Re: New vehicle-gunnery controls
Posted: 2008-10-01 13:07
I can't actually think of an equivalent piece of PC gaming hardware LOLTirak wrote:M1 Abrams Main Battle Tank
I can't actually think of an equivalent piece of PC gaming hardware LOLTirak wrote:M1 Abrams Main Battle Tank
Ah ok, I wasn't talking about AAVs specifically, but I stil don't see a problem. Mouse and WASD - it's still 2 control interfacesDr2B Rudd wrote:because the AAVs are one man and therefore need 2 control interfaces..
I only tested the mouse flying a very short time because im a stick user...ShavenRaver wrote:I may have misunderstood, but I think we're just talking about main turret controls, not the MG
The idea of using jet-like mouse controls means that it may actually be easier to track moving objects - possibly at high magnifications too. Current mouse control requires a steady, continual hand movement - virtually impossible at high magnifications.
Again, with jet-like mouse controls the turret CAN move at different speeds. Unlike the WASD method that relies on acceleration over time.
I discussed how I thought that it could be easy enough to centre the turret (stop it moving) here@bsurd wrote:I only tested the mouse flying a very short time because im a stick user...
But i think its very hard to get it centerd in again after turret moving.
I agree - would love to see it in action. I'm promoting this suggestion, but I have no real idea if it'll work or not@bsurd wrote: But i think only a test can show if its good to handle or not.
Yeah, I think so - and the WASD suggestion@bsurd wrote: And i think this tread was about make it more realisatic or harder to use the turret / Tracking to solve the "tank sniper" Problem.
Yes.ShavenRaver wrote:I'm just putting my idea out there again...
NO to mouse controls as they are
NO to WASD
YES to mouse controls like jets!!
Explanation (to those that don't do jets): Upon entering the turret, your current mouse position is centred. Move your mouse to the left or right of the centre position and hold it there. The turret will then continually rotate in that direction. To rotate faster, move the mouse further from the centre position. To stop rotation simply bring the mouse back to the centre position. The same applies to the up/down axis.
It's good because:
1, It's not as easy as 'point and shoot'
2, It better emulates real joystick control
3, Tracking moving targets will actually be easier, but...
4, hitting targets taking evasive action will be more challenging
5, Joystick owners can still use them (with no major advantage or disadvantage)
6, There is no remapping option to the easier 'point and shoot'
7, Turrets can be moved on both axis simultaneously at different speeds
Viola!!