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Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-06 22:17
by agentscar
This looks pretty cool.I keep gettings visions of running up to these and popping frags in,or popping M203 rounds/light AT rounds into them..Or better yet...flamethrower,haha. :)

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-06 22:34
by Outlawz7
I can somehow see the pictures in the 1st post now, but the thread about .50 cals remians invisible

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 01:23
by single.shot (nor)
im breathing heavily for some reason...

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 01:58
by mp5punk
nice

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 02:14
by CodeRedFox
These will most likely be the last I show until release. Luckily the tester team will get to put the hurt down on them and see whats breaks :-P

Image
Image

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 07:03
by flickflackingfligger
so when is release? sry cant help myself :mrgreen:

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 07:44
by Swe_Olsson
when its done? ^^

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 08:43
by cyberzomby
Super Sexy! Now the sandbags are really usefull! instead of just 2 minor spots where you can shoot trough! Excellent!

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-07 23:03
by scandhi
Looking real good, CRF! Keep it up and you'll get all the hookers and blow you want for a Short period of time. :-D

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 01:37
by Sabre-Oz
Will being in this reduce the amount of suppression effect you get? Cause i can imagine lying in there with bullets hitting the structure around the soldier causing the screen to be so blurred you wont be able to see out and effectively return fire, making him better in some instances to take his chances outside?

The model looks good though, and i like the idea.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 02:01
by TheParadoX
Very nice work ! :)

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 02:05
by GeneralNorth
I think it should be more trenchlike. but hey, i like it as it is now too! :>

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 12:21
by fuzzhead
We'd all like to see trenches and foxholes, but its just not possible in this engine....

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 14:24
by =(DK)=stoffen_tacticalsup
What about fastropes then?

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 16:11
by G.Drew
=(DK)=stoffen_tacticalsup wrote:What about fastropes then?
Kill him! :p

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 22:13
by CodeRedFox
=(DK)=stoffen_tacticalsup wrote:What about fastropes then?
Stop thread jacking!....jesus fast ropes....I'll fast rope your face :lol:



joking :razz:

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 22:18
by Sabre-Oz
Any answer about the suppression effect stuff?

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 22:22
by CodeRedFox
I do not have an answer for you, its using the same sandbags as everything else. If they are changed it would be affecting everything. I'll see what the testers think.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 22:27
by Sabre-Oz
Ok, fair enough, will wait out.

Thanks mate.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-08 23:19
by ellect
okey this is awasome :D i thinking how do we get in to it.. are it like pushing the E button, and you will get a place in there and change place whit 1, 2 and 3?