Re: Remove Warning for AA Weapons
Posted: 2009-03-12 13:57
I am both an air enthusiast and an equal AA/AAA enthusiast.
I think that removing the lock tones would simply be fetal for air assets, wich has recently seen a reduction in their survivability.
On the subject of flares, it is all too common for missiles to completely ignore flares and head straight for the target regardless. Frequent helicopter pilots will be all too familiar with the roaring sound of missiles, just feet away from the aircraft, despite flares being deployed in the dozens, way in advance at ranges beyond 1000m.
Often, you can deploy all 30 flares very quickly and the missile can still find its way through the pyrophoric labyrinth of illusion.
You only need watch some battlerecorder files to see how close missiles often come to direct impacts despite all best efforts of pilots, new and old.
From an AA perspective, sometimes the missiles will just spaz-out and head at a 90' angle upwards.
I can imagine how hard it imust be to strike a balance between missiles that move and act realistically, but make good gameplay in a smaller theater like PR.
I think PR should make greater use of the AAA cannons available, as often they are sparse and in less than perfect positions.
...mongol...
I think that removing the lock tones would simply be fetal for air assets, wich has recently seen a reduction in their survivability.
On the subject of flares, it is all too common for missiles to completely ignore flares and head straight for the target regardless. Frequent helicopter pilots will be all too familiar with the roaring sound of missiles, just feet away from the aircraft, despite flares being deployed in the dozens, way in advance at ranges beyond 1000m.
Often, you can deploy all 30 flares very quickly and the missile can still find its way through the pyrophoric labyrinth of illusion.
You only need watch some battlerecorder files to see how close missiles often come to direct impacts despite all best efforts of pilots, new and old.
From an AA perspective, sometimes the missiles will just spaz-out and head at a 90' angle upwards.
I can imagine how hard it imust be to strike a balance between missiles that move and act realistically, but make good gameplay in a smaller theater like PR.
I think PR should make greater use of the AAA cannons available, as often they are sparse and in less than perfect positions.
...mongol...
