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Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:14
by Outlawz7
[R-DEV]dbzao wrote:No plans to change insurgents spawn points. They are just fine. How about using some teamwork and deploying hideouts?
How about decreasing the range between hideouts from 400 to 200m? That rule really kills Korengal.
Also will the mortars get fixed, so they actually hit the center of the designated spot? And for Insurgents the mortar strike timer should be 15 min isntead of 30 IMO, because it would keep the coalition away from camping with armor or setting up impenetrable fortresses in the middle of Insurgent territories.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:16
by DeadSmile187
Awesomeness

thats all i can say!
But there still some Questions?!
Like is there Any Change to have an Medic for the Insurgents ?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:23
by Jigsaw
Oh my this is hereby declared some of the greatest news ever!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:24
by jozi02
Like is there Any Change to have an Medic for the Insurgents
Probably in .9
And in .95 insurgents will probably get ACOGs
Btw. You realy need to extend range of bayonet (and make it possible to shoot when bayonet is on the gun)
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:29
by Tirak
Good update, just not happy about the G3, too much of a move to conventional armies. If you give them the G3, why not an M-16 or an M-4, like I said, not too thrilled.
And if those aren't claymores, perhaps EODs Artillery IED?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:31
by [uBp]Irish
Pr is growing better and better with every release.
I still wonder about the SKS. Are insurgent kits going to get possibly more than 1 grenade? maybe 2?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:33
by gazzthompson
Tirak wrote:Good update, just not happy about the G3, too much of a move to conventional armies. If you give them the G3, why not an M-16 or an M-4, like I said, not too thrilled.
whats wrong with G3 ?? it used alot , also they will have higher deviation so wont be to OP
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:36
by maverick551
Simply Brilliant. Can't wait!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:41
by -CJ-
OMG ! G3 + AK-74. Lee Enfield and 1337 claymorz lol.
Seriously, I need a new computer that can run PR !
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:43
by xatu miller
hell ya!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:55
by hiberNative
the kit loadout looks great!
but please... PLEASE lower the spawn time when a civilian gets killed!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:56
by hiberNative
*for me playing as a civilien. when i get shot by a greedy enemy, i want to wait like 30 seconds tops.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 18:56
by DeltaFart
Nice updates!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:03
by Scot
Can we texture it different? Add a lot of dust like the pics? But fair enough, I didn't know if it was used or not

Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:04
by sakils2
ya kinda bad idea
Why? I don't think insurgents would have their ammo caches far away from their own positions.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:11
by TeRR0R
looks promising!
i like all changes.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:13
by single.shot (nor)
im, im exhausted of this great sXx (coded language?)
Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:15
by foxxravin
this is so l33t that i become chuck norris
Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:22
by ReaperMAC
Here comes the BOOM!

Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:23
by jaspercat444
Pure, pure win. and +1 to Scot saying that G3s should be dirtier, it'll make it feel more of a weapon picked up somewhere rather than a brand new gun that was just pulled out of the box and handed to the soldier.