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Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-03 21:47
by NyteMyre
Snares wrote:Woohoo! Now we'll have commanders!
Yes, the first 3 days...
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-03 23:02
by KingKong.CCCP
'[R-DEV wrote:Chuc;1126418']Chief -

lol on this one

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 04:19
by Excavus
Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 05:15
by LithiumFox
obviously you underestimate the power of us

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 10:50
by BulletFizz
Snares wrote:Woohoo! Now we'll have commanders!
well the question is, are you gonna command

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 11:05
by Elektro
Nice, good job

but if i may ask isnt it abit unrealistic adding a UAV to the cechens?
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 11:09
by sparks50
NyteMyre wrote:Yes, the first 3 days...
I disagree, I think the new features will make commanding more fun and useful in the long run.
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 13:04
by snoopy_d0g
sparks50 wrote:I disagree, I think the new features will make commanding more fun and useful in the long run.
Just now commander is realy usefull, all the marks of tanks, apc and infatry helps to know enemy position. With UAV it will be much better =)
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 14:20
by K4on
- Removed tracers from all of the Insurgent/Taliban weapons.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
yuhu, now i can blow up people again with lats

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 15:07
by Rico
Excavus wrote:Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
Because its not ready. What a stupid question.
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 15:24
by Rudd
Rico wrote:Because its not ready. What a stupid question.
yeah!
Why haven't they released .9 already? With Germans, Canadians, Mexicans and tequila?

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 16:17
by Robert-The-Bruce
oh pls can we have the updated sidewalks in Falludja? this is something that prettymuch kills the map for me....
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-04 17:55
by Tunnel Rat
Was the Albasrah Skirmish Insurgent spawn bug fixed?
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-05 00:45
by Meza82
damn. still no insurgent AK kits with grapple hooks

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-05 01:26
by Rudd
- Fixed attack huey not having the critical damage system of other transport helicopters.
is this the 'improved anti-air' from the press announcment?
http://media.realitymod.com/news/pr087/ ... _thumb.jpg
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-05 01:31
by dbzao
Yeah, pretty hard to take a screenshot of that

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-05 01:32
by Rudd
ah kk, for a second I thought you'd added the CA anti air system in SEKRET!

Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-05 05:41
by Meza82
will the 12.7mm heavy machine gun and the 7.62 rpk weapons on the insurgent/taliban technicals not have tracers? or is it just insurgent/taliban small arms that have no more tracers?
PR is epic gaming
Re: [Changelog] Project Reality v0.87 Changelog
Posted: 2009-09-05 10:27
by BFG_Punkbuster
edit / wrong thread