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Re: Better Weapon Selection and Customization

Posted: 2009-06-07 18:31
by Bringerof_D
Solid Knight wrote:Soldiers can put a foregrip on if they feel like it. Who the hell is going to stop them? It's not like you can't just buy a foregrip virtually anywhere and who the hell is going to care?
this is true, so long as the changes do not directly effect the firing ability of the weapon (so speaking of internals and receiver halves.) most things are allowed. fore grips sights w/e in the field of combat you can throw on what ever makes sense and works. the brass may not always agree but if it's proved to work, they don't really care.

however it is also true that this would most likely attract the wrong type of players to the PR battlefields

Re: Better Weapon Selection and Customization

Posted: 2009-06-07 19:07
by Solid Knight
I don't think too many people are going to play PR just because you can pick a few variations of the same weapons but only on a select few classes.

Re: Better Weapon Selection and Customization

Posted: 2009-06-07 20:35
by gclark03
We're looking for a choice between irons/aimpoints and scopes on limited kits...not adding a build-a-gun feature to PR.

CAS_117 can add that kind of customization to Combined Arms if he likes. PR isn't compatible with that unnecessary level of detail, and I'm not even sure it's realistic.

Anyway, I imagine that some limited kits, like the Combat Engineer or the Grenadier, could be given additional equipment options. For example, the Engineer could choose SLAMs instead of a grapple, or something like that. The details are irrelevant here, but variation would help.

Re: Better Weapon Selection and Customization

Posted: 2009-06-07 21:56
by Psyko
Solid Knight wrote:You don't need to have separate selections for foregrip variants. Just do:

Aimpoint + Foregrip (should have slightly better handling)
ACOG

There really isn't a point to having ironsights and EOtech sights. They accomplish the same thing as the Aimpoint. You can dump the EOTech and irons from the US Army and US Marines.
Yea i was just throwing out random examples without fully considering their ingame purpose. I was more refaring to stuff that actually would matter. (saying things like having forgrips to stabilise all the weapon's accurasy isnt just a resuggestion but its also an entirely new suggestion, and thats just silly ;) ) and i dont wanna go down that road. wait...paradox.

In any case, Kill001's suggestion is good and possible, i just fear it may be a great deal of work for the dev coding section, which consists of three or four increadibly talented insomniacs who have done so much chin scratching, their beards have fallen out. :lol:

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 03:57
by SkaterCrush
Kill001 wrote:So is this idea possible or not?

So far people have only posted, "mebbe" or "prolly not"

I'd like to hear a good explanation from a skilled coder to if this can be implemented within the game
Yeah it would be nice for the (theoretical) foregrip+ EOtech M4 to have less deviation. It would help with making the choice of which gun more important and if you choose wrong....well....

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 04:31
by gclark03
If there's going to be a choice, then there has to be a logical reason to choose either one or the other. Why choose no foregrip if the foregrip offers better deviation?

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 06:33
by badmojo420
I think this idea should be implemented for stuff thats already available. Like irons or acogs for limited kits. And other logical changes. I doubt this change would attract the wrong type of player. It's such a small change, if they didn't already play PR it would mean nothing to them. Its not like he's suggesting sniper scopes for every kit...

Image

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 11:09
by @bsurd
for me i dont need this wide loadout of different kits,

the thing what i think to read here was another thing. But i understand it wrong...

What i find good if we can switch the gun from the acog, aimpoint or whatever to ironsights. That works in RL with every gun! And was a great advantage for short range fighting.

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 12:32
by SkaterCrush
gclark03 wrote:If there's going to be a choice, then there has to be a logical reason to choose either one or the other. Why choose no foregrip if the foregrip offers better deviation?
Because the foregrips (theoretically) make less deviation, but reduce accuracy, and the EOtech would have no zoom, so you'd get raped if you were engaging past 100 meters

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 13:27
by Mad-Mike
gd idea and nice drawings lol ;)

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 13:30
by Solid Knight
The way I'd divide it up is enhanced zoom or enhanced control. Especially since the ACOG doesn't bode too well in CQB (at least in PR).

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 14:00
by Truism
Solid Knight wrote:who the hell is going to care?
Your CSM, your Corporal, your Lieutenant, your Sergeant, in ascending order of likelihood. A rifle is also a piece of uniform, as well as property of the Army, modifying it outside of specific regulations without good cause is punishable, I'm close to sure of that, though don't know how it works in other countries.


Also, I'm not against the idea of a much better spawn menu, which is 100% completely codable by the way, I just think using it for weapons customisation takes PR too far down the tac-cool path. The biggest reason not to allow customisation however, is simply the insane amount of work it would take to model all the guns.

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 14:16
by Chuc
I believe we have better things to be focusing our energy on. The biggest hurdle is creation of these new art assets, so its up to the community to make such happen.

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 14:51
by Solid Knight
While there might be rules about what you can slap on your weapon, in practice there are certain addons that no one cares about. I seriously doubt some NCO or LT is going to reign down on you in the middle of Iraq for putting a foregrip on your M4.

Stocks and sights have a higher probability but foregrips? Hell no.

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 19:21
by gclark03
[R-DEV]Chuc wrote:I believe we have better things to be focusing our energy on. The biggest hurdle is creation of these new art assets, so its up to the community to make such happen.
In nearly every case, the basic idea (irons/aimpoint or scope) can be implemented without new models. Foregrips are superfluous.

Re: Better Weapon Selection and Customization

Posted: 2009-06-08 23:51
by Chuc
Yep, that I can foresee.

Re: Better Weapon Selection and Customization

Posted: 2009-06-09 11:19
by TheLean
If this is implemented it would be a great idea if we could request different guns for the insurgent squadleader at hideouts and caches. No more G3, shotgun FTW. Since about 50% or so of the players cant stand the G3 this might mean that we get more serious squads on the insurgent side.

Re: Better Weapon Selection and Customization

Posted: 2009-12-24 13:05
by USMCMIDN
This would be cool because I have always wondered why the USMC cant have EoTechs on their rifles I myself and many other marines prefer the Eotechs rather than aimpoints.... keep in mind you have to buy them yourselves.... and no the US military does not get punished for taking off the acog or iron sights we can put w.e we want on the weapons, for the most part when it comes to optic wise.