[Vehicle] Commander UAV

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burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: [Vehicle] Commander UAV

Post by burghUK »

Can it be shot down?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Vehicle] Commander UAV

Post by Alex6714 »

Neo_Mapper wrote:
(4.) can we getz hellfirez on it? (any sort of weapon)
By the looks of it is is a weapon itself (projectile) so I would say no.

To shoot it down you could add thr heat source onto it, and add anti projectile meshes onto the missiles, as we did in CA. Not a perfect solution but it works well enough. Though I don´t think its necessary to be shot down, I am not sure the effectiveness of light SAMs vs things like that at their altitudes.


Anyway, good stuff.
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"oh, they're fire and forget all right...they're fired then they forget where the target is"
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: [Vehicle] Commander UAV

Post by Spuz36 »

One more obstacle for choppers/jets/flying boats to hit :p Nice work guys, think this will help encourage commander usage since now he will be able to see things for himself, incase there is a lazy SL where all the action is :roll:
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Vehicle] Commander UAV

Post by AnimalMother. »

the serbs shot a predator down with a SAM

"A second aircraft (serial 95-3019) was lost on 13 May, when it was shot down by a Serbian Strela-1M surface-to-air missile over the village of Biba. A Serbian TV crew videotaped this incident.[20]"


ok its from wiki but hey ho
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Double Doppler
Posts: 74
Joined: 2009-07-19 15:33

Re: [Vehicle] Commander UAV

Post by Double Doppler »

This commander UAV idea is brilliant! Hopefully, the commander will have more stuff to do rather than sit back giving orders and having fags
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Vehicle] Commander UAV

Post by space »

Double Doppler wrote:rather than sit back giving orders and having fags
This has a very different meaning in most parts of the world Dop 8-)
D.E.S.T.RO._YJB
Posts: 2
Joined: 2008-10-02 18:23

Re: [Vehicle] Commander UAV

Post by D.E.S.T.RO._YJB »

Fantastic job, guys!

I think we have even more reality in the battlefield.

My congratulations about that!

RBR D.E.S.T.R.O._YJB
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] Commander UAV

Post by cyberzomby »

[R-DEV]dbzao wrote:Camera is fixed, we couldn't make it rotate.

Outlawz, yes, it just spawns and disappears.

cyberzomby, did you watch the video? Specially the second one? It's very challenging to see what's going on. It's not THAT overpowered at all imo.
Yea I did. but its not an entire screen, and youtube quality so like I said, curious how it looks with a high resolution on a full-screen. But I take your and Afterdune's word for it that its not overpowering :) It seems like a fun add-on for the CO's for sure

How easy will it be to gain acces to the CO screen when ure flying? And can u get back to the flying after you went back to the CO screen from flight?

In other words, once a CO is flying, will squads lose his support for 10 minutes (marker/map wise) or can you just pop in and out?

This will be very usefull to guide squads on what are to watch: Get behind that house and watch the left and right. Or point out EXACTLY where you want them! ooh! Im beginning to like this XD
Last edited by Saobh on 2009-07-21 15:12, edited 2 times in total.
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [Vehicle] Commander UAV

Post by >para< »

very very good :)
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: [Vehicle] Commander UAV

Post by Oddsodz »

I Am Happy and sad. As somebody has already said. Flanking may now just be that bit harder. But Ejod is a small map. Now think about how this is going to work on K64/BfQ64. It's going to take ages for it to move around and to see anything. So that is not so bad.

It is a good thing in the long run I think. as the commander slot is in need of something to keep players in the role full time.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Vehicle] Commander UAV

Post by dbzao »

You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.

No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.

I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Vehicle] Commander UAV

Post by 503 »

There goes stealth tactics right out the window. Except for forest maps probably.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] Commander UAV

Post by cyberzomby »

[R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.

No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.

I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
WIN! Good stuff!
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Vehicle] Commander UAV

Post by hall0 »

Nice one. But I think the players wont play more commander with this toy.
Adam6plyr
Posts: 9
Joined: 2009-04-20 14:16

Re: [Vehicle] Commander UAV

Post by Adam6plyr »

and now we w-8 ing for AC 130 Spectrum :D
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Vehicle] Commander UAV

Post by HunterMed »

[R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.

No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.

I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
perfect!

Very good work!
Malkav
Posts: 2
Joined: 2009-04-26 07:22

Re: [Vehicle] Commander UAV

Post by Malkav »

Nice!!
The Commander is back to action!
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Vehicle] Commander UAV

Post by Hitman.2.5 »

Are many UAV's shot down in the field, It would be nice if you could zoom in though.
Derpist
wolfi
Retired PR Developer
Posts: 69
Joined: 2005-05-30 23:01

Re: [Vehicle] Commander UAV

Post by wolfi »

Dammit db! I wanted to code the very same thing a while back but stopped developing it because I had issues. Now when I get it working your way everyone will be like "you stole it from PR!!!" :D Anyways, damn nice job there sir. I hope you don't mind if I take a look at your code :)
Image
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Vehicle] Commander UAV

Post by LithiumFox »

WOOOT GO COMMANDER!

o.o wait... > > what about commanders who abuse this and only go commander for 10 minute increments? o.O

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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