U.S. Carrier needs rebuilt!
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Spaz
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LeadMagnet
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Re: U.S. Carrier needs rebuilt!
And as previously mentioned we are not allowed to edit DICE models. We cannot speak for the CA mod team...
“Without Warning, Sans Remorse”
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CAS_117
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Re: U.S. Carrier needs rebuilt!
We didn't edit the model. Probably need to re-texture it.
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McBumLuv
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Re: U.S. Carrier needs rebuilt!
Yea. While texturing a catapult onto it wouldn't be as clean as having it's edges done into the texture (Like the letters and such are), it would still be better than using a pipeline as a substituteCAS_117 wrote:We didn't edit the model. Probably need to re-texture it.
Damn, I wish we had a Nimitz :/



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torenico
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Re: U.S. Carrier needs rebuilt!
I wish we had a Destroyer or something, I dont think a carrier will go alone.
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TempesT
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Re: U.S. Carrier needs rebuilt!
The carrier in game is more of an Amphibious Assualt ship than an Aircraft Carrier. The carrier shown in PR is only used for Helicopters and VTOL aircraft.
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alexaus
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Re: U.S. Carrier needs rebuilt!
didnt rhino say exactly that afew posts ago
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McBumLuv
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Re: U.S. Carrier needs rebuilt!
Ahhhh, if only STOVL was worked on and perfected, 4x4 km amphibious assault maps would finally work!
Mind you, I'm sure it would be a b*tch to code properly, considering all the things you need to get to work properly.
Mind you, I'm sure it would be a b*tch to code properly, considering all the things you need to get to work properly.



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Rudd
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SqnLdr
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Re: U.S. Carrier needs rebuilt!
Obviously...
Nah. STOVL means it can be fielded and rearmed from a small ship / airfield / road etc, reducing mapper load, the need for new statics etc. No other purpose.
Nah. STOVL means it can be fielded and rearmed from a small ship / airfield / road etc, reducing mapper load, the need for new statics etc. No other purpose.
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Tactics & Teamwork | All Maps: 217.146.85.30:16567
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McBumLuv
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Re: U.S. Carrier needs rebuilt!
Ye, it means we can have combined arm amphibious assualts (with Harriers
). It also means that the aircraft could behave realistically, and you wouldn't have to resort to giving them vBF2 F-35 qualities (being able to take-foo from the 1 or 2 meters of deck because of it's high acceleration
).



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Rudd
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Re: U.S. Carrier needs rebuilt!
ooooooooooooooooooor you could make it so the air vehicles can take off from a shorter run way anyway. Doesn't need a new static....SqnLdr wrote:Obviously...
Nah. STOVL means it can be fielded and rearmed from a small ship / airfield / road etc, reducing mapper load, the need for new statics etc. No other purpose.
Realisitc air assets don't rest on if the take off distance = Xm.
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McBumLuv
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Re: U.S. Carrier needs rebuilt!
No, but as I gather the acceleration affects both positive and negative acceleration. Meaning you could use it in dogfights (Stalling and then flying behind them), or w/e.
STOVL is possible to code, you just need to make it so that the upwards lift is just enough to barelly keep you afloat so you can't take off with it, and then need to get rid of it's sensitiveness to rolls/pitchs. Sounds easier than it is though
But, if you were to implement Harriers anyway, why not perfect STOVL in the first place?
STOVL is possible to code, you just need to make it so that the upwards lift is just enough to barelly keep you afloat so you can't take off with it, and then need to get rid of it's sensitiveness to rolls/pitchs. Sounds easier than it is though
But, if you were to implement Harriers anyway, why not perfect STOVL in the first place?



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Rudd
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Re: U.S. Carrier needs rebuilt!
Point is, when would you actually use the VTOL?
I don't see when it would be useful, so why do alot of whoha to make it work?
Just throw the Harrier in to the game with modified stats
I don't see when it would be useful, so why do alot of whoha to make it work?
Just throw the Harrier in to the game with modified stats
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VMP
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Re: U.S. Carrier needs rebuilt!
a new class Deck crewmen lolCAS_117 wrote:k done.
also that really cool CAS_117
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HughJass
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Re: U.S. Carrier needs rebuilt!
On a side note: Maybe even consider slowing down jet (not joking) speed, making jets more usable on 4 km maps. IMO 8km maps are currently somewhat broken (and don't allow for much quality)Dr2B Rudd wrote:ooooooooooooooooooor you could make it so the air vehicles can take off from a shorter run way anyway. Doesn't need a new static....
Realisitc air assets don't rest on if the take off distance = Xm.
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SqnLdr
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Re: U.S. Carrier needs rebuilt!
IMO, jets are more than useable on 4km maps. The problem arises from the enemy having exactly the same capability as you at exactly the same time - you're too focused on the other jet to be effective to the team. More 4km maps where only one team has a ground support aircraft.
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Jigsaw
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Re: U.S. Carrier needs rebuilt!
SanginSqnLdr wrote:IMO, jets are more than useable on 4km maps. The problem arises from the enemy having exactly the same capability as you at exactly the same time - you're too focused on the other jet to be effective to the team. More 4km maps where only one team has a ground support aircraft.
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"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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masterceo
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Re: U.S. Carrier needs rebuilt!
Sangin will be probably realeased in 0.9 and i suppose that 0.9 version of PR is at least 6 months away. i'd like to see a proper model of a carrier in pr, and see it in action on maps like Seethed Waters
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H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be



