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Re: The case against Al Basrah
Posted: 2008-11-20 15:26
by Caboosehatesbabies
TeRR0R wrote:there is not too much armor on basrah.
Sure, armor pwns on open terrain, but nowhere else!
An additional problem (in .80) is the 50% reduced amount of bombcars (per hour), only 1 IED and lack of ammo.
Yet, there is soooooooooooooo much open terrain terror. This wouldn't be so bad if the city was like 1/2 the size of ramiel, and there was open terrain between the airbase and the city, which is what I believe the upcoming falujhia map is set up like. However, the "city" in Al Basrah is about 2 blocks with wide streets APC's and tanks can camp from the relative safety of the open desert. I mean, I've done this, sat in a tank north of mosque, and just raped anything that tried to cross the road and there was nothing the INS could do.
This boils down to that Al Basrah is showing its age. It was not designed for post .8 PR, and I doubt .85 will fix that, which it shouldn't in my opinion. The map either needs to be out or redesigned. Personally, I wouldn't mine a new GB vs INS map.
Re: The case against Al Basrah
Posted: 2008-11-20 16:17
by Alex6714
There is only too much armour on basrah if you as insurgent go out into the open.
Re: The case against Al Basrah
Posted: 2008-11-20 16:20
by TeRR0R
Hey Caboose, when Al Basrah is sooo bad, why did you ever played at BA for about 220 hours?
I think you just have problems with the recent gameplay changes, not the map itself.
We play Basrah V2 at Battlearena now and the player numbers tell us:
It's still a great map!
Re: The case against Al Basrah
Posted: 2008-11-20 18:11
by gazzthompson
[R-CON]Alex6714 wrote:There is only too much armour on basrah if you as insurgent go out into the open.
which u have to when cache is in village
Re: The case against Al Basrah
Posted: 2008-11-20 18:11
by Caboosehatesbabies
TeRR0R wrote:Hey Caboose, when Al Basrah is sooo bad, why did you ever played at BA for about 220 hours?
I think you just have problems with the recent gameplay changes, not the map itself.
We play Basrah V2 at Battlearena now and the player numbers tell us:
It's still a great map!
That's pretty much what I've been saying Terror, Basrah was good in .75, but the changes of .8, which I largely support, makes the map totally unblanced.
It's the fact the map wasn't designed for .8 is what makes the unmodified version bad.
[R-CON]Alex6714 wrote:There is only too much armour on basrah if you as insurgent go out into the open.
True, however, often the game forces you out into the open, with cache spawns to the north near the double bridge, in the village, and in the fields. The fact that the city is so small and is divided in two by a large road with no cover that can be nearly 75 percent covered by one piece of armor at both ends doesn't help either.
Re: The case against Al Basrah
Posted: 2008-11-20 18:13
by Jigsaw
Lol caboose we all know that ur just a Ramiel whore
Seriously tho they are 2 different maps, Al Bas i think is still good fun the major problem is simply the lack of more spawn locations, and the ease with which the Brits can cut the INS off from their bombcars.
This (hopefully) will be fixed

Re: The case against Al Basrah
Posted: 2008-11-20 18:37
by krekc
I would suggest that the Brits have to hold VCP to gain intel, no check point, no intel - should be the same for all insurgency maps. at least one area that the coalition forces have to hold to be able to receive intel..
Re: The case against Al Basrah
Posted: 2008-11-20 18:55
by OkitaMakoto
jigsaw-uk wrote:Lol caboose we all know that ur just a Ramiel whore
You say that like it's a bad thing

Re: The case against Al Basrah
Posted: 2008-11-20 19:03
by ralfidude
Yeah you know, that the changes are in favor of the brits, not the insurgents. For insurgents they have a hard time enough trying to defend these caches. Something should lower the power of the brits like krects pointed out. VCP protection or something sounds like a good balance comeback to me! lol, but il go with battlearena v2 as pointed out for now.
Re: The case against Al Basrah
Posted: 2008-11-20 23:39
by Jigsaw
[R-DEV]OkitaMakoto wrote:You say that like it's a bad thing
Lol nope its a top map, but its not the only good map for insurgency others like Al Bas simply offer a different challenge

Re: The case against Al Basrah
Posted: 2008-11-21 01:33
by fuzzhead
I would suggest that the Brits have to hold VCP to gain intel, no check point, no intel - should be the same for all insurgency maps. at least one area that the coalition forces have to hold to be able to receive intel..
Interesting idea, and might be possible.... but should be careful it doesnt turn into a King of The VCP like previous versions were..
Re: The case against Al Basrah
Posted: 2008-11-21 04:54
by Blakeman
Why not make it like Korrengal where to get the best vehicles for the Brits they have to control the VCP? If this were done I would move the VCP more toward the south end of town near the overpass, so that the Brits have to go through ambush territory in order to even get to it. Then they must hold it in order to keep the better vehicles.
I believe the brits do not need the Heavy Tanks and would suggest instead that they have two helos instead, 2 scimitars, 2 warriors, 2 supply trucks and 2 land rovers.
Possibly put a spawn in the village and give the south side of the road near village more houses and also give village a few houses that aren't destroyable.
Re: The case against Al Basrah
Posted: 2008-11-21 08:34
by fuzzhead
Thats also something that were considering for v0.85 al basrah blakeman.
Re: The case against Al Basrah
Posted: 2008-11-21 08:51
by Rhino
with also shoving a fixed bunker in there which can be a "mini objective" also for the insurgents to take out and would give a little more incentive for brits to defend it, but wouldn't have the old King of the Hill like in .6
Re: The case against Al Basrah
Posted: 2008-11-21 09:44
by Marmorkaka
To much armour, to few rpgs, to few spawn points, to many caches to defend no vcp. Who wants to sit on a chache for 20 min only to be raped by a apc and having to walk for 5 min to be raped again?
Re: The case against Al Basrah
Posted: 2008-11-21 09:52
by Portable.Cougar
I like it.
I get a diffrent fight almost every round.
Re: The case against Al Basrah
Posted: 2008-11-21 13:25
by TeRR0R
VCP is a bad idea.
Even without vcp it's hard enough to find all caches.
If there is any objective in the VCP there will be a tendency that half of the team will sit there and do not search for caches.
This is what happened in older versions.
I suggest to just fix the minor gameplay issues before major changes should happen.
Re: The case against Al Basrah
Posted: 2008-11-21 13:31
by Rudd
I don't get the insurgent view on VCP, they always just rush it, give me a squad of brits with a marksman LAT and one 50cal, and there isn't an insurgent that can get in, especially if a scimmy is nearby.
When insurgent, just get your RPGs and snipe the VCP, mortar it, LMG it, then hide, reload and do it again, you'll either keep the brits down or dead.
One squad defending the VCP gives so many strategic boons to the British that is just plain crazy not to hold it.
Re: The case against Al Basrah
Posted: 2008-11-21 14:24
by Killer-Ape
Dr2B Rudd wrote:I don't get the insurgent view on VCP, they always just rush it, give me a squad of brits with a marksman LAT and one 50cal, and there isn't an insurgent that can get in, especially if a scimmy is nearby.
When insurgent, just get your RPGs and snipe the VCP, mortar it, LMG it, then hide, reload and do it again, you'll either keep the brits down or dead.
One squad defending the VCP gives so many strategic boons to the British that is just plain crazy not to hold it.
I agree, usually you get all the intel points needed to win a game just from insurgents trying to storm the VCP. And they even send stupid civilians to boost your tickets.
But to do this you need a very dedicated squad that follows orders.
Re: The case against Al Basrah
Posted: 2008-11-21 15:41
by Blakeman
That is why I would put it in a different location like near the southern overpass. If the VCP is required to get helos and apcs like korrengal with laniyal and the stryker and helo then it would be a more important objective for both sides.
The insurgents would always get down to it first making for a big fight in for the brits and a lot of opportunity for ambush. The brits wouldn't have to take it, but it will make their mission a lot easier just like with the US and Korrengal.
Rhino, I wouldn't put a bunker in there but make the brits set up a bunker there themselves so that it is rather difficult.
Making the 'better' vehicles a bit hard for the brits does a few things...
Evens the field at the beginning of the game.
No more omg1337tankorz! complaints from the insurgency.
Gives something for the brits to defend.
Gives something for the insurgency to attack.
I would take out the C2 Tank personally as it is a bit powerful and I have never seen it driven into the city which makes for a very hard time IEDing it or trying to hit it anywhere with an rpg effectively. The APCs are hard enough, and the scimitar is awesome in that it can go anywhere a jeep can go so the brits should have enough. I would give them the another helo in order to make them more mobile, but make helos only spawn if the VCP is controlled.
If insurgency gets more spawns and a few different places for vehicles to spawn, this map would turn from great to friggin spectacular.