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Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 21:47
by NyteMyre
Snares wrote:Woohoo! Now we'll have commanders! :-D
Yes, the first 3 days...

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 23:02
by KingKong.CCCP
'[R-DEV wrote:Chuc;1126418']Chief -

Image
lol on this one :D

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 04:19
by Excavus
Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 05:15
by LithiumFox
obviously you underestimate the power of us ;)

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 10:50
by BulletFizz
Snares wrote:Woohoo! Now we'll have commanders! :-D

well the question is, are you gonna command ;)

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 11:05
by Elektro
Nice, good job :D but if i may ask isnt it abit unrealistic adding a UAV to the cechens?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 11:09
by sparks50
NyteMyre wrote:Yes, the first 3 days...
I disagree, I think the new features will make commanding more fun and useful in the long run.

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 13:04
by snoopy_d0g
sparks50 wrote:I disagree, I think the new features will make commanding more fun and useful in the long run.
Just now commander is realy usefull, all the marks of tanks, apc and infatry helps to know enemy position. With UAV it will be much better =)

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 14:20
by K4on
- Removed tracers from all of the Insurgent/Taliban weapons.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.

yuhu, now i can blow up people again with lats :)

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 15:07
by Rico
Excavus wrote:Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
Because its not ready. What a stupid question.

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 15:24
by Rudd
Rico wrote:Because its not ready. What a stupid question.
yeah!

Why haven't they released .9 already? With Germans, Canadians, Mexicans and tequila? :twisted:

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 16:17
by Robert-The-Bruce
oh pls can we have the updated sidewalks in Falludja? this is something that prettymuch kills the map for me....

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-04 17:55
by Tunnel Rat
Was the Albasrah Skirmish Insurgent spawn bug fixed?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-05 00:45
by Meza82
damn. still no insurgent AK kits with grapple hooks :(

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-05 01:26
by Rudd
- Fixed attack huey not having the critical damage system of other transport helicopters.
is this the 'improved anti-air' from the press announcment? http://media.realitymod.com/news/pr087/ ... _thumb.jpg

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-05 01:31
by dbzao
Yeah, pretty hard to take a screenshot of that :p

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-05 01:32
by Rudd
ah kk, for a second I thought you'd added the CA anti air system in SEKRET! :P

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-05 05:41
by Meza82
will the 12.7mm heavy machine gun and the 7.62 rpk weapons on the insurgent/taliban technicals not have tracers? or is it just insurgent/taliban small arms that have no more tracers?

PR is epic gaming

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-05 10:27
by BFG_Punkbuster
edit / wrong thread