[Map] Karbala

Locked
Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: [Map] Karbala

Post by Pariel »

The combination of beautiful screenshots and an awesome array of vehicles makes this sound like it will be one of my favorite maps in the future.

Can not wait.
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: [Map] Karbala

Post by WildBill1337 »

that looks really sweet, but id also suggest another similar map that would involve two conventional forces fighting over a large city.
TopeH
Posts: 82
Joined: 2008-08-05 14:44

Re: [Map] Karbala

Post by TopeH »

That map has my every favorite elements.

Keep up with the great work.
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: [Map] Karbala

Post by Neo_Mapper »

are we going to see this in .85? =)
hope so....
Sorry for my bad english ^_^'
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Map] Karbala

Post by Rezza »

Overkill :) cant wait to play as insurgents on this map blaze some tanks off!! :)
Image
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: [Map] Karbala

Post by Caboosehatesbabies »

2 Apache's?

I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

Image
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Re: [Map] Karbala

Post by ~KILL~Pirate »

Thanks everyone for the awesome words as well as the constructive criticism ;)

Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes ;)

Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!


Image


...
Image
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Karbala

Post by =Romagnolo= »

3 letters:


WOW


WTF


WTH


FTW


OMG


AAH


fantastic.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Karbala

Post by G.Drew »

Now i can clearly saee the logic in having 2 apaches :D
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Karbala

Post by G.Drew »

G.Drew wrote:Now i can clearly saee the logic in having 2 apaches :D
The map is pretty huge aswell, so again i can see the logic behind throwing all that hardware into the fray.

This is definetley not Al Basrah :razz:
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Map] Karbala

Post by PlatinumA1 »

holy **** , yah the us is going to need apaches LOL
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Karbala

Post by xatu miller »

OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Map] Karbala

Post by Rapier »

Caboosehatesbabies wrote:2 Apache's?

I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
In this sort of landscape, it'd be extremely hard to do that.
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Karbala

Post by marcoelnk »

P.S.Txatu miller wrote:OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?
1.14
Image
DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: [Map] Karbala

Post by DrugKoala »

Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea. ;)
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Map] Karbala

Post by PlatinumA1 »

DrugKoala wrote:Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea. ;)
Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting you
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Map] Karbala

Post by Fluffywuffy »

Like on Muttrah Experiences?
Image

[DM]AirborneLegs or hellatom ingame
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Map] Karbala

Post by Spaz »

Waaah_Wah wrote:This will lagg to death.... :( But it sure looks good
You are saying that after seeing some screens.... I vote fail.
Image
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Map] Karbala

Post by ReaperMAC »

Nice work! Looks great :D
'[R-DEV wrote:~KILL~Pirate;816476']
US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees
Average round on Karbala <10 minutes. Seriously... that is way too many assets IMHO.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: [Map] Karbala

Post by Caboosehatesbabies »

'[R-DEV wrote:~KILL~Pirate;817735']Thanks everyone for the awesome words as well as the constructive criticism ;)

Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes ;)

Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!


Image


...
Nice, I see INS gets some nice equipment to, though at 10 tickets a piece and 6 ticket costing vehicles, it might be good ti give the US team a boost in tickets on that map, if possible.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

Image
Locked

Return to “2008”