Project Reality 0.40 Status Update

Project Reality announcements and development highlights.
Malik
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Joined: 2006-04-20 16:49

Post by Malik »

I'm intrigued on how the selection process for a kit will work. I understand that the 7 main kits are to be the main, non limited and realistic kits, but how would one go about getting a limited kit? Do they spawn, or is there a way to select them while they're available? How do players decide who gets them? I think a lot of people are unsure on this and would love to know.
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

'[R-DEV wrote:eggman']we'll let y'all know more about specific limits once we finalise the class structure. it's pretty much baked, but needs play testing.

I'm a lil jaded of reading bajillions of posts about kits and class loadouts .. peeps need to keep in mind:
- we have to make changes to 4 factions
- workload to implement
- class balance
- faction balance
- BF2's inventory slot system
- realism
- fun factor

So I'd rather not discuss the most uber / realsitic USMC loadout (again and for the 9000th time) until we're pretty much done and the testers have helped us tweak it.

Support will be limited kit.

egg
Well, that was a dicent explanation
I'm intrigued on how the selection process for a kit will work. I understand that the 7 main kits are to be the main, non limited and realistic kits, but how would one go about getting a limited kit? Do they spawn, or is there a way to select them while they're available? How do players decide who gets them? I think a lot of people are unsure on this and would love to know.
Malik, i guess is gonna be like in other games, the first people that get to the server will have the class avalaible and when the class get full, thats it noone else can join that class until someone left or something like that. I guess thats how its gonna work.
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Malik
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Post by Malik »

Well if that's the case, then I still have every confidence that the DEVs will find a way to make it fair for all. They've not failed us yet, given time to correct the problems.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

If i kill an enemy sniper and my team already have the maximum number of snipers, will i be able steal the enemy sniper kit?

and what if some guys start to tk their friends do steal limited kits?(something that can happen like the tks for planes on bf2vanilla)

i think we shouldnt be able to steal kits if we have limited kits
Last edited by Hfett on 2006-07-14 17:27, edited 1 time in total.
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

Hfett wrote:If i kill an enemy sniper and my team already have the maximum number of snipers, will i be able steal the enemy sniper kit?

and what if some guys start to tk their friends do steal limited kits?(something that can happen like the tks for planes on bf2vanilla)

i think we shouldnt be able to steal kits if we have limited kits
uh, thats a smart point that u just hit, yeah i wonder what will happen with the kits when they are left? :confused:
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eggman
Retired PR Developer
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Post by eggman »

Think of it this way:
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu

that's metaphorically speaking, there is no "player" making kit issuing decisions, it's all code based on some rules about the availability of kits.

there is not and NEVER WILL BE an association to rank / points / whoring abilities to kit availability. Don't bother bringing that up or suggesting it, we're not open to making stats a significant part of this mod. If we had some kinda capability for offline qualification, we'd love to look at that, but that's basically a mod in and of itself, so don't expect to see that either.

when you die, a kit is reserved for you for 1 minute after your next respawn. so yeah, you can dominate a kit. we might think about adding some limitations there .. perhaps you only get a limited number of reservations over a period of time or something like that (and we wouldn't count TK deaths against that).

You can TK for kits, but the way we've implemented it, the kit reservation will make that futile.

We have some code that kills people when they pickup kits, so we might consider that. eg: you TK'd somebody, we might kill you if you pickup their kit.

In terms of enemies picking up kits.. we might consider preventing that.

The intial release of 0401 includes the base implementation as proof of concept. We have more work to do on it that we know about, and some work to do that we don't know about that play testing will bear out.

We're adding back in TK messages, so you know who TK'd who. We might include a more robust TK management system.

IMPORTANT TO NOTE: we can't write code to take into account the idiocy / griefing / personality disorders of every single person that plays PR. We'll certainly do our best to limit exposure to this, but are not going to devote our entire team's efforts to deal with the 2% of the player base who have issues with their Mothers. If you want to grief this system, you WILL be able to, tho certainly we'll try our best to make it work well and avoid that dynamic.

Hope that helps and doesn't confuse the situation further :p
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BlakeJr
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Post by BlakeJr »

Eggman...
You are either my hero or my worst nightmare...Either way I'm glad to see you are on top of things. :thumbsup:
Now let the rest of the community discuss itself into a hernia while you plug away at the mod. :mrgreen:
What I'm saying is you don't need to scream at us every time you post... ;)
Just a friendly hint :D
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... yet ...
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

'[R-DEV wrote:eggman']Think of it this way:
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu
LMAO.
Thanks for the laugh, and all the information Eggman. You crack me up without having to use crack.
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

'[R-DEV wrote:eggman']Think of it this way:
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu

that's metaphorically speaking, there is no "player" making kit issuing decisions, it's all code based on some rules about the availability of kits.
Thats Great, but what about Commander hating on u, Commander is one of those 2% guys, or just being an ********?, $#!t happens, Is it a good idea to leave it up to the Commander? (Thats the question).And i like the way u put it for Babies, by Steps, 1,2,3,4, and even including zero (0)
You can TK for kits, but the way we've implemented it, the kit reservation will make that futile.

We have some code that kills people when they pickup kits, so we might consider that. eg: you TK'd somebody, we might kill you if you pickup their kit.
Is it that true thou, or u just teasing people out, like scaring lil kids with Monters and witches.
What I'm saying is you don't need to scream at us every time you post...
Just a friendly hint
LOL, thats true, but i think that he is a lil bit stress out, that because of their work on the new release, so be easy with him and others, we are not in their shoes.

Egg, i really thank u for the patient to answer my questions, im being like an ******** reporter here but its because we have a lot of $#!t coming in and too much information sometimes get confuse for the readers.
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eggman
Retired PR Developer
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Post by eggman »

Commander is not a person in the context of granting kit requests, it's some Python code eGor wrote, so the code neither likes or dislikes you .. it just checks of the kit is available.

Yes we do have code that kills you when you pickup a kit. We're using it for the Pilot Rescue scenarios in XTRACT mode. If the enemy picks up the Pilot kit after they are dead, the enemy is killed instantly. We may consider using that for other applications.
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Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

lol... Thats super realistic. The enemy putting explosives or chemical agents that instantly kill whoever picks up their kits.

Actually in vietnam didnt people rig their bodys with explosives so that when they are lifted they explode? Thus killing the man who lifted them?
ARMY RANGER
Posts: 182
Joined: 2006-06-03 07:17

Post by ARMY RANGER »

when is 4.0 comming out? and do we need a clean install or a patch?
eggman
Retired PR Developer
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Post by eggman »

ARMY RANGER wrote:when is 4.0 comming out? and do we need a clean install or a patch?
The day we put it up for download ;)

Will likely be a full installer only cuz euhhh just about everything is going to have changed. We'll obviously do our best to keep the downloads reasonable, but we'll be shipping 0.4 with a large number of maps and content.

Might break it into map pack and basic installer, will see how that goes.
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Dylan
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Post by Dylan »

Be sure that you have multiple download hosts. That last map pack was seriously way to long a download.
ARMY RANGER
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Joined: 2006-06-03 07:17

Post by ARMY RANGER »

about when will it be released aproximate time
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

When its finished... Which will be after 1.4... Approximate enough for you?

Dont rush them.
ARMY RANGER
Posts: 182
Joined: 2006-06-03 07:17

Post by ARMY RANGER »

im not i didnt say i want it now or anything just wonderin you know...
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

Sorry im just in a pissy mood.
ARMY RANGER
Posts: 182
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Post by ARMY RANGER »

lol same haah thats funny
Malik
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Joined: 2006-04-20 16:49

Post by Malik »

Hmm, I'm not so sure about the kit limiting thing. It sounds like Mr Sniper Noob just has to use his Daddy's super fast computer to get in the game first, request the Sniper kit and hog it all game, while people like me with my not-so-amazing setup will have to wait a while and watch as the newbies still dominate the important kits. Alright, so there won't be as many of them, but it's still annoying that people who want/need them will miss out. I think there needs to be a higher degree of player intervention with this, perhaps a vote system to overhaul kit abusers or something, I don't really know how the testing's going with it but I have a feeling there're going to be problems with it. I guess you wouldn't pick up on it seeing as all the testers are kind, sharing folks. :D
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