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Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 12:33
by Colt556
[R-DEV]coderedfox wrote:Hey guys, The major issue with spawn points all over was it crashed the servers. Hence we took them out.
You serious? I played on Battlearena almost endlessly, and I could count how many times that server crashed on one hand. :/
And even if this is true (Sorry, but I have to say if since my experiance tells me it's not), why not find some middle-ground? I like Ramiel but it's spawn placement is HORRIBLE, three spawns (I think it's three, right?) to cover the entire city? Maybe the 50 spawn points crashed, but what about like 25 type stuff? We don't "need" spawn points within a 10 second walking distance of eachother, but we do need enough spawn points so we don't have to spend 3 minutes running around a city full of brits/yanks with scoped rifles, just to get to the cache to defend it.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 12:59
by Drude
IMO in previous versions, it was too easy to pwn infidels just running around, shooting mah guns.
Now opening fire towards enemy squad, being alone is almost certain death if you not well placed / having good shelter and escape route. I had really exciting moments in Ramiel when I first tried it. Got my *** kicked by US army, since i just tried to frag em going around.
It didn't work. This is the way it should be.
I changed my tactics, and engaged enemies only if i had the awareness of my surroundings. Otherwise if being fired upon, I just fled. A little later we had a squad with my friends and we continued using these tactics which provided be working.
In insmod they recently updated game with some outdoor maps. Those maps suck totally since insurgents can easily pwn professional army soldiers, it's a 1:1 standoff and insurgents mostly are defending. Marines are lacking air support and that just doesnt feel right. It's unrealistic and it's stupid. In PR things are different, in a good way. I love it.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 14:36
by bosco_
Colt556 wrote:You serious? I played on Battlearena almost endlessly, and I could count how many times that server crashed on one hand. :/
The server crashed after
every round.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 16:03
by Colt556
'[R-PUB wrote:bosco;788947']The server crashed after every round.
Not when I played. I could litteraly spend HOURS on Battlearena, and play a dozen rounds without a single crash. And no offense to anyone, but I'll take my personal experiance over what someone says. And my personal experiance tells me this isn't true. So yeah, if you guys think the zillions of spawns caused crashes, fine, but stay away from the extremes.
You guys went from a zillion spawns, to no spawns. Extremes are allways bad, find a middle ground that works without crashing. Like I said earlier, if Basrah had like 50 spawn points, well then throw in 25 and see if it still crashes. I can honestly say, I HATE the insurgent maps simply because I can't spawn anywhere near where I need to be. Atleast the real militaries get to spawn right next to a bunch of vehicles, humvees, helis, apc's, tanks. But insurgents don't even spawn near vehicles, they have to run everywhere.
So limiting their spawns so severely has basicly killed the appeal of being an insurgent.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 16:15
by TheSkudDestroyer
Dude,
It crashed after every round.
I don't find INS less enjoyable - I think they're better now than they ever were.
By the way, playing so many hours on Battle Arena is silly - we won't have a need for such servers now that regular servers can run INS. Teamwork goes UP and smacktarding goes DOWN. I don't mean any disrespect to battlearena's server, but the playerbase it brought it in was TERRIBLE.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 16:59
by OkitaMakoto
Wanting 25 spawns in Ramiel would be a spam fest, youd have the same behavior .7 had because it was so easy to spawn in and die right in the action. 1 spawn at main for technicals, and one spawn on each side of the city without any SL placement seems sufficient.
AND you are forgetting that the SL can place 2[should be 4, but apparently its a bit buggy?] Hideouts. That gives you even more available places to spawn. You need to spawn in and move as a squad to a location, not just spawn in the heat. Sure itd be action packed, but thats not beneficial...
And yes, battlearena crashed after every round in .7. Shoot them a PM them if you are forgetting. That was their fix, I think, to get around some problems.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 17:37
by Colt556
Well you all can keep saying it crashed after every round, but I remember clearly that it didn't. And I take my personal experiances over someones claims, so sorry you might aswell drop this.
Obviously I'm alone in my opinion, so since I'll never see an increase in spawns, might aswell just stay away from ins maps, or make sure I play brits/yanks. Because running around getting slaughtered just GETTING to my cache just isn't enjoyable for me. If everyone else enjoys it, meh, majority rules. But I don't.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 18:37
by Salah ad Din
Your are not alone in your request for more Insurgent Spawn Points, but you ARE alone in your claim that Battlearena never crashed when you are on.
It... Crashed... After... Every... Single... Friggin'... Round!
Do you have any witnesses that could back you up?

Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 19:16
by ReaperMAC
Colt556 wrote:Well you all can keep saying it crashed after every round, but I remember clearly that it didn't. And I take my personal experiances over someones claims, so sorry you might aswell drop this.
You've never
ever ever ever ever ever ever ever ever EVER played on BattleArena then. The server crashed EVERY round. Then it would fill up again till the round ended, then it would crash ahain.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 19:17
by Caboosehatesbabies
Colt556 wrote:Not when I played. I could litteraly spend HOURS on Battlearena, and play a dozen rounds without a single crash. And no offense to anyone, but I'll take my personal experiance over what someone says. And my personal experiance tells me this isn't true. So yeah, if you guys think the zillions of spawns caused crashes, fine, but stay away from the extremes.
You guys went from a zillion spawns, to no spawns. Extremes are allways bad, find a middle ground that works without crashing. Like I said earlier, if Basrah had like 50 spawn points, well then throw in 25 and see if it still crashes. I can honestly say, I HATE the insurgent maps simply because I can't spawn anywhere near where I need to be. Atleast the real militaries get to spawn right next to a bunch of vehicles, humvees, helis, apc's, tanks. But insurgents don't even spawn near vehicles, they have to run everywhere.
So limiting their spawns so severely has basicly killed the appeal of being an insurgent.
Which Battlearena server were you playing on, cause it crashed almost every time at the end of the round, it was expected and a big deal when it didn't.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 19:17
by Masaq
Colt556 wrote:Well you all can keep saying it crashed after every round, but I remember clearly that it didn't. And I take my personal experiances over someones claims, so sorry you might aswell drop this.
You might not have noticed the crashes depending on your load times. I'm going to guess that you generally spawn into BattleArena with
more pre-battle briefing time available than on other servers, and generally load into other servers after everyone else has loaded in.
What I suspect happened was that the server crashed whilst you were loading the map, it recovered before you completed loading and you were seemlessly loading in unaware that every bugger else had been disconnected and manually forced to reconnect.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 19:18
by Cyrax-Sektor
Salah ad Din wrote:Your are not alone in your request for more Insurgent Spawn Points, but you ARE alone in your claim that Battlearena never crashed when you are on.
It... Crashed... After... Every... Single... Friggin'... Round!
Do you have any witnesses that could back you up?
I can only testify that in rare occurrences with very few players, that the server didn't crash. That was
very rare.
Also, those rounds didn't involve the destruction of Village, because the caches were never there or armour support didn't go there.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 19:26
by OkitaMakoto
'[R-DEV wrote:Masaq;789257']You might not have noticed the crashes depending on your load times. I'm going to guess that you generally spawn into BattleArena with more pre-battle briefing time available than on other servers, and generally load into other servers after everyone else has loaded in.
What I suspect happened was that the server crashed whilst you were loading the map, it recovered before you completed loading and you were seemlessly loading in unaware that every bugger else had been disconnected and manually forced to reconnect.
Lol, thats the most failsy win I have heard in a long time. That's awesome if it is the case

I mean that in a nice way...seriously... Ha!
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 19:57
by fuzzhead
Insurgents faction has been changed, its now a much more teamwork based faction.
Were not going back to a situation where the mapper is holding the Insurgents hands, giving them everything they need. Insurgents will now have to plan and think, and if they act like smacktards, expect a brutally fast round.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 20:15
by CodeRedFox
YO GUYS
Colt556 and Cyrax-Sektor please read [R-DEV]Masaq explanation why it seems like it didn't crash. TRUST the Dev's we do tests and tests and talk daily to most server admins. AND we found out why it crashed. The next "no it didnt" response get a day
BAN for not listening and just talking to talk.
You might not have noticed the crashes depending on your load times. I'm going to guess that you generally spawn into BattleArena with more pre-battle briefing time available than on other servers, and generally load into other servers after everyone else has loaded in.
What I suspect happened was that the server crashed whilst you were loading the map, it recovered before you completed loading and you were seemlessly loading in unaware that every bugger else had been disconnected and manually forced to reconnect.
In the next patch we will re-look at the spawn point dynamics, but until then deal. Work with your team and you wont need the mapper spawn points.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 20:42
by maverick551
Insurgency is 150% better than it was before; throwing Molotov cocktails in every which direction. It requires more teamwork on both sides and is in my opinion much closer to realism as a whole.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 20:50
by Threedroogs
maverick551 wrote:Insurgency is 150% better than it was before; throwing Molotov cocktails in every which direction. It requires more teamwork on both sides and is in my opinion much closer to realism as a whole.
agreed. INS mode is much more interesting now. i am actually scared when playing as USA on korengal. some of those streets are insane! and those tall reeds...not fun (in a good way, of course).
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 21:06
by Colt556
'[R-DEV wrote:Masaq;789257']You might not have noticed the crashes depending on your load times. I'm going to guess that you generally spawn into BattleArena with more pre-battle briefing time available than on other servers, and generally load into other servers after everyone else has loaded in.
What I suspect happened was that the server crashed whilst you were loading the map, it recovered before you completed loading and you were seemlessly loading in unaware that every bugger else had been disconnected and manually forced to reconnect.
Meh, I allways loaded last but this is probably what happened. It usually takes me 2-3 minutes to load a map, so if they got it up fast enough, it wouldn't surprise me. Well, atleast now we have a logical explination for why I didn't notice, and logic I WILL accept.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 21:16
by CodeRedFox
Also remember the insurgents get 4 hideout to deploy. And when used right the flood of insurgents can over whelm a location.
Re: Insurgents still the 'target practice' faction
Posted: 2008-09-02 21:46
by gazzthompson
[R-DEV]coderedfox wrote:Also remember the insurgents get 4 hideout to deploy. And when used right the flood of insurgents can over whelm a location.
need to fix that bug though ASAP. ive only been able to place 4 once, its normally 2