[Gameplay] Insurgency updates

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Gameplay] Insurgency

Post by Outlawz7 »

[R-DEV]dbzao wrote:No plans to change insurgents spawn points. They are just fine. How about using some teamwork and deploying hideouts?
How about decreasing the range between hideouts from 400 to 200m? That rule really kills Korengal.

Also will the mortars get fixed, so they actually hit the center of the designated spot? And for Insurgents the mortar strike timer should be 15 min isntead of 30 IMO, because it would keep the coalition away from camping with armor or setting up impenetrable fortresses in the middle of Insurgent territories.
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DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: [Gameplay] Insurgency

Post by DeadSmile187 »

Awesomeness :D
thats all i can say!

But there still some Questions?!

Like is there Any Change to have an Medic for the Insurgents ?
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"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Gameplay] Insurgency

Post by Jigsaw »

Oh my this is hereby declared some of the greatest news ever!
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: [Gameplay] Insurgency

Post by jozi02 »

Like is there Any Change to have an Medic for the Insurgents
Probably in .9
And in .95 insurgents will probably get ACOGs :|

Btw. You realy need to extend range of bayonet (and make it possible to shoot when bayonet is on the gun)
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Gameplay] Insurgency

Post by Tirak »

Good update, just not happy about the G3, too much of a move to conventional armies. If you give them the G3, why not an M-16 or an M-4, like I said, not too thrilled.

And if those aren't claymores, perhaps EODs Artillery IED?
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Gameplay] Insurgency

Post by [uBp]Irish »

Pr is growing better and better with every release.

I still wonder about the SKS. Are insurgent kits going to get possibly more than 1 grenade? maybe 2?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

Tirak wrote:Good update, just not happy about the G3, too much of a move to conventional armies. If you give them the G3, why not an M-16 or an M-4, like I said, not too thrilled.
whats wrong with G3 ?? it used alot , also they will have higher deviation so wont be to OP
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: [Gameplay] Insurgency

Post by maverick551 »

Simply Brilliant. Can't wait!

Perpetual peace is a futile dream."
- General George S. Patton
-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Re: [Gameplay] Insurgency

Post by -CJ- »

OMG ! G3 + AK-74. Lee Enfield and 1337 claymorz lol.

Seriously, I need a new computer that can run PR !
Sorry for my english :o ops:

#!
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xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Gameplay] Insurgency

Post by xatu miller »

hell ya!


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Gameplay] Insurgency

Post by hiberNative »

the kit loadout looks great!

but please... PLEASE lower the spawn time when a civilian gets killed!
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Gameplay] Insurgency

Post by hiberNative »

*for me playing as a civilien. when i get shot by a greedy enemy, i want to wait like 30 seconds tops.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] Insurgency

Post by Scot »

'[R-DEV wrote:Jaymz;865376']
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Can we texture it different? Add a lot of dust like the pics? But fair enough, I didn't know if it was used or not :)
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

ya kinda bad idea
Why? I don't think insurgents would have their ammo caches far away from their own positions.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Gameplay] Insurgency

Post by TeRR0R »

looks promising!
i like all changes.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Gameplay] Insurgency

Post by single.shot (nor) »

im, im exhausted of this great sXx (coded language?)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Gameplay] Insurgency

Post by foxxravin »

this is so l33t that i become chuck norris
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Gameplay] Insurgency

Post by ReaperMAC »

Here comes the BOOM! :D
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jaspercat444
Posts: 599
Joined: 2007-12-19 06:11

Re: [Gameplay] Insurgency

Post by jaspercat444 »

Pure, pure win. and +1 to Scot saying that G3s should be dirtier, it'll make it feel more of a weapon picked up somewhere rather than a brand new gun that was just pulled out of the box and handed to the soldier.
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