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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 18:20
by Zeno
expanded the fields to look more natural :razz:

Image

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 18:53
by Shovel
I like it, but the grey paths look to bright IMO.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 18:55
by AFsoccer
I like the overall look (the brown mountains and sky) but...

- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance

Just some things to think about... but like I said it's developing a nice "look" to it.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 18:59
by Zeno
[R-DEV]AFsoccer wrote:I like the overall look (the brown mountains and sky) but...

- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance

Just some things to think about... but like I said it's developing a nice "look" to it.
i see what you mean :)

- ill try to spread them out in a more belivable pattern
- the roads is only temporary and will be replaced with propper road textures later
- ill fix the coloring
- the poppies will be replaced with the OG type when i have the time to do rhino`s tutorial on it

hope that cleared some questions :-D

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 19:23
by Rhino
http://i261.photobucket.com/albums/ii69 ... s/12-1.jpg

the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 20:01
by Zeno
'[R-DEV wrote:Rhino;1723288']http://i261.photobucket.com/albums/ii69 ... s/12-1.jpg

the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.
ill remove those then :wink:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 13:23
by Zeno
damnit! crashing when i finish loading before the "join" button apears...

tried fixing my lightmaps, lowdetailtextures etc... maybe something wrong with my Init file?

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "taliban"
run ../../Factions/faction_init.con 2 "ger"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -19/46/-830 17/9/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 1300

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 13:58
by Zeno
some editor pics for the lulz :grin:

Image
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Image
Image
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Image

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 14:57
by CTRifle
To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 15:01
by Zeno
CTRifle wrote:To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
thanks for the tip! ill try it later when i get home ;)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 16:27
by =-=kittykiller
this is a unique looking map. Thats what makes it a pro - effort love the dark sky finish this become a hero

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 16:45
by Amok@ndy
Windowed Mode gave no ErrorMessage ?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 17:41
by Rudd
this map has a REALLY unique feel from those pictures, fantastic stuff :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-15 22:56
by Zeno
CTRifle wrote:To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
didnt work :(
[R-DEV]Amok@ndy wrote:Windowed Mode gave no ErrorMessage ?
nope.com :confused:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 03:43
by AFsoccer
That crash is one of the hardest to solve. Have you done some searches at bfeditor.org?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 07:36
by AfterDune
Pass me the map, I'll try to take a look.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 08:14
by Amok@ndy
have you tried debugger ?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 08:37
by Zeno
ohh joy! i replaced the GPO with one from the previous working version, and added an extra blank line in the init.con file and now it works! :D :D :D

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 08:46
by LongHairedHuman
You know you're doing it right when you got 5 [R-DEV]'s in your topic, don't you.

The map looks really nice, and I love the sky setting, it gives the map that touch, that it really needs.

Great work!

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 09:12
by Zeno
Minimap:

Image

Ingame screenshots:

ImageImage[url=hhttp://i261.photobucket.com/albums/ii69/ultrakill91/Norwegian%20forces%20map/Bagdhis%20mountains/111-1.jpg?t=1339837125]Image[/url]ImageImageImageImageImageImageImageImageImageImage