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Re: [Map] Karbala
Posted: 2008-10-03 22:55
by Pariel
The combination of beautiful screenshots and an awesome array of vehicles makes this sound like it will be one of my favorite maps in the future.
Can not wait.
Re: [Map] Karbala
Posted: 2008-10-03 23:55
by WildBill1337
that looks really sweet, but id also suggest another similar map that would involve two conventional forces fighting over a large city.
Re: [Map] Karbala
Posted: 2008-10-04 09:25
by TopeH
That map has my every favorite elements.
Keep up with the great work.
Re: [Map] Karbala
Posted: 2008-10-04 14:11
by Neo_Mapper
are we going to see this in .85? =)
hope so....
Re: [Map] Karbala
Posted: 2008-10-04 14:25
by Rezza
Overkill

cant wait to play as insurgents on this map blaze some tanks off!!

Re: [Map] Karbala
Posted: 2008-10-04 14:32
by Caboosehatesbabies
2 Apache's?
I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
Re: [Map] Karbala
Posted: 2008-10-04 15:13
by ~KILL~Pirate
Thanks everyone for the awesome words as well as the constructive criticism
Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes
Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!
...
Re: [Map] Karbala
Posted: 2008-10-04 15:24
by =Romagnolo=
3 letters:
WOW
WTF
WTH
FTW
OMG
AAH
fantastic.
Re: [Map] Karbala
Posted: 2008-10-04 15:52
by G.Drew
Now i can clearly saee the logic in having 2 apaches

Re: [Map] Karbala
Posted: 2008-10-04 15:53
by G.Drew
G.Drew wrote:Now i can clearly saee the logic in having 2 apaches
The map is pretty huge aswell, so again i can see the logic behind throwing all that hardware into the fray.
This is definetley not Al Basrah

Re: [Map] Karbala
Posted: 2008-10-04 17:20
by PlatinumA1
holy **** , yah the us is going to need apaches LOL
Re: [Map] Karbala
Posted: 2008-10-04 17:30
by xatu miller
OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?
Re: [Map] Karbala
Posted: 2008-10-04 18:06
by Rapier
Caboosehatesbabies wrote:2 Apache's?
I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
In this sort of landscape, it'd be extremely hard to do that.
Re: [Map] Karbala
Posted: 2008-10-04 20:13
by marcoelnk
P.S.Txatu miller wrote:OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?
1.14
Re: [Map] Karbala
Posted: 2008-10-04 20:36
by DrugKoala
Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea.

Re: [Map] Karbala
Posted: 2008-10-04 21:38
by PlatinumA1
DrugKoala wrote:Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea.
Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting you
Re: [Map] Karbala
Posted: 2008-10-04 22:08
by Fluffywuffy
Like on Muttrah Experiences?
Re: [Map] Karbala
Posted: 2008-10-04 23:29
by Spaz
Waaah_Wah wrote:This will lagg to death....

But it sure looks good
You are saying that after seeing some screens.... I vote fail.
Re: [Map] Karbala
Posted: 2008-10-05 06:34
by ReaperMAC
Nice work! Looks great
'[R-DEV wrote:~KILL~Pirate;816476']
US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees
Average round on Karbala <10 minutes. Seriously... that is
way too many assets IMHO.
Re: [Map] Karbala
Posted: 2008-10-05 06:42
by Caboosehatesbabies
'[R-DEV wrote:~KILL~Pirate;817735']Thanks everyone for the awesome words as well as the constructive criticism
Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes
Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!
...
Nice, I see INS gets some nice equipment to, though at 10 tickets a piece and 6 ticket costing vehicles, it might be good ti give the US team a boost in tickets on that map, if possible.