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Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 00:15
by GeneralNorth
Dr2B Rudd wrote:"hello, this is Sajad, you're commander from coneticuit, please hold...
*cheap music*"
LOL HAHA! ps MERRY CHRISTMAS!

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 00:15
by McBumLuv
Does your browser block images from realitymod.com? can't see why you wouldn't be able to see the pictures otherwise... unless of course CRF is messing with you and taking them down every time you're online, and posting them back up when you go offline
Or even worse, it's all a hoax and we're just pretending that we see pictures

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 00:40
by CodeRedFox
Outlawz just log out and come back to the site. See if you can see them.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 01:29
by Teek
[R-COM]Outlawz wrote:I can't see the pictures again.
well, what do you expect anyone to do about it? use a different browser or something.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 03:19
by Blakeman
Yeah but then they aren't shooting you are they? Also wasting ammo and letting everyone know where they are.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 10:49
by Adriaan
@ CodeRedFox
If i recall, the barbed wire poles do pose a serious threat to vehicles
OT: Looks great!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 11:02
by AnRK
It's a good thing it's still WIP, cos those tank traps sooooo clash with razor wire! Rust and silver? Like what were you thinking girl?
I take it this is one of the things where the "combat engineer" will come into action, unless the kit is just the current engineer kit turned into a requestable...
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 17:02
by Scandicci
Very cool! Deployable assets add a great level of variability to maps. These will be great for maps like Kashan where infantry have few places to hide. They will be great everywhere. Happy holidays.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 17:36
by TJ-XRL
Blakeman wrote:Yeah but then they aren't shooting you are they? Also wasting ammo and letting everyone know where they are.
yes but they can ram it or use 50 cal

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 17:57
by flickflackingfligger
omg yes

now it is almost to realistic

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 18:20
by Outlawz7
[R-DEV]CodeRedFox wrote:Outlawz just log out and come back to the site. See if you can see them.
I can now.

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 21:56
by Drop_Deadx
I win own all with Tank Traps!

lol
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 22:01
by Rudd
Colonelcool125 wrote:I fear that there will be lots of barricading people inside places now...
But I can get my Hummer over ANYTHING!
Nice work CRF.
hilltop estate is now
DOOOOM FORTRESS
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-27 17:23
by Jigsaw
Nice

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-27 17:28
by scandhi
Dr2B Rudd wrote:hilltop estate is now
DOOOOM FORTRESS
Sure will! smoke and C4 anyone?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-27 17:56
by HunterMed
Lol yea, I guess many vodniks, hmmvs, nanjings, landrovers will get caught with these thingies

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-28 09:38
by cyberzomby
Cool! now you can block vehicles as well! Great Great Great!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-28 22:08
by =[PS]=Ihrocks
I must say id like it better if it was a left click razor wire / right click tank trap but this is still pretty... pretty badass
I like the door idea also like a breachable door that you could repair or something, or you could somehow use the code for the carrier and elevator in BF2 SF and flop it on its side or something to make a gate