hx.bjoffe wrote:Rhino, 2002 is over. Get off those drugs!
lol, was in a rush to post this since I had to go back out, dunno how the feck I got that wrong
Robert1983nl wrote:1983...... That would make me 24 or 25. Not 19???? And good for you that you fly a RC chopper. The chopper I fly is in total more than 30 meters long and has more than 9.000 horsepower.
Well, let him play BF2, he'll tell you it's more realistic.
I use to fly RC choppers a long time ago, aint for years far too expensive hobby, modding is much more fun too

Got any pics of you flying your chinook and can you prove its you?
Robert1983nl wrote:First of all, I'm not into coding. I'm not a programmer, I'm an aviator. I don't punch in codes, I fly helicopters and I'm just saying it's totally unrealistic in PR, which is a big shame. If you would've read my earlier posts you would've seen a lot of constructive criticism but I don't think you've read it or understand it. I'm only trying to give input so you guys can make helicopters realistic. Just look at how the helicopters fly in BF2, copy that code, tweak it a little. It'll be so much better!
do you think I was in to modding before I started? most of our coders here taught themselves, its really, really simple to code for BF2 and do the basics of tweaking, it just takes a hell of a lot of trial and error to learn what each bit dose.
let me give you an exsample of a bit of code for a helicopter engine, thou alot more than just the engine effects the flight.
Code: Select all
ObjectTemplate.create Engine gbthe_merlin_RotorEngine
ObjectTemplate.modifiedByUser "sofad"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WindAffector ---
ObjectTemplate.createComponent WindAffector
ObjectTemplate.windType RadialDir
ObjectTemplate.windIsDynamic 1
ObjectTemplate.windDirection 0/0/-1
ObjectTemplate.windSpeed 20
ObjectTemplate.windBlowTime -1
ObjectTemplate.windFalloff 30
ObjectTemplate.windRadialFalloff 20
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_gbthe_merlin_RotorEngine_RotationRpm
ObjectTemplate.addTemplate S_gbthe_merlin_RotorEngine_Idle
ObjectTemplate.addTemplate S_gbthe_merlin_RotorEngine_Rpm1
ObjectTemplate.addTemplate S_gbthe_merlin_RotorEngine_Rpm2
ObjectTemplate.addTemplate S_gbthe_merlin_RotorEngine_Load
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-20
ObjectTemplate.setMaxRotation 0/0/900
ObjectTemplate.setMaxSpeed 0/0/1
ObjectTemplate.setAcceleration 0/0/15
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.restoreRotationOnExit 1
ObjectTemplate.setEngineType c_ETHelicopter
ObjectTemplate.setTorque 300
ObjectTemplate.setDifferential 180
ObjectTemplate.setGearUp 0.99
ObjectTemplate.setGearDown 0.01
ObjectTemplate.setGearChangeTime 0.1
ObjectTemplate.setGearRatios 3.5 2.2 1.5 1.1 0.94
ObjectTemplate.noPropellerEffectAtSpeed 1
ObjectTemplate.noPropellerEffectAtSpeed 1
ObjectTemplate.horizontalSpeedMagnifier 5
ObjectTemplate.horizontalDampAngle 0.1
ObjectTemplate.horizontalDampAngleFactor 0.001
ObjectTemplate.defaultAngleOfAttack 2
ObjectTemplate.maxAngleOfAttack 12
ObjectTemplate.attackSpeed 10
ObjectTemplate.decreaseAngleToZeroVerticalVel 0.5
ObjectTemplate.dampHorizontalVel 5
ObjectTemplate.dampHorizontalVelFactor -0.5
ObjectTemplate.audio.transformationRelativeRoot 1
All you need to do is change the values on each of them to get something what you want. If you are what you say you are then you should be able to tell when your on the right track of getting it right. A strait coder either has to just guess or he has to code it, then ask the thoughts of a pilot if he's in contact of one, then go back and try and make thous tweaks as best as possible, very hard to get anything just right. Your the perfect "chopper coder" if you are a pilot.
Otherwise my suggestion to you is go play vBF2 and dont complain about PR's choppers unless your criticisms are going to be constructive.
I think you are having a problem understanding the meaning of constructive criticism so let me quote the definition of it for you.
A form of feedback where the reader offers suggestions on ways to improve something - polite and helpful are the keywords here.
All I see from your feedback are:
"The helicopter handling in PR is one big joke"
"Way too many flaws and unrealistic behaviour in PR helicopters"
constructive would be:
"Right now PRs chopper handling is not quite there, you can improve them by doing such and such"
The only suggestion you have is for us to revert to vBF2 which is not going to happen.
you are also saying that vbf2 choppers are the correct speed but the Chinook is a very fast chopper at top speeds, yes the acceleration in PR is not perfect, we know this, very hard to get acceleration just right, but the top speed is more or less correct.
Again, if you really want to help PR, help code the choppers correctly rather than just saying our choppers are "a big joke"?
Thanks again.