[R-DEV]fuzzhead wrote:yes, there was actually
Okay so a typical infantry squad would be made up of:
Officer
Medic
Auto Rifle
Auto Rifle
Grenadier/Marksman/Rifleman AT
Grenadier/Marksman/Rifleman AT
hence, no more riflemen in the game, which SHOULD be the backbone of a squad.
I don't believe anywhere in his post he stated that there should be 2 marksman or rifleman AT in a squad or even grenadier. He said 2 "automatic rifleman" is more realistic because that is what is required to put down accurate supression sometimes.
But as already stated, the weapon selection screen thing isn't able to be fixed cus of coding, so it is a moot point.
anyways, the amount of requestable grenadier and auto rifle has been increased (in 0851 actually), so it will definitely be different in v0.85 than v0.8
also the time to request these kits has been reduced, so these infantry kits should be much more avaliable in v0.85.
So the time has been reduced to request these kits (which is a very good thing), but they are only requestable now from Supply crates? So what was the point of even implimenting it in the first place when the time it takes to walk back to a supply crate to request it than back to the front is basically the same amount of time as now? Seems contradictory IMO. Unless of course Automatic Rifleman and Grenadier are still requestable from RPs which most of us are suggesting should happen.
But I personally dont agree with the statement that you should ALWAYS have access to these weapons. Should your entire squad die on the frontline, that should not just be a minor detail, it should set your team back and actually have consequence to the battle. Especially if you were carrying important kit in the squad.
You should ALWAYS have access to the Automatic Rifleman kit considering it is what the basic fireteam is built around and the grenadier as well. Just because a squad is wiped out doesn't mean it was fighting. Want examples all of us see ingame of this happening?
-Chopper pilot crashes= No SAW
-A speeding vodnik/humvee/vehicle ingame, friendly or enemy
-Enemy troop gets lucky and tosses 1 nade on a squad
-Tank/apc, but no infantry in sight
etc.
Now, with the HAT and LAT AT, I agree with you and what is in place now is fine for those weapons. But with more armor coming in the next release, it maybe a good idea to keep that requestable on RPs unless we want to rest the fate of an entire team on the hands of a couple supply crates and 1 or 2"realiable" troops to save alive.
Think of the limited kits for a second as a team resource. You wouldnt expect a team resource like a tank or apc to be instantly avaliable to your squad at all times, even when you were just destryoed in one. The same way I believe should be thought about for these powerful squad weapons. If you failed an attack on an enemy positions and lost your entire squad and all your valuable kits, the logical next choice would be to re-group, hold position and dig-in, bracing for the enemy counter attack while waiting for your team/squad to regroup and another attack. Repeatedly attacking the same position over and over again regardless of previous assaults and regardless of whether you are in an advantageous position to do so is not the kind of gameplay were interested in. This is spammy/grind-like behaviour, and makes maps boring and repetitive. We want to try to avoid this style of play whenever possible, as its neither realistic or interesting. Allowing squads to always have access to the best weapons right from their spawn (RP) will just encourage this grind like behavior.
You can't think of the limited kits as a team resource.
A team can survive without a tank or apc. There are alternatives such as HAT/LAT. A fireteam/squad in real life, cannot survive without an automatic rifleman or operate effectively. There is no alternative for them, since 1,2, or even 3 rifleman cannot begin to equal the fire of 1 SAW.
And having an automatic rifleman from the get go is "unrealistic?" If someone gets taken out on the battlefield, there will always be someone there to fill his role and carry the automatic rifleman. ALWAYS. Why should that stop at PR? If a player gets killed, and respawns, just think of him as another person picking up the slack of the previous person killed. He is also less likely to repeat his same mistake and get killed as easily.