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Re: Sar-e Pol

Posted: 2009-05-10 16:37
by Zeno
Zimmer wrote:Zeno what I would love to see is if you made some overgrowth aroudn the bunkers so its more "hidden" and not to easy to see if there is someone there. If I was Taliban I would atleast lay down some bushes and shit around the bunker to make it more hidden.
working on it ;-)

and please give suggestions!?!?!

Re: Sar-e Pol

Posted: 2009-05-10 16:41
by Zimmer
What I edited in on the other page:
EDIT: I havent seen the whole map, so I dont know but dont try to be minimalistic with the overgrowth bushes, the bushes is quite good to hide in(I have been hiding from a tank for 10minutes on quinling in the same bush as they were looking for me.), and they are effective to use as ambush points for both teams.
I seriously mean it they are some of the best visual cover objects you can have. Lots of hummers who have been driving by as I kneel in one of the bushes with a cellphone hooked up with an IED alittle longer down the road.

EDIT: Did I say I love you.

Re: Sar-e Pol

Posted: 2009-05-10 16:45
by halvor1
Looks darn good :)

Re: Sar-e Pol

Posted: 2009-05-10 19:38
by FPaiva
It looks pretty nice, i can't wait for the final. Keep it up.

Re: Sar-e Pol

Posted: 2009-05-11 00:13
by Zeno
WTF HAPPENED AFTER LIGHTMAPS?!?!?!

Image
Image
Image
Image
Image
Image

and every destroyable object is destroyed in the editor:S

Re: Sar-e Pol

Posted: 2009-05-11 01:16
by Zeno
i have discovered this error and the fact that 3/4 of my map have been schorched:S


Image

Re: Sar-e Pol

Posted: 2009-05-13 22:07
by Zeno
UPDATE!

Destroyable bridge:

Image

Terrain lightmaps results:

Image
Image
Image

the sun on this map is quite flat

village with added mist:

Image

Bunker with added "cover"

Image
(will add something between the bunker and bridge)

Field:
Image


THINGS TO DO:
- Add small object like boxes,stones,tables,nukes ect.
- Do objects lightmaps
- Fix terrain textures
- wait for NF to release :D

Re: Sar-e Pol

Posted: 2009-05-13 22:20
by halvor1
Very nice i like the overall atmosphere =D

Re: Sar-e Pol

Posted: 2009-05-13 22:25
by Scot
Wait... why two threads??? I'm confused??

Looks good though!

Re: Sar-e Pol

Posted: 2009-05-13 22:32
by Zeno
long story little time

Re: Sar-e Pol

Posted: 2009-05-18 22:46
by Zeno
update:

the pond:
Image
(ignore the littlebird)

bunker overlooking pond:
Image

New cave:
Image

bridge at pond
Image

tried to fix so that its looks better around the edges:
http://i261.photobucket.com/albums/ii69 ... -15-49.jpg

Re: Sar-e Pol

Posted: 2009-05-19 00:52
by FPaiva
Superb!

Re: Sar-e Pol

Posted: 2009-05-19 06:12
by single.shot (nor)
looks Nice!

Re: Sar-e Pol

Posted: 2009-05-19 10:58
by $pyker
nice the colour of the water looks a bit weird for some reason in that lighting

Re: Sar-e Pol

Posted: 2009-05-19 13:38
by Rudd
$pyker wrote:nice the colour of the water looks a bit weird for some reason in that lighting
the word 'radioactive' comes to mind imo.

I think that colour should be reserved for tropical pools

Re: Sar-e Pol

Posted: 2009-05-19 15:57
by WilsonPL
-bridge is to shiny/bright
-change water color


replace sun/sky its to similar to korengal for me :P

but looks good

Re: Sar-e Pol

Posted: 2009-05-19 17:04
by Rudd
yeah, could you try Kashan's sky? Maybe a sunny day with brighten all our lives... :wink:

Re: Sar-e Pol

Posted: 2009-05-19 17:37
by Rangu
Looks ace, Zeno!

Re: Sar-e Pol

Posted: 2009-05-19 18:17
by Maxfragg
water color is perfect, there are many rivers with such a color, especially when they come from mountains with glaciers.
but I'm also not sure about the sky

Re: Sar-e Pol

Posted: 2009-05-19 18:19
by Zeno
maybe il try ghost train or something similar :-D

ill make the water darker