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Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-04 19:46
by CAS_117
Seethed 16
Seethed 32
Deset Rats 64

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-04 19:50
by Punkbuster
CAS_117 wrote:Seethed 16
Seethed 32
Deset Rats 64
What do you mean??

If you mean in these maps, I know I played all of them but Don't know where they spawn.
I read in some post that in seathed they spawn in the carrier and I have to tqake them to the surface, searched inside the carrier but found F/A 18 from the scenery it self (Unuseable).

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-04 19:55
by CAS_117
Um try the 64 layers.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-04 20:46
by Wicca
When is the final fix up? or like the one that doesnt crash you?

I know its buggy and thats its Beta, im just really looking forward to trying this, without failing at it.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-04 21:31
by Damian|PL
When I sow it first time I think
Wow, awesome.

After 30 min with my 7 clan members at the server I think
Nothing so special. Some new nice skills in Planes, (specialy in)AA, Tanks. Some not realistic efects. But nothing more.

I think there is much new good ideas. They can make PR much richer and something what can't be done in PR.

CAS you and your team done greate job with CA, good luck.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-04 23:22
by CAS_117
Thank you for trying it out. What would you say is unrealistic about it and why?

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-05 02:01
by Antonious_Bloc
I finally decided to try the server out only to see that nobody is on. I'll be fooling around with the aircraft for a while on the server in case anybody decides to join me.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-05 09:26
by Kenny
Ok I tried it out looked pretty nice but no ones on is their anyway to play with bots? If not ill have to be on at the right times to test it although my ping will be shocking, sever ping for me says 750 us poor Aussies :(

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-05 09:44
by JDMT
WIN, EPIC WIN!

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 03:59
by isopharius
woa some amazing work there guys!

I might put up a test server soon if that's ok, or do I need another license?

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 13:56
by baptist_christian
These are the problems i've noticed

when you're moving around the laser designator, the plane reacts to mouse input. You should figure out a way to disable that

also, some planes have a funky stabilizing system with the laser designator on the jets. the developer NEEDS to remove that. There's a technique that you can use to put 2 bombs on a dime if there's no stabilizing system.

The technique is simple. First, adjust your laser designator so it points down, preferably 90º perpendicular to your plane. Then fly towards your target, and then as you approach the target from roughly 1 mile out, switch the screen to laser designator. Pull up to put the laser designator on your desired target, and release the bomb. Use your flight controls to keep the laser on the target. If you have a flight stick, it is easy to push down on your stick in a manner where the laser stays on your target. With this technique, you should be able to easily put bombs on small stationary targets (I haven't tried moving targets yet)

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 14:16
by Hotrod525
baptist_christian wrote:These are the problems i've noticed

when you're moving around the laser designator, the plane reacts to mouse input. You should figure out a way to disable that

also, some planes have a funky stabilizing system with the laser designator on the jets. the developer NEEDS to remove that. There's a technique that you can use to put 2 bombs on a dime if there's no stabilizing system.

The technique is simple. First, adjust your laser designator so it points down, preferably 90º perpendicular to your plane. Then fly towards your target, and then as you approach the target from roughly 1 mile out, switch the screen to laser designator. Pull up to put the laser designator on your desired target, and release the bomb. Use your flight controls to keep the laser on the target. If you have a flight stick, it is easy to push down on your stick in a manner where the laser stays on your target. With this technique, you should be able to easily put bombs on small stationary targets (I haven't tried moving targets yet)
I'm using an X52, i fly whit my joystick and whit my "magic mouse" i control the targetin pod... that the way it was intended to be used ;)

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 14:22
by CAS_117
baptist_christian wrote:These are the problems i've noticed

when you're moving around the laser designator, the plane reacts to mouse input. You should figure out a way to disable that
Options -> Controls -> Aircraft.

...noob :smile:
baptist_christian wrote: also, some planes have a funky stabilizing system with the laser designator on the jets. the developer NEEDS to remove that. There's a technique that you can use to put 2 bombs on a dime if there's no stabilizing system.
Yeah its kindof annoying. I've already removed it for the next built.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 23:24
by baptist_christian
CAS_117;1045975 wrote:Options -> Controls -> Aircraft.

...noob :smile:

its hardcoded...noob :smile:

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 23:25
by Alex6714
baptist_christian wrote:
CAS_117;1045975 wrote:Options -> Controls -> Aircraft.

...noob :smile:

its hardcoded...noob :smile:
Whats hardcoded? I have no problem?

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 23:43
by CAS_117
I really have no idea. Is his options menu broken?

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 23:46
by 503
Just delete your mouse axis controls. If your controls are hardcoded, then you got a big problem.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-06 23:53
by CAS_117
lol I'd return your copy of BF2.

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-07 01:19
by McBumLuv
isopharius wrote:woa some amazing work there guys!

I might put up a test server soon if that's ok, or do I need another license?
Unless CAS was planning something different, there shouldn't be anything wrong with just making a server for this. The only real reason we only have 1 dedicated server atm is because, especially in the beginning, we were releasing test builds every few days :p

Re: Project Reality: Combined Arms Ver .96

Posted: 2009-06-07 01:22
by gclark03
This mod needs a single-player mode. There's no need to try coding the AI to use the new weapon systems. If they can drive or fly a vehicle forward, that's good enough for target practice.