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Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-03 18:43
by halvor1
MaFiA_do_OsAmA wrote:HK-417 Foregrip Updates:
I used the retexture of the rails for the AG3-F2 who i did now to replace the old rails of the HK-417. In my opinion, it looks better now. I also edited the old texture to match with the new one.
Image

I want to make a request for a full credit about the HK-416 and 417. Who have worked on the models and in the export, because the rest was done by me.
Afterdune can answer you on that question. But for the model part KP modifed the m4 for project reality if i am not mistaking!

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-03 21:25
by nk87
some good pics here and there!!

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-26 14:48
by halvor1
Here you go for further refrences this is what i meant about having the camo into the right places for all the different weapon types :razz:


Ny rolle for norske soldater - - Verden - Aftenposten.no

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-26 20:41
by FPaiva
'[R-COM wrote:halvor1;1094398']Here you go for further refrences this is what i meant about having the camo into the right places for all the different weapon types :razz:


Ny rolle for norske soldater - - Verden - Aftenposten.no
I'm not Norwegian and i can't read Norwegian so... I didn't picked a word.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-26 20:49
by Spaz
MaFiA_do_OsAmA wrote:I'm not Norwegian and i can't read Norwegian so... I didn't picked a word.
I think the point was to give you some ref on how the weapons look. ;)

But if you want to know he was talking about how they are training with each others weapons, teaching the ANA soldiers about gun saftey and building good relations between them and the ANA soldier.

If I'm not all wrong. ;)

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-26 20:56
by FPaiva
Yeah, but i can't see the video and in the images, it only shows a desert camouflaged AG3-F2, who i already knows how it looks.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-26 23:17
by FPaiva
Hey KP, could you model a Backsight like this to me:
Image

I want to make the UV maps and textures for it just for free, but if the people want it on the MOD it will be cool.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-26 23:45
by UncleSmek
MaFiA_do_OsAmA wrote:Hey KP, could you model a Backsight like this to me:
Image

I want to make the UV maps and textures for it just for free, but if the people want it on the MOD it will be cool.
lmao, each time you aim you will see that little smiley face :)

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-27 15:22
by KP
Yeah, I could, but from what I've heard (only from the GBU - i.e. those training to be sergeants - lads) the rear sight is almost never used, because it tends to get knocked off and come loose. So most of the guys take it off and store it in the pistol grip.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-27 16:12
by FPaiva
[R-MOD]KP wrote:Yeah, I could, but from what I've heard (only from the GBU - i.e. those training to be sergeants - lads) the rear sight is almost never used, because it tends to get knocked off and come loose. So most of the guys take it off and store it in the pistol grip.
Ok, but as the Rails on the main body of the HK-416 aren't full modelled, that backsight will be good to hide those imperfections. By the way, i just want to see how it looks with the backsight.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-27 19:15
by FPaiva
A silly update on the Sights:

Image

For me they looks terrible, but as i have been ordered to make the desert and snow versions for all of them i have came into this. The people maybe will not get a cool feeling about the brown color, but this color fits on the current HK-416 and 417 patterns and i'm not going to change any of them. The people will also may ask: "Why the EO-Tech is the only one in the snow pattern?" - That's quite simple, i'll use the same snow pattern of the AG3 Aimpoint, Acog and Aimpoint Magnifier into this and the EO-Tech already haves a desert pattern. I hope you like it, because i don't.... In my opinion, the snow version must use only the aimpoint snow coloured and the desert version must use only the EO-Tech desert coloured, but as i was ordered to do this, i just did.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-27 20:02
by johnandreas
In a snow-type scenario the Aimpoint is the only option. Supposedly one of the reasons the Norwegian army went for the Aimpont instead of the EOTech was that it froze in cold temperatures . I couldn't find anything supporting this online.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-31 12:53
by MaxBooZe
The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-31 14:47
by FPaiva
MaxBoZ wrote:The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image
Yeah, i know it, but i don't make te models.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-07-31 16:16
by LechHools
they look very nice especially hk416 with ecotech and acog :smile:

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-01 11:09
by Blade.3510
MaxBoZ wrote:The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image
your not going to care about the scope if ur on the recieving end :D

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-02 08:26
by Wicca
Well isnt the poly count on the sights low? Since it such a small part of the weapon? So really from afar its not going to look bad, but up close and personal, like now, it looks ugly...

Im just going to use the officer ironsight class anyway :D

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-02 15:27
by FPaiva
Wicca wrote:Well isnt the poly count on the sights low? Since it such a small part of the weapon? So really from afar its not going to look bad, but up close and personal, like now, it looks ugly...

Im just going to use the officer ironsight class anyway :D
Yes, trying to fix that, the 1st skinner of it (Millenia) Painted the front part all black.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-02 15:29
by KP
That's actually the PR ACOG, and I've yet to hear any complaints about that. ;)

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 16:38
by Wicca
MaFiA_do_OsAmA wrote:A silly update on the Sights:

Image

For me they looks terrible, but as i have been ordered to make the desert and snow versions for all of them i have came into this. The people maybe will not get a cool feeling about the brown color, but this color fits on the current HK-416 and 417 patterns and i'm not going to change any of them. The people will also may ask: "Why the EO-Tech is the only one in the snow pattern?" - That's quite simple, i'll use the same snow pattern of the AG3 Aimpoint, Acog and Aimpoint Magnifier into this and the EO-Tech already haves a desert pattern. I hope you like it, because i don't.... In my opinion, the snow version must use only the aimpoint snow coloured and the desert version must use only the EO-Tech desert coloured, but as i was ordered to do this, i just did.

Wait wait wait, is this not a complaint?

:D

But i mean, if an artist is aiming for perfection, i dont think we should stop him. Osama you have any modelling skillz?