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Re: [WIP] Colesberg
Posted: 2009-02-23 22:40
by PikminDoctor
[R-DEV]Rhino wrote:its possible for some gfx cards to handle that yes, but most will crash and burn, your gfx card being an exception, which is surprising for a laptop gfx card yes.
but trust me, dont have your undergrowth above 100m, best to set it to 75m and only use it as a decorative tool with no high bits that might be thought of places to be used as concealment.
Hi, I probably won't have much time for mapping soon anyway but I thought I might as well pack my map and post it here. If you have an 'averagish' computer try it out and let me know how badly it performed - here's the link:
RapidShare: Easy Filehosting
btw: The Chinese place you spawn at isn't where you would start from in the game in the final one. The Chinese side lets you look around the Coleskop mountain and the British side lets you look at the undergrowth and drive vehicles around.
Re: [WIP] Colesberg
Posted: 2009-02-24 00:26
by tmnoobage
Dowloading now, my specs are:
Nvidia 8600GT
4GB Ram
500GB hard drive
Intel 6600
so I guess I should have slightly above average PC, but afaik only two cores are used for BF2 so I should get the same performance as the average PC. I'll post results in a few mins
edit: I dropped it into the levels folder, didn't turn up on the map list
Re: [WIP] Colesberg
Posted: 2009-02-24 01:16
by crazy11
You need to extract it.
Re: [WIP] Colesberg
Posted: 2009-02-24 01:21
by tmnoobage
I did extract it
Re: [WIP] Colesberg
Posted: 2009-02-24 01:22
by crazy11
Yea I just dled it and extracted it.
It looks like it probably was not packed right.
Re: [WIP] Colesberg
Posted: 2009-02-24 17:47
by PikminDoctor
that's weird, because it works for me and someone else who downloaded it from the same link in its packed form, I don't think you need to unzip the server and client folders. Btw the person who tried it said he got a good performance but that I ought to have less rocks on the mountain so vehicles can drive up it and I think he's right. If I continue to work on this map every now and then I might do changes like that - so feedback welcome!
Re: [WIP] Colesberg
Posted: 2009-02-24 23:58
by TayloR016
Looks good, loving the unique colour of it.
Re: [WIP] Colesberg
Posted: 2009-02-25 01:10
by 9cookie_monster
Great work, This map just looks awesome. The sky seems to give this map great character.
Re: [WIP] Colesberg
Posted: 2009-02-25 17:40
by Arnoldio
Nice colour of the pants and stuff, something new, great work!
Re: [WIP] Colesberg
Posted: 2009-02-25 17:49
by Priby
Damned, already loaded 10 times.
Re: [WIP] Colesberg
Posted: 2009-02-25 18:30
by Mora
Why didn't i heard from this map before??
Re: [WIP] Colesberg
Posted: 2009-02-25 21:02
by PikminDoctor
Re: [WIP] Colesberg
Posted: 2009-02-26 00:12
by Priby
Thanks.
Will try it out tomorrow, im too tired.
Re: [Map] Colesberg [WIP]
Posted: 2009-02-26 15:43
by Drav
having a look now.....
Re: [Map] Colesberg [WIP]
Posted: 2009-02-26 17:00
by 9cookie_monster
Downloading now.. will take a look..
Re: [Map] Colesberg [WIP]
Posted: 2009-02-26 22:21
by D|ehard
Can you upload to other places if you may? I cant dl it...
Re: [Map] Colesberg [WIP]
Posted: 2009-02-26 23:07
by PikminDoctor
Here's another 10 downloads:
RapidShare: Easy Filehosting
- any websites where I could share a file of this size for free which doesn't have the limit?
Re: [Map] Colesberg [WIP]
Posted: 2009-02-26 23:08
by 9cookie_monster
Ran without lag on my rig
8800 GTS 320MB
2 GB ram
Here are a few things that I noticed.
1. On the mountain there are a lot of rocks. I think you said you might remove some of those.
2. Its hard to see as infantry. There is lots of brush (I know that is what you where after and I think you nailed it)

Most of the map as infantry or a small vehicle this is your view.
I think more areas like this would be nice

3. I think there may also be some terrain warping issues I noticed things like this a few times in the distance.
But the Map was very nice! That is one big hill, i mean mountain!
Keep it up man, and again I had no lag.
Re: [Map] Colesberg [WIP]
Posted: 2009-02-26 23:19
by PikminDoctor
Thanks 9cookie_monster!
It's really interesting to see what the map looks like on other peoples systems - quite different!
I will lower the size of the undergrowth then, It may still be reasonably tall in places but not so tall it looks ugly and stops people from being able to see. The barbed wire hasn't been placed properly because I changed some terrain after I put it down so I didn't get round to putting it back, although maybe the terrain warps more on different graphics settings I will have to investigate this.
And yes, the mountain needs to be made more forgiving - part of the problem is the collision mesh for those rocks doesn't seem to work - I will look at using different rocks and have less of them.
Thanks again for some very useful feedback!
Re: [Map] Colesberg [WIP]
Posted: 2009-02-27 01:51
by Drav
Yes excellent, agree with Cookie monster on all points. Ran with no lag on my comp either, athlon dual core at 2.5GHz (I think?!) 2 gigs of ram and a Radeon 2900 PRO.
A few pointers I'd make. The grass render distance is about 230m. This is nice, but seeing as the tanks can see out to 500m+ I dont think this is a good map for them. As mentioned the grass needs to be about half the height it is now. The parts I particularly like are where rows of bushes mingle in with the grass. It creates a very rich cover, something we lack in PR atm.
The map itself needs quite a lot of work, but the environment you have created is very nice indeed. I can imagine some really nice infantry ambushes in there, and think it would make a great map for humvee mounted infantry fighting.
Certainly a very interesting setup.....I'd like to see some stuff fixed and a little more definition added to the level then give it a test with some other players.