charliegrs wrote:I remember in the earlier thread for this map they had a picture of an A10 in the sky is that still gonna be in the map? we desperately need a insurgency map with jets so you can get some really awesome CAS support.
And yes i know the british dont use the A10 armchair generals..
Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.
The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (
which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (
Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (
which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (
i.e. build a fire base/defences there).
That's only the tip of the iceberg in regards to realism in the gamemodes, but it should give you all some idea where I'm heading with this. Like I've said before, a huge amount of research and planning has gone into this. Hopefully we should see the rewards of this when the map is released
