, it's not like they're gonna use it on main all the time. Using it on those armored target would be wiser.

Re: [Gameplay] Area Attack
Posted: 2008-08-28 18:35
by Bringerof_D
evya wrote:Good job! cant wait to 0.8

and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?
NO, and i mean ABSOLUTELY NONE of the conventional forces would use artiller of ANY sort in acivilian populated area if not completely evacuated. so NO i dont think the US or Brits are getting any form of artillery for insurgency
Re: [Gameplay] Area Attack
Posted: 2008-08-28 19:09
by DeadboyUSMC
While it may not be as sustained or as timely as rl artillery, it's better than not having it at all!
Here comes the Rain of Pain, suckas!
Re: [Gameplay] Area Attack
Posted: 2008-08-28 20:04
by [SWE]Dahlqvist
Ooh call in fire missions, I like it!
Re: [Gameplay] Area Attack
Posted: 2008-08-28 20:17
by Levesly
id just spam
"Broken Arrow" on the chat and wait for the fire support
Re: [Gameplay] Area Attack
Posted: 2008-08-29 21:10
by greenfire07
so will the mortars fall realistically? like you hear aBANG!!.. wait three seconds then anotherBANG!! or will they fall in sudden sequence like vanilla's arty?
Also, this will bring a whole new tactic, i can expect to hear "i think they have a rally over in those trees" followed by sequences of loud noises and screaming.