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Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 10:49
by Amok@ndy
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 11:48
by BlackMagikz
why such a huge image?
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 13:06
by Amok@ndy
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 13:55
by rampo
If your'e going to be using the runway the planes gonna have hard time landing
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 13:59
by J.F.Leusch69
i like the terrain colors a lot!
but the overgrowth doesnt look that realistic
also the road layout could be imporved.
and a bit more houses of course

Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 15:42
by Amok@ndy
[R-DEV]J.F.Leusch69 wrote:but the overgrowth doesnt look that realistic
also the road layout could be imporved.
and a bit more houses of course
1. what do you mean with realistic ? i will maybe add a different leaftexture a lil bit not as green but i dont want to make less trees cause the trees are cover for the infantry, also will some bushes get added
2. atm are not all roads done there will be more especially between the houses and the mainroads
3. those houses are a lot of work sticking them together with stamp&allign doesnt work on all parts
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 15:54
by Wilkinson
Connect the two Main Runways at the north base.
Would make sense IMO.
I would add maybe a heli-pad or two if they exist in this area.
Maybe more villages?
Some bombed areas.
Just really the detail part is needed.
Other than that love it

Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 16:37
by Amok@ndy
Wilkinson wrote:Connect the two Main Runways at the north base.
Would make sense IMO.
please have a look at my last post (not all roads are done yet)
I would add maybe a heli-pad or two if they exist in this area.
there are 2 heli-pads above the runways
Maybe more villages?
1 or 2 are planned yet but not build
Some bombed areas.
maybe
Just really the detail part is needed.
i didnt started on details yet
Other than that love it
thx
hope your questions are answered
suggestions and opinions are still welcome

Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2009-12-13 17:02
by Tomato-Rifle
I love the colors. Looks good!
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-12 23:14
by Sniper77shot
you need to hide the caves on the mini map.
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 00:16
by Amok@ndy
why should i ? then there is just a black texture
and i will do my own textures for the caves so that the fit to the ground
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 06:59
by Zeno
Amok@ndy wrote:why should i ? then there is just a black texture
and i will do my own textures for the caves so that the fit to the ground
use static lightsettings to make the cave fit perfectly
as you can see here on my map:

Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 07:06
by Amok@ndy
no cause this will also have an effekt to all other statics and thats not what i want
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 07:08
by Rudd
custom texture ftw, I just applied the rock texture from the cliffs to mine and it works quite nicely
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 07:11
by Zeno
damn i have to learn how to do that

Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 08:19
by JacktheStripper
its looks very bias to blufor, very open ground where the scoped weapons will massively benefit, not many places to ambush for taliban
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 08:21
by maarit
give the sky more love

make it maybe dawn or eveningmap.
not bright sunny day(im just bored with them)
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-13 13:20
by Amok@ndy
atm there is just a vbf2 sky in the end there will be a custon texture
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-15 21:35
by MaxBooZe
JacktheStripper wrote:its looks very bias to blufor, very open ground where the scoped weapons will massively benefit, not many places to ambush for taliban
QFT.. It's good looking and all, but it needs more change in landscape..
Re: [Map] Jormdarreh Range (4km) [WIP]
Posted: 2010-01-15 21:45
by DankE_SPB
MaxBoZ wrote:QFT.. It's good looking and all, but it needs more change in landscape..
give them more PKMs and RPGs on that map
