Page 4 of 10

Re: Suggestions for Mumble

Posted: 2009-05-02 01:30
by llPANCHOll
Bump.....

Search Function Saves the DAY!!

About to hit the SUBMIT button when I did a quick search and found this thread..
I agree with AnRK wholeheartedly.... below is the post nobody had to race to get in and say "Allready Suggested!!"
Currently when using Mumble the "Enemy" sounds exactly like any other Blue Guy on your Team. When in actuallity they would sound very diffrent, even if they were trying to speak your language to purposfully fool you..

(During the invasion of France Allies used the words Flash and Thunder to identify themselves as it was difficult for Germans to properly say these words)

Back on point...

Mumble can be very usefull and I fully embrace it being a part of the future of PR, but I think it could be improved upon. You could hear enemys speaking, yet they wouldnt sound just like your guys. So to make the distinction, could it be coded that mumble players on the other team had some sort of effect placed on their voices, a distortion or modulation of some kind.

Part of this discussion could be whether or not you should be able to understand the players underneath the distortion, or if it should be so modulated and distorted that you could not understand what they are saying, but could only hear the fact that they are speaking.

I truley think this would add another dynamic to the game and make it both more realistic, and better for gameplay.

Re: Suggestions for Mumble

Posted: 2009-05-02 15:15
by coxy52k
but it does take teabagging to an all new level when you know they can hear you! lol

I'm not sure this is possible or really needed. When squads are that close anyway the chatter and noise is going to be minimum and I think knowing the enemy can here you will make people think about when and what they say!

Coxy

Re: Suggestions for Mumble

Posted: 2009-05-02 23:51
by llPANCHOll
Quite to the contrary, when squads are in contact is when comms are used the most, and when its the worst time for the eneny to understand your communication.

Re: Suggestions for Mumble

Posted: 2009-05-03 16:42
by coxy52k
I was thinking of a "behind enemy lines" situation where you don't want to talk incase they hear you on the other side of the wall, no matter whether they understand you or not a noise is a noise in that situation.

Re: Suggestions for Mumble

Posted: 2009-05-03 16:58
by AnRK
Yeah that sucks, but it's all part of the realism, I was just about to suggest however after playing a round with rudd where he mentioned that you could see using voip as whispering as he liked to put it that perhaps there might be a way of having 2 layers to the normal voice output. So with your normal level it would travel pretty far but if you had a whisper level that padded (reduced) the level of your voice then you can use that for those situations.

Of course you could actually just whisper and have much the same effect (I'm not sure how much mumble compresses your voice though) but that's a little too silly for me, I feel like enough of a tool using voice comms in this game to start with peronally...

Re: Suggestions for Mumble

Posted: 2009-05-03 18:21
by coxy52k
I kind of like chatting to dead people! love rubbing it in!

Re: Suggestions for Mumble

Posted: 2009-05-03 18:23
by Rudd
whisper level that padded (reduced) the level of your voice then you can use that for those situations.
that would be good tbh, decreased radius and decreased volume

Re: Suggestions for Mumble

Posted: 2009-05-04 02:59
by Bringerof_D
cfschris wrote: 5. Back to mumble. I know it's a bit outlandish, but what about some sort of plugin be developed which would link windows media player to mumble, which then relayed to bf2 (and only be utilized in certain vehicles)? I would forever be mind blown to be able to blast clear & crisp music while in a Humvee or Huey :D

Absolute GOLD!!!!! If this could be implemented, in clan battles one would hear Ride of the Valkyries as the Helicopters approach land from the carrier.

although this would be completely stupid, if they actually bother with that one they might as well try for a play/pause button along with previous/next song. but again i would love this idea no matter how pointless and a pain in the arse to program.

Re: Suggestions for Mumble

Posted: 2009-05-04 13:59
by AnRK
Jonny wrote:So long as noise reduction doesn't level volume it should work just by whispering. Hows that for realism? The volume of your voice controls, errrr, the volume of your voice....

At least we can *probably* leave that out of the guide...
Alright no need for that! :p Thought I made the concession that that was already possible in my post, I just don't wanna sound like a tit whispering to my pc about how I want half my squad to go round a bunker and throw a few grenades so some pixilated Russians don't shoot my balls off.

Re: Suggestions for Mumble

Posted: 2009-05-04 14:19
by Rudd
Actually whispering in to ur mic, and that being the deciding factor of being whispering or not sounds nice...but I don't think our hardware is made for that. Mics tend to just sound like static if u do.

Re: Suggestions for Mumble

Posted: 2009-05-04 14:33
by Tartantyco
-In my experience whispering doesn't work, Mumble doesn't work like actual sound does. In addition, there's often some ambient sound that's transmitted and you can often hear people pressing push-to-talk. This is why teams should have separate channels as a single channel would only dissuade people from using Mumble and rely on in-game VOIP instead. As I have already outlined earlier, the idea of hearing the other team isn't very realistic either.

Re: Suggestions for Mumble

Posted: 2009-05-04 14:38
by AnRK
My solution to that would be to have VoIP gradually phased out of servers so you HAVE to use mumble, hopefully to the level where admins get kinda arsey if you don't (I'm a big Stalinist at heart ;) ). Don't see what's unrealistic about hearing the enemy though, comprehending them is silly yes, but if you could scramble the other teams mumble then that wouldn't be a problem, you'd hear your enemy but not what they were saying.
Dr2B Rudd wrote:Actually whispering in to ur mic, and that being the deciding factor of being whispering or not sounds nice...but I don't think our hardware is made for that. Mics tend to just sound like static if u do.
Yeah the problem with that is that (at least most) mics aren't really designed to sound good in this fashion. Mics sound best when you adjust the gain level to match the input without distorting your preamps input, so a signal will sound weak and horrible when you whisper, and conversely if you set it to sound good when you whisper it'll probably sound distorted if you talk normally.

Compressors (in simple terms things that make loud thing quieter and quiet things louder) help with this variation, but obviously ruins the dynamic range you'd want for this situation. I imagine Mumble uses a degree of compression ta least by the sounds of it too.

Plus I personally don't wanna sound like a tard whispering to my computer like I said before :p

Re: Suggestions for Mumble

Posted: 2009-05-04 15:40
by McBumLuv
Easy, 2 different keys, because whispering sounds kinda retarded as well when my siblings are in the same room. 1 key is normal mumble up to 50-70 meters, the other is much quieter and extends only 5 meters. Problem quasi solved :D

Re: Suggestions for Mumble

Posted: 2009-05-04 20:19
by Rudd
Personally, I'd be happy to sacrifice some of the output distance to help allay these problems of the enemy hearing you or too much coms. I think that would be a suitable compromise.

Re: Suggestions for Mumble

Posted: 2009-05-04 20:46
by =Romagnolo=
=====================================================================


HEY HEY HEY HEY GUYS, new revolutionary idea here :P


As I already see in the actual games with a lot of mumble users, some still prefer to use the VOIP than MUMBLE. So I was wondering what could be done to force the players to use more mumble than voip. Here is what I came along:


Make 2 bottons push-to-talk (PTT) for mumble. One will be mumble only and the other will be the actual "B" key.

WHY THAT? should you be asking...

simple!

Imagine in real life, if there are a 6 man squad and all of them with radios in the same frequency. If they are next to eatch other, they, of course, can use the radio, but it will look and sound retard because they will hear the voices of eachother directly and from the radio at the same. That will cause a lot of unnecessary noise and confuse, so it will be a lot easier just to use the mumble and the radio only if necessary (when far from eachother).

I use B for mumble, V for voip and I changed the commander communication key to H. I tried to set 2 different PTT, but, actually, mumble doesn't allow to have 2 different keys for the same task, so I think the DEV behind the PR MUMBLE version will have to take a look at that.




Sooooooo, what do you think ? :mrgreen:

Re: Suggestions for Mumble

Posted: 2009-05-04 20:57
by Ace42
Jonny wrote:How do you get to that conclusion? I was under the impression that physics doesn't care what nation you are from, or what you believe.
And I was under the impression that your average English or American soldier couldn't understand overheard conversational arabic fluently... Funny, that.

Re: Suggestions for Mumble

Posted: 2009-05-05 02:50
by Bringerof_D
hey another thing just came to my mind, if mumble is ever a fixed part of PR like suggested by the lot of people here, then in INS game mode, they can remove the whole cache system, and just ahve every cache active. to find a cache then sweeping the city block by block would be necesary, and of course you can simply get some stealthy guys to sneak around and try to listen in on people to find out where some caches might be.

and of course let the commander place where the suspected caches will be, this would of course be only helpfull if a UAV system was implemented as to some thread i recall from a while back talking about a UAV where the commander gets to fly with a camera on it. thus removing the god like view while still having a birds eye view of a limited area