Re: [WEAPONS] Sniper Rifle Animations
Posted: 2009-04-29 16:59
So does PR in general[R-COM]Cpl.Small wrote:You makes me happy![]()
So does PR in general[R-COM]Cpl.Small wrote:You makes me happy![]()
[R-DEV]OkitaMakoto wrote:Slowing the animation could also help cut down on people complaining that when they shoot, they are missing due to not waiting long enough
Instead of having a short reload with a magic wait time, you could slow the bolt cycle so they KNOW when they can fire
More work, I know....
Looks awesome either way though!
[R-DEV]Chuc wrote:Funny, because the reload times are the same as they are in 0.85.. Bolting however has been reduced by one second. The times where a shooter can be meticulous with the action is when they're supported, but because of the rigidity of the animation system, I've opted for flexibility on the part of the shooter whether to go mad-minute at any time.
That's the tactic I had used in the past. While the animation for operating the bolt was taking place, it was also allowing me to recover to minimum deviation. Basically I had waited about one second after the animation was finished, then I knew it was good to go to take the next shot.[R-DEV]OkitaMakoto wrote:Oh, my bad, I didn't mean that they are slower than they used to, I just meant that if they were longer to get closer to the min deviation time that it would help out a bit maybe, but I also understand your point about giving flexibility![]()
I agree. The Sniper rifle in PR is a slow weapon that takes a while to settle. It would make more sense to have an even slower animation. Maybe even manually removing the used bullet casing from the bolt-action rifle. Having such a fast animation is something that you would see in an arcade game, like COD4.M.Warren wrote:That's the tactic I had used in the past. While the animation for operating the bolt was taking place, it was also allowing me to recover to minimum deviation. Basically I had waited about one second after the animation was finished, then I knew it was good to go to take the next shot.
I'm still curious on what prompted the sudden change. After all, accuracy is the most important factor in being a Sniper. The new rapid fire capability offered by a faster bolt-actuation animation is something of convenience I'm assuming. The ability to fire faster comes at a great expense in accuracy; and missing is something you simply cannot afford to do with a 5-10 shot bolt action rifle.
To be honest, a persons tendency to fire faster usually comes from either being kill-greedy or having the effects of fear overtake the user by hoping that a lucky shot will kill the incoming adversary as opposed to remaining calm.
I had felt that the new animations on the Sniper Rifles ever since v0.8 looked quite professional as it was a significant improvement over the last ones we had to deal with. What was truly my greatest concern was the amount of "flopping" about that the scope had done. This issue had occurred when the player is aiming through the scope as the bolt-actuation animation was taking place. It's like having tunnel vision and being thrown around in a tube staring out the other end of it.
This effect still proves to be disorientating; in a nauseous sense over time. I feel this detail should be the main focus of improvement in Sniper Rifles. A smoother and softer animation over what currently feels abrupt and rough would make this effect easier on the eyes.
Wow. Are you serious? If what your stating is that the animation should consist of reaching into the breech and manually pulling out the shell then you have no idea how rifles work. The brass would burn your fingertips off.503 wrote:I agree. The Sniper rifle in PR is a slow weapon that takes a while to settle. It would make more sense to have an even slower animation. Maybe even manually removing the used bullet casing from the bolt-action rifle. Having such a fast animation is something that you would see in an arcade game, like COD4.
ehm ehm ...503 wrote:I agree. The Sniper rifle in PR is a slow weapon that takes a while to settle. It would make more sense to have an even slower animation. Maybe even manually removing the used bullet casing from the bolt-action rifle. Having such a fast animation is something that you would see in an arcade game, like COD4.
rampo93(FIN) wrote:hmmm.... looks like 0.9 is allmost ready to come out =))))
Arakizuki wrote:Wow. Are you serious? If what your stating is that the animation should consist of reaching into the breech and manually pulling out the shell then you have no idea how rifles work. The brass would burn your fingertips off.
YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02[R-DEV]Hitperson wrote:thats why they wear gloves.
i saw some history chanel thing about snipers years ago and that showed them manually removing the cartrage(sp) to minimalise the change of them being spoted due to the reflection you would get from the case ejecting normally.
We don't remove the spent rounds by hand. After releasing a shot, we teach shooters to slowly release the bolt. While the bolt moves to the rear, the working parts eject the round. The harder you move the bolt to the open position, the harder the round's ejected. We catch the round as it ejects[R-DEV]Hitperson wrote:thats why they wear gloves.
i saw some history chanel thing about snipers years ago and that showed them manually removing the cartrage(sp) to minimalise the change of them being spoted due to the reflection you would get from the case ejecting normally.
2:47... oh no... now we gotta give the sniper the SA80 as wellCheesygoodness wrote:YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02
2:22 into the video. I think this is likely the video you were talking about.