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Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 02:54
by agentscar
Woah,this is awesome!! It's like Iron Gator,PR style,haha..I assume there will be combat directed around the ground area,once the cargo ships are secured?Like chasing the fleeing pirates
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 03:28
by CodeRedFox
you assume too much, take it for what it is right now

Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 04:14
by chrisweb89
So any chance for a new boat for blufor? For patrol or even boarding a ship i just don't see the current RIB being useable because a single ak could kill half of the exposed crew. looks really nice and can't wait to see what kind of gameplay options it will have.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 06:01
by Snazz
Is it possible to have the cargo ships moving across the map?
I know there's issues with players standing on moving objects, but the ship could be going really slowly.
It would just be for the sake of more dynamic game play and add a little time limit for capturing the ship whilst it's still in range.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 09:21
by Rhino
Snazz wrote:Is it possible to have the cargo ships moving across the map?
kind of ye, not that I've ever done it or its planned for this map but in theory its possible in more ways than one

Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 10:46
by CodeRedFox
This area (eyl) is known for where they bring the cargo ships to sit and wait. No they wont be movable.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 11:03
by Bellator
I have a bad feeling about this, although I very much like the fresh concept. BF2 engine isn't exactly ideal for naval and indoor combat. I'm afraid this will be another map where the blufor will lose 90 % of the time because the pirates/insurgents will have it too easy. This will be especially the case if they have to defend a cargo ship where every corridor is a death trap for the blue force, who will already be in difficulty because of the lack of proper naval assets and poor helitransportation (I believe that landing on non-carrier ship is difficult even for a quite experienced pilot, not to mention the noob pilots like myself.)
I suggest that the blufor will receive 1. attack helis and several transchoppers, 2. a new boat, something like a torpedoboat, fast, agile and powerful, and not exactly a warship nor exactly like the RIB we have now.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 12:53
by Glimmerman
i cant see the images, must be something with the forum rights again.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 14:21
by Masaq
Of course, what everyone's missing is the obvious question...
"What's the best way to land troops from a helicopter onto a boat...?"

Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 14:27
by Bellator
[R-DEV]Masaq wrote:Of course, what everyone's missing is the obvious question...
"What's the best way to land troops from a helicopter onto a boat...?"
I know, fastropes, fastropes!
Do I get something?
While I'm sure the developers are busy making the new pirate officer model, you know, the insurgent with a wooden leg, eyepatch and a hook-hand, I think that making a new boat design is important to this map. IMO. Especially since fastropes are not likely to be implemented.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 14:38
by foxxravin
Looks awesome!

Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 15:58
by Redamare
AWSOME

this is going to be a fun map to play with the new African resistance fighters

hah good job
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 16:24
by H.sta
[R-DEV]Masaq wrote:Of course, what everyone's missing is the obvious question...
"What's the best way to land troops from a helicopter onto a boat...?"
wait a minute... this a dev... not just a dev it's Masaq, it is possible he is giving us a clue to what we might espect with this map...

Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 16:35
by Maxfragg
no, obviously he's just making fun of you
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 16:38
by H.sta
most likely he is... but i want to believe!
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 17:04
by Masaq
ooooooooh, 'cause I'm a believer!
I! Believe!
I! Believe!
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 17:57
by Scot
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 18:09
by Archerchef
yay f18

wonder how carrier landing is gona work
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 18:22
by Rangu
Archerchef wrote:yay f18

wonder how carrier landing is gona work
Actually, landing on a flight deck is one of the most difficult things you can do in PR. The flight deck only has about 500 feet (~150 meters) of runway space for landing planes, which isn't nearly enough for the heavy, high-speed jets on U.S. carriers, like the F18.
To land on the flight deck, each plane needs a tailhook, which is exactly what it sounds like -- You need two players to land, one in the pilot seat, and one positioned under the aircraft equiped with a hook. The pilot's goal is navigate the aircraft above the carrier, and the thrower will have to snag the tailhook on one of four arresting wires, sturdy cables woven from high-tensile steel wire.
Re: [Map] Eyl Somalia (A pirate influenced map)
Posted: 2009-11-26 18:28
by =(DK)=stoffen_tacticalsup
Dont ever die before you finish this map at least.