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Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-03-25 15:16
by maarit
dunem666 wrote:If the devs fix NVG then ill happilly make a night version of the map for the us army, then the minig facility will be put to some good use ;)
yeah,give the sky some love.
but no nightmap.
maybe just like silent eagles sky is..

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-03-28 19:42
by rushn
that map is huuuge!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-03-29 07:01
by galeknight1
rushn wrote:that map is huuuge!
not really, its just that the whole map is urban, as opposed to most city maps having a lot of water/forest in it.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-04-08 01:09
by dunem666
**bump**
new screenshot at 1st page

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-04-08 03:59
by BloodBane611
Looking good dune, I love the new signage!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-04-08 06:27
by AFsoccer
Looks cool.

Btw, if you get the National Geographic channel in the UK, look for an episode they did on "Iraq's Guns for Hire". It's all about the convoys that are guarded by private contractors.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-04-13 11:53
by usmcguy
man that looks awesome!!!!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-04-30 12:16
by Winstonkalkaros
I hope this is coming out soon!!!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-05-10 01:06
by CodeRedFox
Sent you back a PM dunem666.

Some things I forgot to add in. I wouldn't worry about Light map right now. After your test this coming weekend you might end up moving things around so leave that as your last step...because its gonna take some time.

Its looking good, its hard to see how far you are from a final but that will be solidified this weekend. You'll see what works and what doesnt.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-05-10 22:06
by Robbi
dunem666 wrote:too true, however


its worked just fine for me before 0.856
Nope it never, NVG works but lighting is buggy on all statics when using an Nvidia card.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-05-13 18:52
by samogon100500
3/5 for this map!
1)So many long distance in city,somewhere - without coves for infantry!
2)Why spruces doing on Iraq(On thefields)?I think it's must be replace to palms or other exotic trees!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-05-14 14:05
by BloodBane611
samogon100500 wrote:3/5 for this map!
1)So many long distance in city,somewhere - without coves for infantry!
2)Why spruces doing on Iraq(On thefields)?I think it's must be replace to palms or other exotic trees!
Iraq has plenty of pine-type trees, especially in baghdad. This is quite realistic

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-05-14 14:36
by Tannhauser
[R-COM]BloodBane611 wrote:Iraq has plenty of pine-type trees, especially in baghdad. This is quite realistic
OT, but thinking of it, Iraq is not far from lebanon and syria, and they got a lot of pine trees too. Lebanon's emblem is a green cedar after all.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-05-14 15:44
by Pirate
Anyone else CTD when trying to load it in?

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-06-04 18:32
by orunes
holy HOLE!!!!!!
This isn't normal!!!!! This is one of the most realistic maps and also one of the most beautiful I've ever seen, how long do you work on it per day? :shock:

Keep on your EXELENT work!!! :-o

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-06-10 16:32
by PatrickLA_CA
This is gonna be my favourite map

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-06-10 20:39
by centralhigh76
WOW! Stunning! so 9 months!!! WOW! I can't wait let me know when this is out!!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-10 00:59
by dunem666
have now completed this map as of 10th August 2010
2 years in the making.

Will upload new trailer coming soon.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-10 03:49
by The Iron Dreamer
dunem666 wrote:have now completed this map as of 10th August 2010
2 years in the making.

Will upload new trailer coming soon.
do I smell a new event with this map?

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-10 04:03
by Nebsif
Hope ya added lightmaps, thats teh only thingy that was bothering me when I played the event :P