Page 4 of 17

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:43
by agentscar
Oooo,Very nice..A bit sad with loosing the Spec Ops. Kit,but ah well..Nice work guys,can't wait to play. :)

LOL,@ Coderedfox's GF's comment,lol.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:45
by CodeRedFox
Incomplete Spork wrote:Do they atleast get a knife so I can do my 1337 paradrops to knife enemy firebases?
And you wonder why we removed it!
NickO wrote: Pilots are screwed. Only way I see this working out is if pilots get a shit load of flares/200 or so.. afaik in RL the pilots simply spam flares.
Sounds like you need a team sent in before to clear AA sights.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:51
by CodeRedFox
Or laze targets, I sure you will all be able to deal with it. Well see how it works. :-D

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:56
by Polka
T72 from USI?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:58
by Japub
Seems like you've been doing alot of work on this patch, NICE!

All the pilots will start whining about the AA missile sound being delayed. :P

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:00
by McBumLuv
Colonelcool125 wrote:*creams*

That is all.
So you DID look at the chagelog, and you now understand how the prbot was right ;)

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:04
by NyteMyre
Is the British AA vehicle fixed btw?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:15
by Silverlance
'[R-DEV wrote:CodeRedFox;910422']And you wonder why we removed it!



Sounds like you need a team sent in before to clear AA sights.


Sounds like FINALLY the Recon role will be usefull, start creating "Ghost Recon" squads to spot and destroy enemy AA vehicles, then call in for reinforcements! :D

Btw, I've read around ehre that some kits will have more ammo... I would like to see LESS ammo on EVERY kit, why? Because at the momment you can waste 2 magazines without worries since you will die soon or have ammo near by... Make them use the ammo wisely, and make them count the ammo they still have in the magazine they are using ( if you get what I mean) Riflemen kits would be more precious besides only working for the LATs and HATs kits...

Like the others I feel sad for the Spec. Ops. kit, but oh well... One bad thing, but HUNDREDS of pure awsome things :D .

Thank you for this great mod! :)

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:16
by scandhi
Well first a big thank you to the amazing amount of hours put into the release and all the testing. It's a hell of a lot of changes, minor tweak and new added content. Brilliant!

And thank you to the three musketeers for compiling the list. Cheers!

Now i have to dissect it and put it under the macroscope. :D

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:18
by Cpl.Small
ummmm... what can i say? THANKS!!!! you just made my year :D :)

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:19
by White Rock
- Added incendiary grenade to all conventional army infantry kits (officer and medic included)
This is the only thing worrying me, did'nt it get used alot as an AT and HE grenade alot in testing?

Or is the AOE really small?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:25
by Grey_Ghost
- Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player
NyteMyre wrote:Hello, My name is Flemg, I am a docter. I am very happy with my skills and like to help people recover from their injuries during this war. Ah...hello mister Taliban, you say what? You got a splinter from your AK? No problem, let me get my tweezers from my medical bag. Oh, hello mister UK soldier, you got a splinter too? *BANG BANG*
--
This will be an interesting update :p
For some reason when I read that update I immediately thought of the movie "The Patriot" starring Mel Gibson & Heath Ledger.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:27
by StUfz
"- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear."


Great Idea !

It will be an interesting aspect :-D

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:34
by TheOnlylars
- Removed Ghille Suit from all Snipers
- Removed Spec-Ops Kit
- Removed weapons from pilot kit

i guess thast what i disslike the most

Why the removal of the Ghille suit btw?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:34
by Vege
StUfz wrote:"- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear."


Great Idea !

It will be an interesting aspect :-D
Will we also see US troops with rags on their head? <3

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:34
by Threedroogs
nice work! i cant wait to play it.

- Updated dirtbike with new driving mechanics and leaning ability using the mouse

^^^AWESOME!

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:36
by ghOst819
And this is all for free?Wow this is gonna be huge.