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Re: [Vehicle] Commander UAV

Posted: 2009-07-20 13:45
by burghUK
Can it be shot down?

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 13:49
by Alex6714
Neo_Mapper wrote:
(4.) can we getz hellfirez on it? (any sort of weapon)
By the looks of it is is a weapon itself (projectile) so I would say no.

To shoot it down you could add thr heat source onto it, and add anti projectile meshes onto the missiles, as we did in CA. Not a perfect solution but it works well enough. Though I don“t think its necessary to be shot down, I am not sure the effectiveness of light SAMs vs things like that at their altitudes.


Anyway, good stuff.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 13:50
by Spuz36
One more obstacle for choppers/jets/flying boats to hit :p Nice work guys, think this will help encourage commander usage since now he will be able to see things for himself, incase there is a lazy SL where all the action is :roll:

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 13:51
by AnimalMother.
the serbs shot a predator down with a SAM

"A second aircraft (serial 95-3019) was lost on 13 May, when it was shot down by a Serbian Strela-1M surface-to-air missile over the village of Biba. A Serbian TV crew videotaped this incident.[20]"


ok its from wiki but hey ho

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 14:15
by Double Doppler
This commander UAV idea is brilliant! Hopefully, the commander will have more stuff to do rather than sit back giving orders and having fags

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 14:19
by space
Double Doppler wrote:rather than sit back giving orders and having fags
This has a very different meaning in most parts of the world Dop 8-)

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 14:26
by D.E.S.T.RO._YJB
Fantastic job, guys!

I think we have even more reality in the battlefield.

My congratulations about that!

RBR D.E.S.T.R.O._YJB

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 14:47
by cyberzomby
[R-DEV]dbzao wrote:Camera is fixed, we couldn't make it rotate.

Outlawz, yes, it just spawns and disappears.

cyberzomby, did you watch the video? Specially the second one? It's very challenging to see what's going on. It's not THAT overpowered at all imo.
Yea I did. but its not an entire screen, and youtube quality so like I said, curious how it looks with a high resolution on a full-screen. But I take your and Afterdune's word for it that its not overpowering :) It seems like a fun add-on for the CO's for sure

How easy will it be to gain acces to the CO screen when ure flying? And can u get back to the flying after you went back to the CO screen from flight?

In other words, once a CO is flying, will squads lose his support for 10 minutes (marker/map wise) or can you just pop in and out?

This will be very usefull to guide squads on what are to watch: Get behind that house and watch the left and right. Or point out EXACTLY where you want them! ooh! Im beginning to like this XD

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 14:50
by >para<
very very good :)

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 14:57
by Oddsodz
I Am Happy and sad. As somebody has already said. Flanking may now just be that bit harder. But Ejod is a small map. Now think about how this is going to work on K64/BfQ64. It's going to take ages for it to move around and to see anything. So that is not so bad.

It is a good thing in the long run I think. as the commander slot is in need of something to keep players in the role full time.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 15:22
by dbzao
You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.

No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.

I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 15:33
by 503
There goes stealth tactics right out the window. Except for forest maps probably.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 15:41
by cyberzomby
[R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.

No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.

I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
WIN! Good stuff!

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 15:48
by hall0
Nice one. But I think the players wont play more commander with this toy.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 16:03
by Adam6plyr
and now we w-8 ing for AC 130 Spectrum :D

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 16:10
by HunterMed
[R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.

No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.

I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
perfect!

Very good work!

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 16:13
by Malkav
Nice!!
The Commander is back to action!

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 16:32
by Hitman.2.5
Are many UAV's shot down in the field, It would be nice if you could zoom in though.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 16:40
by wolfi
Dammit db! I wanted to code the very same thing a while back but stopped developing it because I had issues. Now when I get it working your way everyone will be like "you stole it from PR!!!" :D Anyways, damn nice job there sir. I hope you don't mind if I take a look at your code :)

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 16:44
by LithiumFox
WOOOT GO COMMANDER!

o.o wait... > > what about commanders who abuse this and only go commander for 10 minute increments? o.O