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Re: Is 'scope in' in the state you want?
Posted: 2009-10-10 04:50
by Celestial1
Everything's a bit too slow in the game. Which, while letting me admire Chuc's magificent animations, is undesirable.
For instance, the deploy/undeploy modes annoy me because the undeployed mode causes you to go through a 10 second animation (whatever the time is) so that you can use it in CQB. While I still prefer this over 2x zooms that make you take extra time to get moving, the long animations to switch back to cqb use annoy me enough to blow a fuse.
Some of the animations are long enough to feel 'right'. Grenadier reloads, for instance, should be too much faster if at all. Reloads for most weapons, as well, are pretty good. Maybe speed them up just slightly, if anything, but I think they work well.
That said, however, many animations seem like they just serve to annoy; specifically, the equip animation when you select a weapon, or the scope in animations. (I mostly don't like the scope animations because you can't fire while scoping in, meaning that I can't effectively use my scope in CQB at all, really. If I could fire while scoping, I could fair a bit better in CQB even with zoom)
If the equipping animations were quicker, there would be less times as medic that I get killed because I'm too busy fondling my auto-injector and squadmate's body, and more times where I have a reflex to actually defend myself.
I know that this thread is about scopes, and while my post isn't entirely regarding scopes it does address my thoughts and let me vent. I'm aggravated that even lightning reflex is overcome simply by being the one with the weapon already out... Especially when my squadmates forget to be smart and actually think about where the enemy should be coming from.
Also, I hate that I can't stomp someone's throat when they're prone and I walk past them in the grass on OGT, like I rightfully should be able to.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-10 05:42
by Hunt3r
Dr2B Rudd wrote:Not exactly realistic tbh, and I actually find it rather annoying as it increases the time spent trying to get out of ur scope if you need to move fast, as well as being a bit wierd when your in CQB, and you reload, and have to get to 1x again.
The deploy/undeploy system is much preferable.
Increase scope in speed.
As it is the scope in speed is stupid. In reality you just raise up the rifle in less then a second.
And the scope to 1x is instant. Very fast and unobtrusive.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-10 09:45
by Celestial1
Hunt3r wrote:Increase scope in speed.
As it is the scope in speed is stupid. In reality you just raise up the rifle in less then a second.
And the scope to 1x is instant. Very fast and unobtrusive.
The reason for the scope in time being slow is to, and I quote, simulate your eye adjusting to the scope's zoom.
I'd have to check out CA soon, see what they've got going there in regards to the CQB front.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 00:53
by npeiffer
In all honesty, the scopes act rather poorly. They don't hit the where the crosshairs are, and unlike in real life, they are completely worthless in CQB because of that major gap that exists between hip-firing and actually looking down the weapon's sights. In real life, if you had a scope on an M4 and you had to engage a target 20 feet away, you could atleast shoulder the weapon and get a good mental reticule of where to shoot (something like this in a video game is impossible).
However, contrary to what I just said I still think the PR devs have done the best possible job anyone could have done with the vast limitations of the BF2 engine. Thats why they should leave them the way they are,
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 01:29
by theflidgeface
yea i think they should rework it so its sorta like COD4 or the Insurgency mod for hl2. thats more realistic imo.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 01:59
by Hunt3r
Celestial1 wrote:The reason for the scope in time being slow is to, and I quote, simulate your eye adjusting to the scope's zoom.
I'd have to check out CA soon, see what they've got going there in regards to the CQB front.
I've tried doing some lightning fast scope-ins with a 9 pound airsoft rifle.
It's not hard, as long as the glass is good then it's fine. I took a second or so because the stock was a bit long for me and it took longer to get a cheekweld.
With training, the proper stock, and good optics, you basically scope in and start firing in half a second or so.
I may be wrong because this is what I've tried, but I think my theory is relatively solid.
Oh, and why not just have a CQB mode? Like the LMGs. Normal ACOG mode gives you 4x zoom, select weapon slot 5, you get same zoom time but 1x zoom.
Or you can just port CA's ACOG system.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 03:41
by CAS_117
Dr2B Rudd wrote:Not exactly realistic tbh, and I actually find it rather annoying as it increases the time spent trying to get out of ur scope if you need to move fast, as well as being a bit wierd when your in CQB, and you reload, and have to get to 1x again.
The deploy/undeploy system is much preferable.
Just to correct one thing, it takes 0.25 seconds to zoom in CA, and another 0.25 to move to CQB mode. In PR it takes 0.75 seconds to zoom. CA is 0.25 seconds faster total (not including lowering time).
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 04:03
by Rudd
CAS_117 wrote:Just to correct one thing, it takes 0.25 seconds to zoom in CA, and another 0.25 to move to CQB mode. In PR it takes 0.75 seconds to zoom. CA is 0.25 seconds faster total (not including lowering time).
And not including how sometimes you can get stuck at a zoom level if your ping isn't below 40
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 12:43
by CAS_117
That problem is not exclusive to CA. Still a change in technique is required; have your sights up before being engaged, not after. At that point its really too late 80% of the time I've found.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 12:46
by Rudd
my point is your system is more vulnerable than PRs, and in any case feels unrealistic and gamey imo. The deployed/undeployed system would be much preferable.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 14:17
by Alex6714
npeiffer wrote: In real life, if you had a scope on an M4 and you had to engage a target 20 feet away, you could atleast shoulder the weapon and get a good mental reticule of where to shoot (something like this in a video game is impossible).
This is where I believe a simple crosshair isn´t such a bad idea.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-12 19:49
by CAS_117
Dr2B Rudd wrote:my point is your system is more vulnerable than PRs, and in any case feels unrealistic and gamey imo. The deployed/undeployed system would be much preferable.
To each his own I guess. I just don't think it's worth the weapon slot.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 09:05
by Rudd
CAS_117 wrote:To each his own I guess. I just don't think it's worth the weapon slot.
I think of it like this, why do we need 2 weapon slots that have a zoom?
Not only will there be several people in the squad with binocs anyway which means you can get a buddy to look at stuff, but also you have a x4 zoom weapon slot anyway, which works fine for most situations.
The officer could lose his pistol instead of the GLTD. And the shovel could be made weapon slot 8 instead of 2, so that its easy to swtch between deploy and undeploy.
and as a side benefit you then avoid having whole squad get to a top of a hill and automatically get out their binocs for a squad wide bird watching session

(I tell my squad off for this as only a max of 2 guys needs to be observing, the rest can watch a sector with their weapon ready.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 11:46
by billdan
Dr2B Rudd wrote:I think of it like this, why do we need 2 weapon slots that have a zoom?
Not only will there be several people in the squad with binocs anyway which means you can get a buddy to look at stuff, but also you have a x4 zoom weapon slot anyway, which works fine for most situations.
The officer could lose his pistol instead of the GLTD. And the shovel could be made weapon slot 8 instead of 2, so that its easy to swtch between deploy and undeploy.
and as a side benefit you then avoid having whole squad get to a top of a hill and automatically get out their binocs for a squad wide bird watching session

(I tell my squad off for this as only a max of 2 guys needs to be observing, the rest can watch a sector with their weapon ready.
The Officer kit does not even need to have the pistol realistically because they are supposed to represent squadleaders-irl staff sergeants and most NCO's are usually not issued sidearms, correct if I'm wrong please.
And as a player who almost always infantry squad leads, I must agree that it is tremendously irritating to have half the squad take out binocs everytime we go prone on top of a hill. I would be fine with removing the binocs from kits with scoped assault rifles.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 12:56
by Alex6714
Binocs have a greater zoom and FOV than most scopes.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 13:38
by Rudd
True, but lets be honest, if 1/2 of the squad have binocs and 1/2 have scopes, teh you're covered anyway, and teh scopes do a reasonable job anyway, all you really need to do is move it left and right a big and viola...you have seen at a slightly less magnification what a binoc would have seen.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 15:43
by billdan
Alex6714 wrote:Binocs have a greater zoom and FOV than most scopes.
the benefits outweigh the costs
the people who should be using binocs the most will still have them, in face they will have something better-soflams
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 21:42
by CAS_117
Dr2B Rudd wrote:I think of it like this, why do we need 2 weapon slots that have a zoom?
Not only will there be several people in the squad with binocs anyway which means you can get a buddy to look at stuff, but also you have a x4 zoom weapon slot anyway, which works fine for most situations.
The problems I have with undeployed mode for rifles are these:
- Assault Rifles (usually) don't come with a bipod, which is what LMGs deployed mode are supposed to represent.
- Deployed mode for an assault rifle logically means no benefits to accuracy or recoil the way the LMGs do.
- It takes 2.5 seconds to arm an assault rifle in PR. Remember that there is no bipod to bring out so
really there is nothing to "deploy".
Meaning? All that is changing with the deployed/undeployed modes with assault rifles is the field of view.
This means it takes 2.5 + 0.5 seconds to aim in undeployed vs 2.5 + 0.75 for "deployed" = 5.25 seconds
In CA it is 2.5 seconds to raise + 0.25 to zoom then 0.25 to go to 1.0x = 3 seconds total
Sure factor in the "scope bug" then it will be more (even though it affects both), but factor in the the extra time to change weapons and the extra 2 1/4 seconds still remain.
Then there is the simple problem of the total field of view. Next time you go paintballing cover one eye, then cover the other eye with a piece of black paper with a 7mm hole in it (just take a pencil poke a hole in it). This is the vision you currently have in PR when aiming.
This is how it should look:
Untitled-1
In reality you have two eyes. In most games, you have one. So I decided to merge the two into one, giving you the FOV of 2 eyes with the same aiming capability you would have with your single aiming eye. Could I make it so that the 1x zoom is before 4x? No, and I probably wouldn't even if I could. When I am in CQB I'd prefer to lower my scope completely rather than zoom in. At long range it really doesn't matter.
Since there is nothing to deploy for rifles (I'll just assume we aren't giving undeployed to iron sights), and the only thing to represent is the increased FOV, the logical solution is to simply give an increased FOV.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 21:59
by npeiffer
Alex6714 wrote:This is where I believe a simple crosshair isn´t such a bad idea.
Yeah, kind of like in America's Army 2.8 - the dot is there but very inaccurate, even when walking. It could definitely enhance CQB and room clearing IMO.
Re: Is 'scope in' in the state you want?
Posted: 2009-10-13 22:03
by z0MbA
I think the scope in time should just be reduced to .25 seconds like in CA