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Re: project reality future.
Posted: 2009-10-06 18:53
by Zerapup
i really want game like ArmA but with BF2\PR controls and user friendly interface , good animations and squad system from PR ,bit improved , and the balance of realism and gameplay like in PR. And of course there should be good AAS multiplayer for at least 64 players without lagfest like in ArmA. Thats my game of a dream amd i think it would be worth 30$ per year.
Re: project reality future.
Posted: 2009-10-06 19:21
by Acemantura
I want to get a job that pays me enough to donate 1000 dollars a month to PR. But I'll have to wait until june or July of 2012.
What are the projections for PR2 in 2012? Do you guys think she'll be finished?
Re: project reality future.
Posted: 2009-10-06 20:19
by Peeta
biscuit123 wrote:Ugh the people moaning about having to pay are just worthless idiots. I don't think we need them in PR anyway, I certainly won't be sad to see you go. I'd be very happy to pay as much as £15 a month. Over the moon, in fact. As far as the player limit goes, and I'm sure there's a reason behind this, but why is everyone so hooked on 128 players? Why does it have to be a multiple of 8? If the network can't handle 128, why not go with 100? or 80?
The only reason they state 128 is because BF2 bases their limits over multiples of 16.
Hence,
16 player layer
32 player layer
64 player layer
128 player layer(were included in BF2 Demo).
I second that sticky
Re: project reality future.
Posted: 2009-10-06 22:53
by galeknight1
don't know if it's been discussed before, but what about
Battlefield 3?
Re: project reality future.
Posted: 2009-10-07 00:48
by Zulnex
Wow

I did not know about Battlefield 3. That's a pleasant surprise.
I am sure that PR future is very bright. Talented devs are always working very hard.
Re: project reality future.
Posted: 2009-10-07 01:08
by CodeRedFox
How is this thread still open? It was answered in the fourth post by gazzthompson