Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2012-01-22 18:20
expanded the fields to look more natural 



i see what you mean[R-DEV]AFsoccer wrote:I like the overall look (the brown mountains and sky) but...
- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance
Just some things to think about... but like I said it's developing a nice "look" to it.
ill remove those then'[R-DEV wrote:Rhino;1723288']http://i261.photobucket.com/albums/ii69 ... s/12-1.jpg
the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "taliban"
run ../../Factions/faction_init.con 2 "ger"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera -19/46/-830 17/9/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1300
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1








thanks for the tip! ill try it later when i get homeCTRifle wrote:To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
didnt workCTRifle wrote:To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
nope.com[R-DEV]Amok@ndy wrote:Windowed Mode gave no ErrorMessage ?