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Re: [Map] Karbala

Posted: 2008-10-03 22:55
by Pariel
The combination of beautiful screenshots and an awesome array of vehicles makes this sound like it will be one of my favorite maps in the future.

Can not wait.

Re: [Map] Karbala

Posted: 2008-10-03 23:55
by WildBill1337
that looks really sweet, but id also suggest another similar map that would involve two conventional forces fighting over a large city.

Re: [Map] Karbala

Posted: 2008-10-04 09:25
by TopeH
That map has my every favorite elements.

Keep up with the great work.

Re: [Map] Karbala

Posted: 2008-10-04 14:11
by Neo_Mapper
are we going to see this in .85? =)
hope so....

Re: [Map] Karbala

Posted: 2008-10-04 14:25
by Rezza
Overkill :) cant wait to play as insurgents on this map blaze some tanks off!! :)

Re: [Map] Karbala

Posted: 2008-10-04 14:32
by Caboosehatesbabies
2 Apache's?

I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.

Re: [Map] Karbala

Posted: 2008-10-04 15:13
by ~KILL~Pirate
Thanks everyone for the awesome words as well as the constructive criticism ;)

Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes ;)

Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!


Image


...

Re: [Map] Karbala

Posted: 2008-10-04 15:24
by =Romagnolo=
3 letters:


WOW


WTF


WTH


FTW


OMG


AAH


fantastic.

Re: [Map] Karbala

Posted: 2008-10-04 15:52
by G.Drew
Now i can clearly saee the logic in having 2 apaches :D

Re: [Map] Karbala

Posted: 2008-10-04 15:53
by G.Drew
G.Drew wrote:Now i can clearly saee the logic in having 2 apaches :D
The map is pretty huge aswell, so again i can see the logic behind throwing all that hardware into the fray.

This is definetley not Al Basrah :razz:

Re: [Map] Karbala

Posted: 2008-10-04 17:20
by PlatinumA1
holy **** , yah the us is going to need apaches LOL

Re: [Map] Karbala

Posted: 2008-10-04 17:30
by xatu miller
OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?

Re: [Map] Karbala

Posted: 2008-10-04 18:06
by Rapier
Caboosehatesbabies wrote:2 Apache's?

I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
In this sort of landscape, it'd be extremely hard to do that.

Re: [Map] Karbala

Posted: 2008-10-04 20:13
by marcoelnk
P.S.Txatu miller wrote:OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?
1.14

Re: [Map] Karbala

Posted: 2008-10-04 20:36
by DrugKoala
Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea. ;)

Re: [Map] Karbala

Posted: 2008-10-04 21:38
by PlatinumA1
DrugKoala wrote:Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea. ;)
Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting you

Re: [Map] Karbala

Posted: 2008-10-04 22:08
by Fluffywuffy
Like on Muttrah Experiences?

Re: [Map] Karbala

Posted: 2008-10-04 23:29
by Spaz
Waaah_Wah wrote:This will lagg to death.... :( But it sure looks good
You are saying that after seeing some screens.... I vote fail.

Re: [Map] Karbala

Posted: 2008-10-05 06:34
by ReaperMAC
Nice work! Looks great :D
'[R-DEV wrote:~KILL~Pirate;816476']
US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees
Average round on Karbala <10 minutes. Seriously... that is way too many assets IMHO.

Re: [Map] Karbala

Posted: 2008-10-05 06:42
by Caboosehatesbabies
'[R-DEV wrote:~KILL~Pirate;817735']Thanks everyone for the awesome words as well as the constructive criticism ;)

Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes ;)

Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!


Image


...
Nice, I see INS gets some nice equipment to, though at 10 tickets a piece and 6 ticket costing vehicles, it might be good ti give the US team a boost in tickets on that map, if possible.