PR Mumble 0.5 Beta Release

General discussion of the Project Reality: BF2 modification.
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PLODDITHANLEY
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Re: PR Mumble 0.5 Beta Release

Post by PLODDITHANLEY »

Once more people use it I guess each server can choose one or two channels if they want the realism and problems of everyone in the same positional channel
Twisted Helix
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Re: PR Mumble 0.5 Beta Release

Post by Twisted Helix »

McLuv wrote: Hopefully not hearing people ingame, and ingame people not hearing people not playing (unless it's FCP, ofc) would be implemented,
I am going to try and see if I can have dead and out of game players automatically muted. Of course they will be freaking out thinking their mumble isn't working , but at least you wont be able to hear them :D
as well as hopefully automatic serverchannel moving
This is basically the next priority if it can be done. I believe it can, as I have backported some code from Frism's work on MurmurExt that should allow it. However it requires some python coding to get the info from the BF2 end.

and Squad Leader channel moving.
This will be a priority after the above is sorted.
Raptor007
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Joined: 2009-05-28 22:05

Re: PR Mumble 0.5 Beta Release

Post by Raptor007 »

'[R-DEV wrote:Twisted Helix;1073557']Oh I don't know ... nothing better than a "How do you like them apples now ?!!" while you are giving them a good teabagging :p

Or "Eat NADE Sukkas!" a split second before it goes off is also quite satisfying :D
I think trash talking kind of degrades the game to an arcadey kind of experience, like Counter-Strike or Halo. It's not going to feel as realistic when your enemies are yelling "oh yeah I owned you!" And I think Mumble would get some real traction if it weren't for the fear of eavesdropping.
bkandor
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Re: PR Mumble 0.5 Beta Release

Post by bkandor »

I find peoples voice grow so faint after 35 or so meters that I can barely make out what they are saying. It seems pretty realistic. I don't see any need to have teams on seperate channels - you should use your descretion when mumbling.

I use mumble sparingly in a round. For eg. if I'm seperated from the main body of my squad with maybe one other squad mate then I will mumble to him about contacts so that only he hears me. Or if I need to communicate to someone on my team who is nearby - which is pretty rare. The biggest and best use of mumble is the squad leader radio - squad coordination is a huge advantage on the battlefield.
dbzao
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Re: PR Mumble 0.5 Beta Release

Post by dbzao »

Guys, the channel thing is a matter of taste. Some servers asked for 2 channels, some like a single channel. So we can do whatever you like. Also, once we get the other stuff Twisted said, it will be a lot easier to control this, so just give it time.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
TayloR016
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Re: PR Mumble 0.5 Beta Release

Post by TayloR016 »

McLuv wrote:I only wish the maximum distance was lowered as well, to around 40 meters. Hopefully not hearing people ingame, and ingame people not hearing people not playing (unless it's FCP, ofc) would be implemented, as well as hopefully automatic serverchannel moving and Squad Leader channel moving. Those I guess are the biggest priorities, and harder to code I"m sure, having to get mumble to work hand in hand with BF2's information.
Agree with this its only realistic to an extent that you can hear the enemy like hearing them when there inside a building 30 odd metres away you're only ever going to ear them loud and clear at 10 metres max irl but i guess its at 70 atm so the communication on your team can be widespread.


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
Twisted Helix
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Re: PR Mumble 0.5 Beta Release

Post by Twisted Helix »

Raptor007 wrote:And I think Mumble would get some real traction if it weren't for the fear of eavesdropping.
Well we had well over 100 players on it last night ....

Guess it all depends on your definition of 'traction'.
DesmoLocke
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Joined: 2008-11-28 19:47

Re: PR Mumble 0.5 Beta Release

Post by DesmoLocke »

Most of the time during during the UKWF Insurgency Mumble night, most people opted to use VOIP as they did not want to be responsible in giving away the squad's position. I find Mumble is implemented much more on a server with a channel per team, a la TG.
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cyberzomby
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Re: PR Mumble 0.5 Beta Release

Post by cyberzomby »

I dont get why people use mumble instead of VOIP for squad talk. Mumble is epic due to the fact that you can talk to blue guys! :)
McBumLuv
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Re: PR Mumble 0.5 Beta Release

Post by McBumLuv »

Yea, but it's also better for squad talk in the sense that it's realistic, has lower latency, better quality, and higher situational awareness with positional audio.

I do hope maximum distance gets lowered to about 40 meters, though.
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Smuke
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Re: PR Mumble 0.5 Beta Release

Post by Smuke »

Mumble has changed project reality gameplay alot, the only problem is that only happens on Mumble nights, cos when only 4/5 people on the server are on mumble its pointless and is nowhere near enjoyable. Mumble is great for communicating between two squad leaders when there is little people on, but apart from that how are 3/4 going to utilize mumbles full power?

The other problem with mumble is, voice spamming, all i ever here around me when im using mumble near people is just a clusterf***k of people's voices all trying to be heard, its really annoying me. It's a bit better with the new update, so thanks for that.

Also, like mentioned before, some people are using mumble for all the wrong reasons, i agree theres nothing wrong with some good banter, but just walking around singing gets a bit annoying after a while. People just like saying stupid stuff over the net kills the game for some players and more importantly if they are trying to convey a important message to their fellow squad members and someones singing and they cant hear the response, it could all go fubar. In teamwork comes first when we play on mumble we like to give comms to a minumum even on local speech just to make it a) more realistic b) easier to communicate to fellow members.

Mumble when used right can be a great laugh, and im all for bayonet charges and what not, its just sometimes i dont want to be listening to people singing whilst im running a squad through my plans. I know you cant stop this, im just telling people who do sing on mumble, to stop it, because its detracting a lot from my game.

Apart from that, mumble has brought me many fun, realistic and exciting moments on project reality and I hope for more soon.

/rant
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cyberzomby
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Re: PR Mumble 0.5 Beta Release

Post by cyberzomby »

McLuv wrote:Yea, but it's also better for squad talk in the sense that it's realistic, has lower latency, better quality, and higher situational awareness with positional audio.

I do hope maximum distance gets lowered to about 40 meters, though.
That is true. For grenades or fast messages mumble is better. Plus! it dont clutters the VOIP
Raptor007
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Re: PR Mumble 0.5 Beta Release

Post by Raptor007 »

[R-DEV]Twisted Helix wrote:Well we had well over 100 players on it last night ....

Guess it all depends on your definition of 'traction'.
I was referring to people actually using the "local speech" part of it in the field. I have no doubt that as Mumble's integration gets to be near-seamless (just keep it connected in the background and it does the channel-selection for you), the squad-leader radio is going to be a huge benefit for all PR players.

But with the risk of enemy detection, I doubt local speech is going to be utilized except for telling transport drivers where to take you. In fact, I think the only other use for it will be trash-talking, which is a big detraction from PR's serious realism (and in most of these scenarios, the two factions shouldn't even understand eachother's languages).

Glad to hear the 100+ player stress test went well though! :mrgreen: I am excited with the options Mumble is providing us, since the BF2 VoIP groups are hard-coded.
Last edited by Raptor007 on 2009-07-06 03:54, edited 1 time in total.
Tartantyco
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Re: PR Mumble 0.5 Beta Release

Post by Tartantyco »

[R-COM]cyberzomby wrote:I dont get why people use mumble instead of VOIP for squad talk. Mumble is epic due to the fact that you can talk to blue guys! :)
-And the red guys who will know your position and possibly your plans. Mumble just doesn't work with one channel.
Make Norway OPFOR! NAO!
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[A9]Bard
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Re: PR Mumble 0.5 Beta Release

Post by [A9]Bard »

Mumble has grown on me but still I feel its hard to find a server with players that actually use it the proper way. Also since the release of the PR 0.86 the gameplay has got worse.. where did the good pilots go?
Past week it´s been alot of squads in odd locations doing no good and pilots flying and hovering over the head revealing all stealth of a squad... I even got killed by a pilot dropping a crate on my head while I was in prone trying to cover from enemy fire... I get sooo tired.

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Epim3theus
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Re: PR Mumble 0.5 Beta Release

Post by Epim3theus »

I can't get mumble 0.5 to work correctly. The .4 version worked fine, but when in 0.5 i keep hearing everyone all the time.

I uninstalled .4 and .5 once except the settings, then did the audio wizard and didn't change anything else.
So it should work correctly... right?
If you can read this the ***** fell off.
Twisted Helix
Retired PR Developer
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Re: PR Mumble 0.5 Beta Release

Post by Twisted Helix »

Try uninstalling it AND uninstalling the settings (delete any folders left in program files too).
Psyrus
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Re: PR Mumble 0.5 Beta Release

Post by Psyrus »

Just confirming the others' suspicions that the G15 overlay does not work with 0.5 version of mumble (PR).

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Twisted Helix
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Re: PR Mumble 0.5 Beta Release

Post by Twisted Helix »

Ah right ... interesting ! A tab comes up. Never even knew that :p

Does this tab come up if you don't have a G-15 installed ? (nvm I tried it with vanilla mumble ... it doesn't)

I'll try and see if I can get it working, but its literally going to be trial and error ... and I can't even try it out here (and no ... I aint gonna buy a g-15 ... ).

PS. Can you give me a screenshot of what the LCD tab looks like ? I might be able to figure some stuff out from the names of the labels and then searching through the code.
Epim3theus
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Re: PR Mumble 0.5 Beta Release

Post by Epim3theus »

Epim3theus wrote:I can't get mumble 0.5 to work correctly. The .4 version worked fine, but when in 0.5 i keep hearing everyone all the time.

I uninstalled .4 and .5 once except the settings, then did the audio wizard and didn't change anything else.
So it should work correctly... right?
I think running it as administrator did the trick for me with Vista 64, i read about it in another thread but thought i would spread the info a bit.
Anyways it works now.
If you can read this the ***** fell off.
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