[Map] Karbala
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Re: [Map] Karbala
The combination of beautiful screenshots and an awesome array of vehicles makes this sound like it will be one of my favorite maps in the future.
Can not wait.
Can not wait.
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WildBill1337
- Posts: 317
- Joined: 2008-08-02 21:47
Re: [Map] Karbala
that looks really sweet, but id also suggest another similar map that would involve two conventional forces fighting over a large city.
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TopeH
- Posts: 82
- Joined: 2008-08-05 14:44
Re: [Map] Karbala
That map has my every favorite elements.
Keep up with the great work.
Keep up with the great work.
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Neo_Mapper
- Posts: 251
- Joined: 2008-04-08 16:51
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
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Caboosehatesbabies
- Posts: 335
- Joined: 2008-08-25 19:01
Re: [Map] Karbala
2 Apache's?
I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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~KILL~Pirate
- Retired PR Developer
- Posts: 610
- Joined: 2008-01-04 18:35
Re: [Map] Karbala
Thanks everyone for the awesome words as well as the constructive criticism 
Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes
Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!

...
Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes
Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!

...

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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Karbala
3 letters:
WOW
WTF
WTH
FTW
OMG
AAH
fantastic.
WOW
WTF
WTH
FTW
OMG
AAH
fantastic.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Karbala
Now i can clearly saee the logic in having 2 apaches 


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Karbala
The map is pretty huge aswell, so again i can see the logic behind throwing all that hardware into the fray.G.Drew wrote:Now i can clearly saee the logic in having 2 apaches![]()
This is definetley not Al Basrah


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
Re: [Map] Karbala
holy **** , yah the us is going to need apaches LOL
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: [Map] Karbala
OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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Rapier
- Posts: 132
- Joined: 2008-05-20 08:48
Re: [Map] Karbala
In this sort of landscape, it'd be extremely hard to do that.Caboosehatesbabies wrote:2 Apache's?
I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Map] Karbala
1.14P.S.Txatu miller wrote:OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?

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DrugKoala
- Posts: 285
- Joined: 2008-08-20 14:23
Re: [Map] Karbala
Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea. 
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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
Re: [Map] Karbala
Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting youDrugKoala wrote:Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea.![]()
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Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Map] Karbala
You are saying that after seeing some screens.... I vote fail.Waaah_Wah wrote:This will lagg to death....But it sure looks good

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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: [Map] Karbala
Nice work! Looks great 
Average round on Karbala <10 minutes. Seriously... that is way too many assets IMHO.'[R-DEV wrote:~KILL~Pirate;816476']
US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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Control the Media, Control the Mind.
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Caboosehatesbabies
- Posts: 335
- Joined: 2008-08-25 19:01
Re: [Map] Karbala
Nice, I see INS gets some nice equipment to, though at 10 tickets a piece and 6 ticket costing vehicles, it might be good ti give the US team a boost in tickets on that map, if possible.'[R-DEV wrote:~KILL~Pirate;817735']Thanks everyone for the awesome words as well as the constructive criticism
Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes![]()
Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!
...
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe



