PFunk wrote:
What is the military there to do? Basically, without getting into politics and abstract stuff, they're there to accomplish missions. At the level we play at it means occupying territory.
In PR, the whole idea is to cooperate in squad and platoon level combat with assets. Teamwork and communication and having fun is one of the key elements of a game.
PFunk wrote:
Now, if we were only dealing with Tanks, Aircraft, etc, then yea your idea could work, maybe. But in reality infantry are never used for anything other than taking and holding ground. Even in terms of patrols and sweeps, so called 'Search and Destroy' like in Vietnam, is all relative to an objective.
Infantry is used for everything. How it is used is different from unit to unit. And i dont know how vietnam went down, i wasnt there.
PFunk wrote:
"We're holding *here*, enemy is *here*, we're gonna go try and kill him as he tries to attack our position.
Y u no flank? If you think its fun to sit tight and shoot at people then fine. I like to manouver. Ill play PR that way. You can sit in your hole and shoot.
PFunk wrote:
Without a front line you end up with meandering game play. Without an objective theres no reason for soldiers to be fighting. Rarely do soldiers fight for the sole purpose of killing each other. But lets say its one of those situations where they are, then what? Why would I go around trying to find an enemy to kill that I know is looking for me? Why wouldn't I just take the best piece of defensible terrain and just sit there and wait for the enemy to attack, bleed his numbers? If its all a ticket battle with no flags then attack is wasteful without a clear objective. Fact is that without a point of reference you're just wandering.
With no objective, IE flags. We would wander around aimlessly and shoot at trees we thought were enemies, only to realise it was part of the local fauna. I mean seriously funk, people arent retards, im pretty sure if they have nothing better to do, they would just look for enemies, and try to kill them. Frontlines in PR arent real, as they are not coverd by a long line of infantry and units on both sides, but just flag after flag being capped, which is a flawed system. Cause people can just rush cap and block the enemy from capping in the first place.
Also what tactic you use to win firefights is your call, i dont suppose alot of people would be in a squad with you, if it ment sitting still for 40 min. Flags mean that you need to go there, now you are free to make more tacical decisions, or no tactical decisions. The only reference you need is where your at, and where your enemy is at.
PFunk wrote:
If I was Commanding a battle like this I wouldn't fight in large groups. I'd fight it guerrilla style because large formations make for easy targets. In the end then all the squads are spread out barely working together except in small groups.
That sounds like an interesting tactic, bet i can beat you
PFunk wrote:
If there are assets involved then infantry MUST MUST MUST sit tight and hide until someone wins the asset battle, otherwise they're just gonna die for what? Finding an enemy with air superiority?
I think finding enemies at a flag, is easier than looking for him on a larger map. And using air superiority and assets to just rape the hell out of the flags is a easy way to get kills. Now you actually have to put effort in to find the enemy.
PFunk wrote:
In the case of battles with no objectives other than to kill the enemy you'd sit still and ambush, move around, ambush, find the best positions, ambush.
The best way to win is to be the first one to spot the enemy, and movement is the one thing that triggers our eyes most of all. So I'd sit in a hole and wait, then 40 minutes later we'd see someone, shoot at them, they'd retreat or take casualties, and we'd redeploy and wait for another indecisive and irrelevant battle.
Well now in PR, we move, sit still wait for flag to cap. Then repeat, or find the enemy and kill him/ get killed. All the difference is more space to do so.
PFunk wrote:
The whole point of games like PR is to elevate the gameplay ABOVE deathmatch. Otherwise there are better games to play if you just wanna kill people.
No, the whole point of PR, is to bring a mod as close to reality as possible with as much teamwork and cooperation and communication as possible. If we wanted to ensure PR was faaar above deathmatch and that was the "whole" point. We could make a gamemode that promoted selling icecream to people, and whoever sold the most icecream, WON.
PFunk wrote:
If I can compare PR to Poker, Flags are like the Blinds and Antes. They serve to generate action, because without them theres no mathematical reason to put your money into a pot without the absolute best hand. Maps with no flags would be boring and lead to impatience and people would end up going after a firefight and getting themselves killed. Its hard enough to keep people on a flag radius NOW, but telling them to sit tight is hard to explain when theres no flag to justify it.
You cant compare a war game to a card game. Argument invalid. And where are your sources on this?
PFunk wrote:
As for training commanders, it would be a lesson in organizing your thoughts, using a loud voice over a good mic and a whole lot of understanding the maps you play. Most SLs who are a cut above are just waiting to be COs. If you suck at SLing or don't even know the maps enough to do well as an SL then being a CO is like the blind leading the impatient.
Everyone has their own way of learning things. And we cant all be leaders, there would be noone left to lead.
All in all, ive played PR with no flags, weather it was CnC or my own map. And cause i was lucky enough to play it with the right crowd, i had a blast. No feeling of frustration when noone defended flags, just pure infantry and armor coordination and pwning. Huge explosions, contacts and suppressive fire, calling mortars. Coordinating with other infantry squads etc etc etc.
Now i dont have to worry about flags, and i cant start thinking about the team. Cause the game isnt thinking for me.
// Wicca out