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Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-13 19:00
by hx.bjoffe
How observant, good find.
Dimensions are slightly off.
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 07:58
by FastWinston
Thanks for the heads up, fixed it now
Anybody got some tips for modeling the torson bar suspension as simple as possible? I'w got around 1000 tris until i hit 10 000 and need to include the suspension system (but since it is a realy unimportant part and rearly seen i want to keep it realy simple) and other bits and pieces. Still got to optimize parts of the model, so i should be able to shave of some hundred more tris to play around with on top of the remaining 1000

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 13:28
by single.shot (nor)
camocloth! if u have some tris left u shud maybe use them on that?
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 13:41
by FastWinston
hm, camo cloth is probably not an option because I don't know how to model it

(besides we dont use the baracuda-skin or whats it's face like the danish, if thats what your where thinking of). But any suggestions are welcome, so just bring it!!
Edit: your question made me remember something: how should I model the cloth part around the coaxel and the cannon barrel? I have no idea on how to make it look realistic without using a shitload of polys recreating the unevenness of cloth
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 15:07
by Nimble
Camo cloth would probably be pretty low poly, just an alpha plane with a net like texture applied to it. I know they serve their purpose and all ... but I find camo nets ugly

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 15:18
by FastWinston
can that somehow be done with the cloth where the barrel meets the turret?
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 15:31
by KP
Just don't over-do it. It should look like this when in-game:

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 15:58
by FastWinston
is that picture from Operation Karez?
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 16:05
by KP
Think so.
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 16:21
by Nimble
Very nice picture, didn't know they painted their cv90s over there. Also didn't know they were really making use of fox holes that much in asymmetrical warfare.
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 16:32
by FastWinston
They are using distance based weapons to beat the taliban in face to face combat. Using mortars and 30mm from the CV, not letting them get close enough to hit anything, but still things can hit accidentally, hence the trench and sandbag cover.
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-14 16:42
by johnandreas
Foxhole is your friend. It's pain digging in the ground. The sand is so hard one have to use a pick axe to soften it first. Have also used a couple of kilos C4, then it's like digging flour.
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-16 10:29
by FastWinston
OK, model is almost finished, only thing missing is the cloth where the barrel meets the turret, but i have no idea how to make it! Does anybody have an idea on how to do it?
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-18 14:46
by Severlohi
FastWinston wrote:OK, model is almost finished, only thing missing is the cloth where the barrel meets the turret, but i have no idea how to make it! Does anybody have an idea on how to do it?
The cloth is made from textile wich wont let moisture get into gun or aligment motor.

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-20 08:16
by FastWinston
Ok, I have a problem with the model. The barrel goes straight through the squad-leaders cupola in the rear of the model, when you swing the turret arround. How can I fix/overcome that? The turret will turn on a more slanted axis then shown in the render, so the turret may pass through a bit higher on the cupola, but still pass through it...
You can also se my atempt at making the cloth at the end of the barrel, how can I improve it? It's only a plane in 5x5, with the vertecies messed arround a bit.
Rendering of the issue:

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-20 08:43
by FastWinston
Not sure, but johnandreas or Severlohi knows i guess

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-20 18:40
by halvor1
you can't unless you change the elevation of the turret so it can't aim down that far for a full 360degs
Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-20 18:49
by Rhino
The CR2 has the same problem, there ins't much you can do about it apart from stop it aiming down that far. In R/l the CR2 has a computer that stops the turret aiming that low when its facing backwards but ingame we can't do that so we just have to live with it, no one really notices anyways and its much bigger on the CR2.

Re: [Vehicle] CV9030 [WIP]
Posted: 2008-10-20 18:55
by FastWinston
Ok, thanks for your help Rhino
