If you're coming here an insisting PR move to another engine, then I'm afraid you very much have to prove something pretty spectacular before the DEVs would consider moving it I would say.VRV wrote:I will not prove nothing to anyone, is already more than proved that the Source engine everything is possible, will have enough to do. It may even be difficult but not impossible.
There are other major engines with with beautiful graphics and very good to move, but is certainly Source would be the best choice for the PR.
Search for Source Engine on YouTube and you will see the possibilities.
YouTube - Enterprise Ride Physics Test - HL2 Source Engine
YouTube - Source Engine Procedural Bones Demo
YouTube - New Rain in Source Engine
YouTube - Example of Half-Life 2 Physics
Extraordinary.
'Everything is possible' is obviuosly utter rubbish. Everything is never possible. Source like any engine has its limitations. No one is disputing its an excellent engine for what it does, but it just doesn't seem suited to PR.
The videos you post are really just tricks, how are they actually useful to PR? Rain would make a nice atmospheric effect, granted, but its low on the scale of priorities for what i look for in PR.
I've yet to see maps as large as PRs largest running stable with 64players with a equal or greater level of detail, with the full complement of vehicles of the same standard as in PR/BF2. Thats leaving aside all the effort need to impliment 'extras' in to source that are already present in BF2/PR, such as sqauds, CO, VOIP structure (i.e. Intrasquad, chain of command etc).
As excellent as source it, it would take a lot of effort to make 'source PR' and I doubt whether it would be as good, let alone better than on the BF2 engine. And to be honest, you're in a community that has a healthy hatred for the limitations place on the engine via hardcoding. Its not like everyones a BF2 fan around here







