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Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 13:55
by BogusBoo
Double Doppler wrote:Now that would be very cool. A bit like brothers in arms hells highway?

Engineer and Doppler have the right idea, i mean you would be focusing in on the target and that would solve a lot of problems with ironsights, no zoom with a focus. :o

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 14:15
by illidur
if you could zoom with ironsights then whats the point in having a scope?

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 14:51
by snooggums
illidur wrote:if you could zoom with ironsights then whats the point in having a scope?
They could zoom different amounts...

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 15:12
by Spearhead
Well my personal opinion on this subject is (and has been) that a small zoom for iron sights would be a realistic way to handle the resolution problem. As for the Scoped weapons, it should work by adding the weapon's zoom on top of the focus zoom. So 1.5 + 4.0 would yield 5.5 for the ACOG.

To make things more natural (especially in close quarters) the iron sights could have 2 levels of "zoom" 1.0 and 1.5. This way the weapon would first be raised before the shooter would focus on the sight picture.

Disclaimer: The text above states my personal opinion on the topic discussed and may not be representative of the R-DEV team in general

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 22:30
by RememberTheAlamo
illidur wrote:if you could zoom with ironsights then whats the point in having a scope?
I dont think he means zoom a huge amount. Just a tiny bit so it would look cooler

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 22:36
by LithiumFox
Engineer wrote:Point a finger towards some distant object, or shape.
Now focus in the end of your fingertip, that's your weapons sight.
Now focus on the object you are pointing, and imagine using your fingertip as your weapons sight.

What happens?
You arent 'zooming' in. If something should be changed in PR, stuff around your target should be blurred slightly when aiming.
... But when i try to do that with my finger and my computer screen my finger covers stuff that wouldn't be if i was standing that close in game.....


:sad:

You got to realize that some of us don't want to sit 3 inches from our screens to aim... =/

Objects look a lot bigger in real life at those distance than they do in PR. And for some reason the BF2 engine really likes to make it so you can barely see things.... =/
Well my personal opinion on this subject is (and has been) that a small zoom for iron sights would be a realistic way to handle the resolution problem.
...exactly why i want it......

=/

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 22:54
by Bringerof_D
why does everyone keep using 1.0x - ?x zoom?

1.0x is the same as no zoom because multiplying anything by 1 results in the same number as before. sry i just wanted to clear that up for some people. it makes me angry sort of. 1x = no zoom you dont start getting zoom untill you get 1.000000000---and so on---1x

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-21 23:43
by Truism
In real life, camoflage and concealment are much easier, but target detection in the open is much, much easier.

The problem is basically caused by people (like me) playing at grossly inadequate screen resolutions. vBF2 works fine at 800x600 or 1024x768, but PR really, really doesn't.

Imo no zoom.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-22 00:06
by Redamare
Hmm well zoom isnt realistic at all... but i think just to simulate experiance. the squad leader ironsights/aimpont should have a small 1/2 zoom.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-22 00:14
by Rudd
Redamare wrote:Hmm well zoom isnt realistic at all... but i think just to simulate experiance. the squad leader ironsights/aimpont should have a small 1/2 zoom.
its nothing to do with experience. iirc the aimpoint irl is actually a 1.5x zoom isn't it? and zoom is how a game like Bf2 can simulate your eye focusing (along with the FH2 blur effect)

Newer games can simulate your eye better with depth of field blur. e.g. ArmA2 and COD4

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-23 16:06
by BogusBoo
Yeah. i'm thinking we need blur to save the day.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-23 16:33
by AquaticPenguin
I still don't quite understand why we need zoom on ironsights. I mean, what are you trying to do with them that means you have to be pinpoint accurate at range? If you can't hit it, either suppress, or get closer and kill it. After all you can't make progress if you stand off 500m away. As soon as you get past the mindset that you must kill what you're firing at the better.

If anything I've found ironsights add to gameplay. When people use ironsights they will actually suppress more than if they use scopes. As soon as they get scopes they don't want to go near, and just want to camp out until the enemy next poke their head out so they can rack up another kill - This is part of the reason i'd quite like to see weapons minimum deviation be increased very slightly, otherwise people will just sit at range and ACOG snipe (especially on insurgency) and never move in.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-23 20:36
by Herbiie
Solid Knight wrote:That doesn't change the fact that when you use irons in real life your field of view diminishes mainly because you've closed one eye and part of the gun obstructs the rest which is further compounded by your eye focusing on either your target or lining up the front sight post which blurs the surroundings.

Yes, you're supposed to scan around and not just be fixated on one point but that doesn't change the fact that your field of view becomes restricted when you do sight in.
It doesn't get restricted by much, you can see quite a lot if you don't close your left eye (personally I find it easier to squint my left eye as I make a shot) but I think iron sights atm let you see around as well? can't remember xD
Tomato_With_A_Rifle wrote:I think its fine, maybe add 0.5, or something small like that.
Zoom x 0.5 would make things smaller ;)

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-23 21:11
by OkitaMakoto
A zoom of .5 would make things smaller yes, but ADDING .5[presumably to 1.0 thereby making the zoom 1.5] would not, which is what he said. ;)

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-23 21:17
by Fockzhound
I think this argument may come down to the resolution of your computer screen vs. the resolution of your eye, and more precisely your eye´s fovea.

Your fovea has something in the region of 30,000 light receptors over a 2.5 to 3mm diameter, while your screen may have 2400 pixels or so over the length of your screen, max (I think).
This means that your eye in real life can see amazing detail when focused, and this may explain why it is much easier to aim and hit targets with irons out to about 300m in these situations. In game this is hard as you are restricted to about 2 pixels at that range.

So an increase in iron sight zoom would somewhat simulate your eye´s superior resolution and IMO be a good addition.

The Retina of the Human Eye

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-24 08:26
by Keny110
Although when using ironsights in RL you dont have zoom lol but it could be used to replicate ficus but tbh
you would get tunnel vision in know i always do.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-24 08:41
by Hietaa
Dr2B Rudd wrote:its nothing to do with experience. iirc the aimpoint irl is actually a 1.5x zoom isn't it? and zoom is how a game like Bf2 can simulate your eye focusing (along with the FH2 blur effect)

Newer games can simulate your eye better with depth of field blur. e.g. ArmA2 and COD4
No aimpoints don't have zoom at all in real life.

Personally i don't like the idea of adding 1.5x or 2x zoom to ironsites because it would ruin the idea of choosing ironsites as CQC weapon and making them even more better on most maps.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-24 10:18
by Jedimushroom
Some aimpoints do have a small amount of zoom, but I don't know if any of them are portrayed in the mod.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-24 12:59
by Indian_Clay
There is no need for maginification on iron sights.

If you want zoom, then you take a rifle with a scope.

A iron sight or red dot can still ROFLpwn a scoped rifle at close range. It's balanced.

As for taliban and insurgents are already balanced off by not losing tickets by death.

All seems alright to me.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-10-24 15:50
by Anderson29
this zoom would be nothing more that the OPF: DR game a little less zoom compared to vanilla BF2, with just the slightest zoom...hell in the game w/o zoom personel dont even render beyond i think 250-300m and iron sites should be able to engage at around 500m,cant engage what you cant see and i've killed brits with the ak74 at 200m but it doesnt happen often unless u got the alqud.

an idea fairy just came to me and told me to tell you all that the way the alqud is set up with the deployed mod...is the way every gun in her(the idea fairy) opinion should operate. every type of gun can be put in a deployed/supported position...so why not every gun in pr? and maybe the 1.(,2,3,4,5) zoom could be added for the iron sites in the #4 slot.....thx idea fairy, come back soon. kinda like a cqb mode and a range mode....and this would be needed if acogs ever get both types of sights