Re: Animating for Battlefield 2
Posted: 2014-01-18 10:02
Updated OP with extended animations and files:
'[R-DEV wrote:Chuc;1052844']Tutorial available for public distribution.
Note: These animation scene are only compatible with 3DsMax9.
BEFORE YOU DO ANYTHING YOU NEED THE FOLLOWING:
- 3D Studio Max 9 (Not 3DsMax 2009, Not 2014, v9) With the POE2 BF2 Extended Tools For 3Ds Max9 v0.30a
- The BF2 Editor with a working "pr_edit" mod
- The Project Reality Animation Export Examples provided below
- The will to work things out on your own
Project Reality Animation Export Examples
These animation export files are only to provide you with examples of how Project Reality sets up and dose weapon animations for different types of weapons so you can learn how to apply these to your own animations. Using these animations for any other purpose is a breach of copyright law. By downloading these files you agree to only use them in this manner.
Download: http://realitymodfiles.com/rhino/weapon ... -01-14.zip (260mb)
Chapter 1 - Introduction to BF2 Weapon Animation
Download Link
Skeleton Setup Max Scene
Note: You need CamStudio Movie player to play the encoded .avi files, it is available here.
You will also need the following BF2 tools to be able to import and export to and from the bf2 engine.
Chapter 2 - Setting up for Export
PASSWORD IS pr
Explained in this video
- Weapon Export Rundown
- Pivots, where to put them?
- Importing into a preexisting MAX animation scene
- ANIMATED Selection Sets
Chapter 3 - The BF2 Editor
Explained in this video
A useful tip if the editor is refusing to load the correct animations is to "Add Effect" (the plus sign close to the BAF animation's name), and add a randomly named effect and it will reload the proper animation for the weapon you've loaded. Because the editor doesn't save anything unless you tell it to, you don't have to worry about unintentionally adding an effect.
- Object Editor
- Animation Editor
- Foley Syncing
Chapter 4 - Animation System Files
Chapter 5 - First-Person Animations
PASSWORD IS pr
Chapter 6 - Animation Principles and a complete reload animation from scratch
PASSWORD IS pr
Extra Reading Material
https://www.killeenisd.org/schools/high ... ciples.pdf
If you are really nerdy I can highly recommend buying the book "The Illusion Of Life" - Disney animation. This is where these 12 principles originate from.
In terms of applying these principles to the world of 3D rather than 2D, here is a pretty good article on the subject:
CGSociety - Applying the 12 Principles to 3D Computer Animation by Disney's Isaac Kerlow
IBrokeRU's channel, talented first person weapon animator, also making his own series of tutorials.
YouTube - ImBrokeRU's Channel
Good luck, and I'll reiterate by saying that anyone can do this, with the right amount of dedication.
- Last Updated: 18th of January 2014
