crazyasian11 wrote:I have to agree with Fuzz. When the pilot kit had a pistol, I remember whole squads of pilots running around maps trying to be 1337.
Wasn't that brought on mainly by the fact that they had pistols, though? They didn't happen that often, either, maybe once every 50-100 games (From my experience, at least).
Then again, we
could always just limit the kit per map, because the only time anyone ever went in "pilot squads" would be to either HALO (which wouldn't work in this case) or to use the pistol, which was the greatest CQB gun of all in 0.8. That, and the pilot squads would only ever be found on small, infantry focused maps for those reasons.
Thanks, for the reply, Fuzzhead. I'm sorry we don't see eye to eye, but I can tell you from personal experience I'm not sure anyone's ever tried being 1337 after they've been shot down. Unless you believe that surviving a crash and becoming stranded in mostly hostile territory, fighting in engagements whilst trying to get to a safe spot would be unrealistic and bad for gameplay.
As for pilot squads with the Helicopter pilot's kit, I'm not sure why that would be a problem, because unlike the pilot of 0.8 with his advantage in CQB, his kit loadout would be very similar to that of a crewman.
And if pilots stranded in enemy territory ramboing to the death is perceived to be a problem, you can once again limit the kit on a per map basis (per vehicle, really).
I'm afraid that there is a rift between people who prefer different gametypes. Personally, I've always enjoyed all types of gameplay that pr has offered. From playing as an infantry squad, to operating a transport/mechanized infantry squad, and even operating heavy armour or flying, I've played quite a bit in each category to get a sense of what it's like.
Yet posts like these:
Dev1200 wrote:It's PERFECT the way it is. if you don't suck as a pilot, you wouldn't be on the ground in the first place. You have to escape! Not run around and try to kill someone for their kits. It's a gameplay element that they changed, not realism.
often get on my nerves. If you don't suck as a pilot, you won't be helpful as a team member, as a player, and will consequentially have a low score to affirm this. Same applies to anything else, btw, including infantry. However, even if you're a hardened pilot who knows all the tricks of the trade, you're still going to go down. There are so many ways to die, that it's often blind luck if you survive an entire round.No one's ever said that you suck as infantry if you die once in a while, and the only difference in an asset is that you have a speed increase and some big guns, both of which don't make up for the huge target you paint for yourself from the noise, the small distance in which you must dangerously operate, or the multitude of weapons all designed with the single purpose of killing you.
I really enjoy all aspects of Project Reality, I hope you don't get the wrong impression, but there is an unnecessary bias towards anyone even mentioning that they enjoy flying, taking them to be "1337", ungrateful pricks. Sure, a few may be, but there are also 1337 tankers, 1337 snipzorz, 1337 Rambos hooked in with a squad.
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Shite, I write alot, but it's all to try and disprove any unwarranted bias

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