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Re: [Menu] Auto Deploy

Posted: 2009-03-08 02:37
by DaJTF@
where do I get the maps to play?

Re: [Menu] Auto Deploy

Posted: 2009-03-08 02:56
by AncientMan
Alright, so to answer some questions made in here...

Integration with PR Spy with buddy lists and stuff, won't happen :( It is because I can't seem to load data/variables from external sources. It I could, there would be a lot of things that I'd be able to do, this probably included. I might look into this again, and maybe I might get lucky, but I doubt it.

If multiple people are trying to join at the same time? Well, I just spent some time editing the process, and I'm 99% sure it should be fine. That is unless 2 or more people clicked to start the process at the exact same time, down to 1/30th of a second, and they refresh the server in the exact amount of time, down to 1/30th of a second... which won't happen. If by some random chance it does, well the unlucky person will try to connect, yet the server will be full, they'll get booted out, and they'll just have to try again. But yeah, I'm 99% sure that that won't happen. (but knowing me, I'm probably wrong :p , hopefully not though)

Being able to custom set the waiting time from 5 seconds. Sure, I could probably do this, but I'm not going to. Why? For a few reasons. Setting it really low could have unforeseen side effects, as the server would be spammed repeatedly for information. If multiple people are all trying to join at the same time, and they all have their wait time set at like 1 second, well yeah, the server probably would be spammed, which we don't really want. I'm not certain that this would happen, but I don't want to run the risk of it happening, so no, I'm not going to put in a custom wait time. I hope you understand.

Sure, in that 5 seconds, someone else may have gotten in, but it's to be expected. You will just have to wait for the next slot to fill up. The good thing about this method, is you can click to auto join, go grab some food or a drink or something, and you'd probably be in the server when you got back (that's if there's no idle kick or squad kick or whatever :p ). But hey, you can always play the old clicking game if you can be bothered and think that is faster than 5 seconds.

The news ticker people have seen down the bottom is old news. I mentioned it in my blog a while ago, you guys should check them out, might see some stuff that we don't mention in here ;) ... But yeah, it's pretty cool, I've been wanting to make one ever since I started work on the menu.

DaJTF@: https://www.realitymod.com/downloads.html

Re: [Menu] Auto Deploy

Posted: 2009-03-08 03:38
by V3N0N_br
Great work filling EA's blanks :P

Re: [Menu] Auto Deploy

Posted: 2009-03-08 07:26
by Cyrax-Sektor
That will be very handy! Much appreciated. :)

Re: [Menu] Auto Deploy

Posted: 2009-03-08 07:43
by rangedReCon
That's awesome.
Mucho thanks.

Re: [Menu] Auto Deploy

Posted: 2009-03-08 09:35
by Zi8
google wrote:So, what happens when multiple people try to auto deploy to the same full server?
A very long wait time :D noooo...

Re: [Menu] Auto Deploy

Posted: 2009-03-08 11:28
by AnRK
Good call man, nice to know about the group function too.

Re: [Menu] Auto Deploy

Posted: 2009-03-08 15:37
by WeeGeez
That's an awesome feature... but what happens now that everyone's using Auto Deploy on the same server? :razz:

Re: [Menu] Auto Deploy

Posted: 2009-03-08 15:39
by WeeGeez
I'm such an idiot, my question is answered in a post above :P sorry.

Re: [Menu] Auto Deploy

Posted: 2009-03-08 15:57
by Scot
Hehe, I remember that slightly pervy Aussie accent :p Awesome work mate, will be really handy :D

Re: [Menu] Auto Deploy

Posted: 2009-03-08 17:06
by SHAz_181
Looking good!

Re: [Menu] Auto Deploy

Posted: 2009-03-08 18:37
by hall0
Nice one :D

Re: [Menu] Auto Deploy

Posted: 2009-03-08 18:40
by Tannhauser
Didn't BF2142 had a News ticker like this?

Great job nonetheless! No more ''click .. ugh .. click .. ugh .. click .. ugh .. click .. ugh .. (...) click .. ugh .. GAAH *leaves angrily*'' for me! :roll:

Re: [Menu] Auto Deploy

Posted: 2009-03-08 20:10
by Threedroogs
nice. that'll come in handy.

Re: [Menu] Auto Deploy

Posted: 2009-03-08 23:36
by MacMurchu
Tomato_With_A_Rifle wrote:I have been thinking why does nobody make something that automatically joins when a slot is open, when i kept clicking on the TG server trying to get in.

Awesome work!
I don't think this would work with the TG server because of the SM kick feature, it's 'full' at 62 player but there are 64 slots open to allow the script to work. I'm guessing the auto join would connect right away and you'd get the "Kicked for team killing, admin or game" message.

Re: [Menu] Auto Deploy

Posted: 2009-03-08 23:40
by Snazz
MacMurchu wrote:I don't think this would work with the TG server because of the SM kick feature, it's 'full' at 62 player but there are 64 slots open to allow the script to work. I'm guessing the auto join would connect right away and you'd get the "Kicked for team killing, admin or game" message.
...Did you pay attention to the video?

It's been addressed by an optional custom max player limit.

Re: [Menu] Auto Deploy

Posted: 2009-03-09 05:58
by mongol-horde
finally, now i'm happy.

Re: [Menu] Auto Deploy

Posted: 2009-03-09 06:30
by Spearhead
Great work AncientMan!