[Vehicle] Commander UAV
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Vehicle] Commander UAV
By the looks of it is is a weapon itself (projectile) so I would say no.Neo_Mapper wrote:
(4.) can we getz hellfirez on it? (any sort of weapon)
To shoot it down you could add thr heat source onto it, and add anti projectile meshes onto the missiles, as we did in CA. Not a perfect solution but it works well enough. Though I don´t think its necessary to be shot down, I am not sure the effectiveness of light SAMs vs things like that at their altitudes.
Anyway, good stuff.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Spuz36
- Posts: 533
- Joined: 2007-08-11 11:52
Re: [Vehicle] Commander UAV
One more obstacle for choppers/jets/flying boats to hit
Nice work guys, think this will help encourage commander usage since now he will be able to see things for himself, incase there is a lazy SL where all the action is 
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: [Vehicle] Commander UAV
the serbs shot a predator down with a SAM
"A second aircraft (serial 95-3019) was lost on 13 May, when it was shot down by a Serbian Strela-1M surface-to-air missile over the village of Biba. A Serbian TV crew videotaped this incident.[20]"
ok its from wiki but hey ho
"A second aircraft (serial 95-3019) was lost on 13 May, when it was shot down by a Serbian Strela-1M surface-to-air missile over the village of Biba. A Serbian TV crew videotaped this incident.[20]"
ok its from wiki but hey ho
ex |TG-31st|
AnimalMotherUK - YouTube
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Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Re: [Vehicle] Commander UAV
This commander UAV idea is brilliant! Hopefully, the commander will have more stuff to do rather than sit back giving orders and having fags
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Vehicle] Commander UAV
This has a very different meaning in most parts of the world DopDouble Doppler wrote:rather than sit back giving orders and having fags
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D.E.S.T.RO._YJB
- Posts: 2
- Joined: 2008-10-02 18:23
Re: [Vehicle] Commander UAV
Fantastic job, guys!
I think we have even more reality in the battlefield.
My congratulations about that!
RBR D.E.S.T.R.O._YJB
I think we have even more reality in the battlefield.
My congratulations about that!
RBR D.E.S.T.R.O._YJB
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Vehicle] Commander UAV
Yea I did. but its not an entire screen, and youtube quality so like I said, curious how it looks with a high resolution on a full-screen. But I take your and Afterdune's word for it that its not overpowering[R-DEV]dbzao wrote:Camera is fixed, we couldn't make it rotate.
Outlawz, yes, it just spawns and disappears.
cyberzomby, did you watch the video? Specially the second one? It's very challenging to see what's going on. It's not THAT overpowered at all imo.
How easy will it be to gain acces to the CO screen when ure flying? And can u get back to the flying after you went back to the CO screen from flight?
In other words, once a CO is flying, will squads lose his support for 10 minutes (marker/map wise) or can you just pop in and out?
This will be very usefull to guide squads on what are to watch: Get behind that house and watch the left and right. Or point out EXACTLY where you want them! ooh! Im beginning to like this XD
Last edited by Saobh on 2009-07-21 15:12, edited 2 times in total.
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: [Vehicle] Commander UAV
I Am Happy and sad. As somebody has already said. Flanking may now just be that bit harder. But Ejod is a small map. Now think about how this is going to work on K64/BfQ64. It's going to take ages for it to move around and to see anything. So that is not so bad.
It is a good thing in the long run I think. as the commander slot is in need of something to keep players in the role full time.
It is a good thing in the long run I think. as the commander slot is in need of something to keep players in the role full time.
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: [Vehicle] Commander UAV
You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.
I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.
I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: [Vehicle] Commander UAV
There goes stealth tactics right out the window. Except for forest maps probably.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Vehicle] Commander UAV
WIN! Good stuff![R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.
I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Vehicle] Commander UAV
Nice one. But I think the players wont play more commander with this toy.
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Adam6plyr
- Posts: 9
- Joined: 2009-04-20 14:16
Re: [Vehicle] Commander UAV
and now we w-8 ing for AC 130 Spectrum 
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: [Vehicle] Commander UAV
perfect![R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.
I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
Very good work!
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Malkav
- Posts: 2
- Joined: 2009-04-26 07:22
Re: [Vehicle] Commander UAV
Nice!!
The Commander is back to action!
The Commander is back to action!
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Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: [Vehicle] Commander UAV
Are many UAV's shot down in the field, It would be nice if you could zoom in though.
Derpist
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wolfi
- Retired PR Developer
- Posts: 69
- Joined: 2005-05-30 23:01
Re: [Vehicle] Commander UAV
Dammit db! I wanted to code the very same thing a while back but stopped developing it because I had issues. Now when I get it working your way everyone will be like "you stole it from PR!!!"
Anyways, damn nice job there sir. I hope you don't mind if I take a look at your code 
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Vehicle] Commander UAV
WOOOT GO COMMANDER!
o.o wait... > > what about commanders who abuse this and only go commander for 10 minute increments? o.O
o.o wait... > > what about commanders who abuse this and only go commander for 10 minute increments? o.O
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