Conman51=US= wrote:but there also is alot of feed back where people say its the lone wolfs new favorite weapon
Yeah, I know ... I was one of those people who said something very similar

ops:
Lone wolfs are always attracted by "powerful weapons" like sniper rifles or marksman rifles and now it's automatic rifleman turn... the only difference is the first two are not on the spawn screen... but that's something worth it's own thread because there are ways to do something about it.
So, after playing couple rounds with the new automatic rifleman kit I know it's not a perfect weapon. It's quite accurate and deadly when you're on a position and over watch small sector... but it's not invincible. You need to stay stationary while shooting so you're an easy target, you bringing a lot of attention while firing so you're becoming the priority target for most players, ammo runs out quite fast in long fire fights... and while under fire from different directions you need to withdraw sooner or later... and that's the point where you need to change position and it's over with "spaying" because even average PR player will not let you to use the same position again and wait until deviation settle, it's easier when using "jack in the box" tactic and hide behind some cover but even then it's not so much easier.
I must admit I travelled a long way with my attitude during last week... I changed it from "
omg! wtf? it's an auto sniper rifle!" to "
well, it turned out quite nice but needs some really small tweaks".
I don't know why I had this attitude... maybe because of deviation I have forgotten it is possible to have an accurate fully automatic weapons in PR... I don't know
Anyway, I wanted to add something useful for this discussion so I was wondering what would be theoretically better for PR, teamwork or realism and I couldn't make a choice... so I've decided to search for some kind of PR fundamental guidelines to help me. I've looked in the only logical place, here:
Project Reality : Battlefield 2 Mod - About PR
And I found this:
The Mod developers aims are to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community. This includes adjusting various gameplay elements including physics, visual effects and overall game play formats.
So, it looks like realism over teamwork. It looks like that's the true "roots" of PR, making bf2 more realistic... which is logical when I think about it. You can try to make game more realistic with more realistic physics, maps, visual effects, vehicles, weapons, etc making more realistic enviroments.... but you can't make or code teamwork. Teamwork comes only from players cooperating with each other and as we all know "
we can't mod players" or "
players are hardcoded". We can try to implement various rules to force desired behaviour on players or create teamwork oriented conditions for them but it's not 100% successful. Eventually a player will do what he wants, he will follow the spirit of teamwork or not.
Players are like a river, they will adopt to new circumstances or find a way around.