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Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-09-30 22:54
by General Dragosh
qsmith wrote:Just make the insurgents 50cal less reliable and make it where it jams sometimes. That seem like a more realistic approach.

don’t know if it is possible though?
Russian weapons dont jam, why dont people get that geez . . .

Only Ami and European weapons jam u know =P

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-09-30 23:09
by Hunt3r
But yeah, we might as well make the LB be able to take many hits through the glass with no problem at all, but it should fly through and be able to severely wound the pilot. It should only be downed by having 100 HP or so, and major damage (Enough to down it in 5-10 seconds) should only be possible by shooting the engines and tail. Massed fire should be all it takes to knock out the LB. Same with all trans helos.

The armored helos should have the same, but it should take 20mm from an APC to take it down reasonably quick. .50 cal should take long enough to destroy an attack helo that the pilot would notice it early and leave. Small arms should do almost nothing, but again, enough massed fire should take em out.

Engine, tail, glass. Anything else is considered non-critical for our purposes. An unarmored trans helo can take rounds to the fuselage, just the occupants won't.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-01 00:32
by McBumLuv
Wouldn't one of the problems be that it appears that the miniguns have 0 deviation (thus the rounds don't disperse over the area that they should), and that civilian cars and technicals don't seem that penetrable? I'm sure having around at least 60 rounds come at you within a second wouldn't leave the occupants of these unarmoured vehicles fairing too well.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-01 01:25
by Hunt3r
McLuv wrote:Wouldn't one of the problems be that it appears that the miniguns have 0 deviation (thus the rounds don't disperse over the area that they should), and that civilian cars and technicals don't seem that penetrable? I'm sure having around at least 60 rounds come at you within a second wouldn't leave the occupants of these unarmoured vehicles fairing too well.
Meh, Apaches should be dealing with technicals.

Attack LBs should function solely as anti-infantry. That's it. No more, no less. It shoots 7.62 NATO, which is meant to defeat infantry. The rockets are designed as anti-infantry weapons.

So leave the attack LB alone, it does what it should. Maps are just placing them in the wrong role.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-03 18:55
by Nox.
LB durability needs to be at least tripled or it's respawn time shortened to be like 5 mins. Right now it's just laughtable that semi-blind technical gunner can just fire short burst more or less in LB direction and have big chance of shooting it down. As for now I don't see any good use for LB, it's just a ticket waste and players time waste.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-03 19:07
by LUKE_NUKE_EM
I think the little bird could use a slight beefing up, but for the most part I think it is accurate to a point. Remember that a Little Bird is not supposed to be a macho gunship like an Apache, but more of a light armed recon kinda thing. Its not something that you would want to put into a slug fest with small arms fire for any extended periods of time.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-03 19:31
by Alex6714
Perhaps the issue is not with the armour, but that somehow the LB with miniguns + hydras, even the one with just miniguns is considered equal to the Apache and A10 in terms of spawn time...

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-03 21:30
by Nox.
Alex6714 wrote:Perhaps the issue is not with the armour, but that somehow the LB with miniguns + hydras, even the one with just miniguns is considered equal to the Apache and A10 in terms of spawn time...
Exactly. In terms of spawn time LB should be considered as light asset with short spawning time if it's survivalability isn't going to be really heavily buffered.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-03 21:42
by Roguehellhound
Ozovich wrote:Exactly. In terms of spawn time LB should be considered as light asset with short spawning time if it's survivalability isn't going to be really heavily buffered.
problem is, people use it like an heavy attack chopper. ends up getting shot down :D

I myself have shot down countless LB's with a technical due to the pilot just hovering around a hotspot like an idiot.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 01:55
by Human_001
Alex6714 wrote:Knew you were going to say that. The LB carriers 2 miniguns. Thats 2 x3000/4000 rpm.
You are correct. But don't you think it's strange only minigun has ricochet effect? I think it is strange and unrealistic.

P.S.
It is misunderstanding. I just read my previous post and remembered I was walking about side gun on Blackhawk. I was only imagining one Minigun.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 09:14
by Alex6714
Human_001 wrote:You are correct. But don't you think it's strange only minigun has ricochet effect? I think it is strange and unrealistic.

P.S.
It is misunderstanding. I just read my previous post and remembered I was walking about side gun on Blackhawk. I was only imagining one Minigun.
Well the effect in PR is more to represent sparks, but



Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 09:24
by RHYS4190
[R-DEV]LeadMagnet wrote:You are aware that the littlebird is firing 7.62mm? Short of a lucky hit to the gas tank/line you're really reaching here unless you can provide some sources.



Steath is right,

YouTube - Corvette Sucks 1 (per Jeremy Clarkson)


Now Skip to 4.49 in the video, and you will see Jeremy Clarkson total a car with just one short burst of 7.62 fire from a little bird.

20 rounlds from each gun is more then enough to total a car.



Jeremy clarkson= SNAP!

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 09:28
by Roguehellhound
Alex6714 wrote:Well the effect in PR is more to represent sparks, but



wtf, i thought i was tuning in on a radio while watching that vid..

But yea, the ricochet is pretty darn cool on CA-got to watch it though, can kill people around you :p

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 12:18
by Claymore
RHYS4190: That's a great video, not only it shows that an unarmored vehicle doesn't survive very long in the gatling fire but also that the pilot would be hundred times dead if the car was a technical :)

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 13:47
by TheLean
Alex6714 wrote:Well the effect in PR is more to represent sparks, but


Those ricochets are awesome, i wish PR had that. Does anyone know why we dont have them?

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 14:09
by Alex6714
Roguehellhound wrote: But yea, the ricochet is pretty darn cool on CA-got to watch it though, can kill people around you :p
No its only visual. Proper ricochets would work but would take a huge amount of work.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-04 23:20
by TheLean
Alex6714 wrote:No its only visual. Proper ricochets would work but would take a huge amount of work.
****, that takes the fun out of it.

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-05 07:48
by RHYS4190
Claymore wrote:RHYS4190: That's a great video, not only it shows that an unarmored vehicle doesn't survive very long in the gatling fire but also that the pilot would be hundred times dead if the car was a technical :)
LOL, yeah but just remember who‘s flying it, a fat old British guy hes not exactly top gun material, But yes it just demonstrates how easily you can nock out a unarmoured vehicle with a mini gun. it does not take much to turn them into a complete right off.

One small burst and there cactus

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-05 10:58
by thebeanie
to be fair.. how many .50 cal bullets would it take to disable a lightly armored chopper lols?

Re: Littlebird VS technical unbalanced insurgency

Posted: 2009-10-05 11:12
by Rissien
thebeanie wrote:to be fair.. how many .50 cal bullets would it take to disable a lightly armored chopper lols?
Just one in the right place could do the job.