McLuv wrote:I've listed many on the front page. There are others too, that would come about. You may not agree with these reasons, but it doesn't mean they haven't been mentioned.
I didn't say there weren't any mentioned, I said tell me one that would be gained by taking it away? None of these are benefical to gameplay.
1. The need to use landmarks to know where you're going and not get lost.
Everyone knows the maps and the best spots to attack or defend. If you get lost on any map, then you should probably stop playing lol. But ok, lets say you get lost. How exactly does that make the game fun....
2. The need to correctly ID targets through their uniforms before firing
That's already in game with no tags, and guess what? There is still tking. If anything, the minimap STOPS tking because if you aren't sure the person over there is an enemy, check your minimap. Minimap= akin to yelling at them from across the field and IDing yourself rather than popping your head up long enough for a tag to appear in which case you will get popped.
O yea, real good IDing targets does with collaborators too. I guess that's why no one plays them anymore.....
2.A heavier reliance of the commander to give friendly positions.
Another advantage to having a commander, because of an all-revealing map.
Friendlies are always moving and to win a PR Pub game, it is about which side moves the quickest. By the time the CO puts down a marker saying where friendlies are, they will have moved or got eliminated for all we know. How does that help gameplay? The Commander already has to put down markers of where the enemy is, so you propose to clutter the minimap up by having to put friendlies as well?
And its not up to a Commander in real life to lead a fireteams, squads, or platoons. He gives their supperiors a briefing, then they do it the way they need to. The enlisted do the work in the military, not the Officers which the CO is. You are trying to make the SLs too dependent on the CO on things they handle themselves IRL. FOBs are a different story though.
4. A more in-depth playing experience.
It's actually less indept because now you are just moving from place to place without even knowing where your team is. Sure, a CO may help, but even with the firebases in 0.7, how many people went CO? Probably half, and than at least half of them were idiots or incompetent.
5.An expanded hierarchy providing each higher level (SM, SL, Commander) with better tools to be situationally aware. (from no map, to topographical map, to satellite map with friendly positions).
So how exactly are you more aware without a minimap? A minimap is real time, like if I looked around and saw my friendlies running forward. When the CO posts a location, it isn't real time, its old the second he puts it down cus the target has likely moved. Enemy Location Markers are there for a general idea of where the enemy is. Putting SL markers down won't work because knowing where friendly squads are and linking up with them is more precise.
6.Makes the commander useful, as he can keep his job, but is the only one aware of all the battlefield intel. He can now be used to coordinate the squads properly, since they'll need to rely on him.
Again, there isn't always going to be a CO. Don't rely on 1 man to win the game. If you do, then the game is not going to be FUN, which it is about in the first place. I agree, the CO needs to return to the way he was in 0.7, but this is not the way. There are other ways to make him an important tool to winning, but not solely on him to win the game.
As to your posts saying that this will completely scatter the players, because there is only a commander half of the time, I have to disagree. You can still put markers on what needs attacking to get a sense of squad direction, but to get the full coordination you should have a commander.
So now you are contradicting yourself. You said before that by eliminating the minimap or troop locations, it would make the forces more dependent on landmarks. So if there is still going to be a minimap (but without frienlies), how does that make the troops more dependent on landmarks? If anything, that makes them bust out their minimap, check if there is a mountain there, walk around the mountain with their minimap up, and continue......
But anyways, next point. Yea, lets say you can still put down attack markers. So now you will have the whole team attacking 1 flag instead of both. How is that benefical to gameplay? It makes everything a cluster f*ck and frag fest by essentially putting 32v32 people.
The posts regarding the lack of commanders are moot because they regard the commander of 0.8, which is moot. With the proposed changes a commander would actually be extremely beneficial to the entire team, whereas it is currently no better then a player taken off the field to fire some Arty every hour.
It seems you just dont get it. Of course a CO is benefical, but that is just it, he should be a benefit, not be reliant upon. He BENEFITS the team by being there, but at the same time, the team SHOULDN'T BE RELIANT UPON HIM TO WIN. There should be other ways because as I said and you can't seem to get, is that a CO isn't going to be there most of the time.
The loss of inter-squad reliance will allow the commander to perform his job.
:Facepalm:
And how many times when there was a CO in 0.7, did the SLs follow his commands? Where his commands even good at that...........
Just because you make someone more reliant on someone else, doesn't mean it will happen.
And, if it weren't only for that, it would also add a new level of immersion into the game. You'll still be aware of your surroundings, if not more, because you'll actually use your environment to get a sense of where you are going rather than a HUD based map in front of your face that's open half the time.If anything, this will make squads more aware of their surroundings, because there are many things that you can miss in your environment currently because you might be using the HUD map for navigation, rather than your surroundings.
Dude, everyone knows the maps and their "surroundings". You aren't going to magically get lost and most of us already know the best spots to attack or hold. We aren't missing anything. What, are we missing a special bush or building or something?
And someone isn't going to magically walk into a flag with their minimap up instead of their weapon.
/End rant.