Re: [Map] Radio Moscow
Posted: 2008-11-11 19:52
Are there squads/clans that do have the server capacity and do want to test new maps? Or is there a place to ask for it?

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Radio Moscow
BETA v1
12/11/2008
created by cat ([email protected])
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Info:
This is a map for Reality Mod. Playable on V08.
Any server admins feel free to play this map on any public server.
However modifying the map is not allowed.
Beta status:
This is a public beta. This means it is completely playable.
The only things missing are final lightmaps. This version is
intended for public testing of balance.
The map complies the PR Mapping Guidelines to the letter.
Installing:
Unpack the rar into your Battlefield2/mods/pr/levels folder.
(After unpacking, there should be a radio_moscow folder next to
the other map folders)
Detailed Info:
Back story:
The USMC moves in to destroy a radio outpost used by russian separatists for
subversive activities in the Caspian Sea region.
*All events and location are purely fictional*
*No political statement intended*
Gear:
USMC
2x Support Truck
2x Humvee M2
Militants
2x Support Truck
2x Technical
1x BRDM
USMC Base is not cappable. The area is protected from spawn attacking.
Militia Base Is cappable once the other flags are lost.
All spawn times follow the Mapping guidelines
Default Tickets is 300 for both teams.
Still didnt come up with an error, i'll try and install it againcat wrote:Does it give out an error message? If not can you try starting windowed? Then it should give an error when it does crash.
I checked the files by removing all map files from my local pr folder, downloading it off the net and starting it. So I hope this is just a single cause.
Yer i run most things on low, well at least this problem came up now and not later. Hope to play V.2 soon Catcat wrote:I think I found the error. Game crashes on low settings.
>>>>>>dreaded low detail error
generating low details for every textrue layer does fix it yes?
How can such a newb error happen to me? I fot I am the pro.
The roat will stay where it is. Because it would be too much work changing it. An intersection OVER the ridge I wanted to avoid because of asthetic reasons and I wanted the ridge actually be very impassable to vehicles.The road leading from US main to the sawmill seems a little odd, It might be too late to change? I would suggest you make it intersect with the road leading south from the US main, and possibly make at least one portion of the roads, such as the road leading from militia main to the sawmill a dirt track, you get the feeling your on a race track circuit instead of a utility road