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Re: [Gameplay] Area Attack

Posted: 2008-08-27 16:35
by Priby
0.8 isnt out yet, but im already addicted!

Re: [Gameplay] Area Attack

Posted: 2008-08-27 16:37
by Spec
=Romagnolo= wrote:Where is the MEC mobile artillery ?
That one is so pretty badass, its even player controlled!

Re: [Gameplay] Area Attack

Posted: 2008-08-27 16:49
by Hitman.2.5
what are the calibre of the mortar round 81mm or 120mm

and what are the artillery round 105's or 155's?

Re: [Gameplay] Area Attack

Posted: 2008-08-27 17:04
by KingLorre
Zulu niner here, Target coordinates set, Firing for efect, out.

Seriously this is to be AWESOME!

Re: [Gameplay] Area Attack

Posted: 2008-08-27 18:11
by dbzao
Just to make things clear, they will still be reloable so you will be able to use more than once in a round. What I meant was there can only be one of these attack TYPES per team, meaning OR jdam OR artillery OR mortars.

We didn't get to coding player controlled mortars yet, but that's the plan for the future.

Re: [Gameplay] Area Attack

Posted: 2008-08-27 18:17
by Waaah_Wah
Hm... Would be great to have more than one type of area attack on some maps ;)

So you could call in "Air attack" "Mortar barrage" and "Artillery barrage"
We didn't get to coding player controlled mortars yet, but that's the plan for the future.
Made me happy there :D

Re: [Gameplay] Area Attack

Posted: 2008-08-27 18:36
by General Dragosh
W i i i i i i i i i i This is godly mandess :mrgreen:

Re: [Gameplay] Area Attack

Posted: 2008-08-27 19:52
by Rangu
Excellent! :D

Re: [Gameplay] Area Attack

Posted: 2008-08-27 20:13
by janh95
Slavak wrote:I made the green bino's :P

All 60 min timer unfortunately.
sure it was you i submitted some to ^^ well if it's your congrats

Re: [Gameplay] Area Attack

Posted: 2008-08-27 20:14
by foxxravin
Rangu wrote:Excellent! :D
its Excellentusparabellum :D

Re: [Gameplay] Area Attack

Posted: 2008-08-27 20:18
by Petey
suh-weet :D
can't wait to 0.8 xD

Re: [Gameplay] Area Attack

Posted: 2008-08-27 20:40
by -*^DOS3^*-
Woot looks awesome. Glad to have the arty back :smile:

Re: [Gameplay] Area Attack

Posted: 2008-08-28 09:27
by SocketMan
gclark03 wrote:Personally, I believe this is a great change, but it doesn't hold a stick to the manual artillery we've been asking for.

Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?

Lots of cannons on the Fools Road - looks like artillery to me :p


Mortars every 30 minutes no 5 minute spam relax all Merlin pilots

Re: [Gameplay] Area Attack

Posted: 2008-08-28 09:47
by Tannhauser
Besides, it's not like they're gonna use it on main all the time. Using it on those armored target would be wiser. :-)

Re: [Gameplay] Area Attack

Posted: 2008-08-28 18:35
by Bringerof_D
evya wrote:Good job! cant wait to 0.8 :(
and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?
NO, and i mean ABSOLUTELY NONE of the conventional forces would use artiller of ANY sort in acivilian populated area if not completely evacuated. so NO i dont think the US or Brits are getting any form of artillery for insurgency

Re: [Gameplay] Area Attack

Posted: 2008-08-28 19:09
by DeadboyUSMC
While it may not be as sustained or as timely as rl artillery, it's better than not having it at all!

Here comes the Rain of Pain, suckas!

Re: [Gameplay] Area Attack

Posted: 2008-08-28 20:04
by [SWE]Dahlqvist
Ooh call in fire missions, I like it!

Re: [Gameplay] Area Attack

Posted: 2008-08-28 20:17
by Levesly
id just spam

"Broken Arrow" on the chat and wait for the fire support

Re: [Gameplay] Area Attack

Posted: 2008-08-29 21:10
by greenfire07
so will the mortars fall realistically? like you hear aBANG!!.. wait three seconds then anotherBANG!! or will they fall in sudden sequence like vanilla's arty?

Also, this will bring a whole new tactic, i can expect to hear "i think they have a rally over in those trees" followed by sequences of loud noises and screaming.