Project Reality 0.40 Status Update
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
I'm intrigued on how the selection process for a kit will work. I understand that the 7 main kits are to be the main, non limited and realistic kits, but how would one go about getting a limited kit? Do they spawn, or is there a way to select them while they're available? How do players decide who gets them? I think a lot of people are unsure on this and would love to know.
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SFA/**]V[E**/L
- Posts: 143
- Joined: 2006-02-22 06:07
Well, that was a dicent explanation'[R-DEV wrote:eggman']we'll let y'all know more about specific limits once we finalise the class structure. it's pretty much baked, but needs play testing.
I'm a lil jaded of reading bajillions of posts about kits and class loadouts .. peeps need to keep in mind:
- we have to make changes to 4 factions
- workload to implement
- class balance
- faction balance
- BF2's inventory slot system
- realism
- fun factor
So I'd rather not discuss the most uber / realsitic USMC loadout (again and for the 9000th time) until we're pretty much done and the testers have helped us tweak it.
Support will be limited kit.
egg
Malik, i guess is gonna be like in other games, the first people that get to the server will have the class avalaible and when the class get full, thats it noone else can join that class until someone left or something like that. I guess thats how its gonna work.I'm intrigued on how the selection process for a kit will work. I understand that the 7 main kits are to be the main, non limited and realistic kits, but how would one go about getting a limited kit? Do they spawn, or is there a way to select them while they're available? How do players decide who gets them? I think a lot of people are unsure on this and would love to know.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
If i kill an enemy sniper and my team already have the maximum number of snipers, will i be able steal the enemy sniper kit?
and what if some guys start to tk their friends do steal limited kits?(something that can happen like the tks for planes on bf2vanilla)
i think we shouldnt be able to steal kits if we have limited kits
and what if some guys start to tk their friends do steal limited kits?(something that can happen like the tks for planes on bf2vanilla)
i think we shouldnt be able to steal kits if we have limited kits
Last edited by Hfett on 2006-07-14 17:27, edited 1 time in total.
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SFA/**]V[E**/L
- Posts: 143
- Joined: 2006-02-22 06:07
uh, thats a smart point that u just hit, yeah i wonder what will happen with the kits when they are left?Hfett wrote:If i kill an enemy sniper and my team already have the maximum number of snipers, will i be able steal the enemy sniper kit?
and what if some guys start to tk their friends do steal limited kits?(something that can happen like the tks for planes on bf2vanilla)
i think we shouldnt be able to steal kits if we have limited kits
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Think of it this way:
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu
that's metaphorically speaking, there is no "player" making kit issuing decisions, it's all code based on some rules about the availability of kits.
there is not and NEVER WILL BE an association to rank / points / whoring abilities to kit availability. Don't bother bringing that up or suggesting it, we're not open to making stats a significant part of this mod. If we had some kinda capability for offline qualification, we'd love to look at that, but that's basically a mod in and of itself, so don't expect to see that either.
when you die, a kit is reserved for you for 1 minute after your next respawn. so yeah, you can dominate a kit. we might think about adding some limitations there .. perhaps you only get a limited number of reservations over a period of time or something like that (and we wouldn't count TK deaths against that).
You can TK for kits, but the way we've implemented it, the kit reservation will make that futile.
We have some code that kills people when they pickup kits, so we might consider that. eg: you TK'd somebody, we might kill you if you pickup their kit.
In terms of enemies picking up kits.. we might consider preventing that.
The intial release of 0401 includes the base implementation as proof of concept. We have more work to do on it that we know about, and some work to do that we don't know about that play testing will bear out.
We're adding back in TK messages, so you know who TK'd who. We might include a more robust TK management system.
IMPORTANT TO NOTE: we can't write code to take into account the idiocy / griefing / personality disorders of every single person that plays PR. We'll certainly do our best to limit exposure to this, but are not going to devote our entire team's efforts to deal with the 2% of the player base who have issues with their Mothers. If you want to grief this system, you WILL be able to, tho certainly we'll try our best to make it work well and avoid that dynamic.
Hope that helps and doesn't confuse the situation further
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu
that's metaphorically speaking, there is no "player" making kit issuing decisions, it's all code based on some rules about the availability of kits.
there is not and NEVER WILL BE an association to rank / points / whoring abilities to kit availability. Don't bother bringing that up or suggesting it, we're not open to making stats a significant part of this mod. If we had some kinda capability for offline qualification, we'd love to look at that, but that's basically a mod in and of itself, so don't expect to see that either.
when you die, a kit is reserved for you for 1 minute after your next respawn. so yeah, you can dominate a kit. we might think about adding some limitations there .. perhaps you only get a limited number of reservations over a period of time or something like that (and we wouldn't count TK deaths against that).
You can TK for kits, but the way we've implemented it, the kit reservation will make that futile.
We have some code that kills people when they pickup kits, so we might consider that. eg: you TK'd somebody, we might kill you if you pickup their kit.
In terms of enemies picking up kits.. we might consider preventing that.
The intial release of 0401 includes the base implementation as proof of concept. We have more work to do on it that we know about, and some work to do that we don't know about that play testing will bear out.
We're adding back in TK messages, so you know who TK'd who. We might include a more robust TK management system.
IMPORTANT TO NOTE: we can't write code to take into account the idiocy / griefing / personality disorders of every single person that plays PR. We'll certainly do our best to limit exposure to this, but are not going to devote our entire team's efforts to deal with the 2% of the player base who have issues with their Mothers. If you want to grief this system, you WILL be able to, tho certainly we'll try our best to make it work well and avoid that dynamic.
Hope that helps and doesn't confuse the situation further
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
LMAO.'[R-DEV wrote:eggman']Think of it this way:
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu
Thanks for the laugh, and all the information Eggman. You crack me up without having to use crack.
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SFA/**]V[E**/L
- Posts: 143
- Joined: 2006-02-22 06:07
Thats Great, but what about Commander hating on u, Commander is one of those 2% guys, or just being an ********?, $#!t happens, Is it a good idea to leave it up to the Commander? (Thats the question).And i like the way u put it for Babies, by Steps, 1,2,3,4, and even including zero (0)'[R-DEV wrote:eggman']Think of it this way:
0. you take one of the base kit loadouts into combat
1. you ask your commander for a specialised kit
2. he checks the supplies of available kits
3. if it's available, you get it
4. if it's not available, he tells you to stfu
that's metaphorically speaking, there is no "player" making kit issuing decisions, it's all code based on some rules about the availability of kits.
Is it that true thou, or u just teasing people out, like scaring lil kids with Monters and witches.You can TK for kits, but the way we've implemented it, the kit reservation will make that futile.
We have some code that kills people when they pickup kits, so we might consider that. eg: you TK'd somebody, we might kill you if you pickup their kit.
LOL, thats true, but i think that he is a lil bit stress out, that because of their work on the new release, so be easy with him and others, we are not in their shoes.What I'm saying is you don't need to scream at us every time you post...
Just a friendly hint
Egg, i really thank u for the patient to answer my questions, im being like an ******** reporter here but its because we have a lot of $#!t coming in and too much information sometimes get confuse for the readers.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Commander is not a person in the context of granting kit requests, it's some Python code eGor wrote, so the code neither likes or dislikes you .. it just checks of the kit is available.
Yes we do have code that kills you when you pickup a kit. We're using it for the Pilot Rescue scenarios in XTRACT mode. If the enemy picks up the Pilot kit after they are dead, the enemy is killed instantly. We may consider using that for other applications.
Yes we do have code that kills you when you pickup a kit. We're using it for the Pilot Rescue scenarios in XTRACT mode. If the enemy picks up the Pilot kit after they are dead, the enemy is killed instantly. We may consider using that for other applications.
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
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ARMY RANGER
- Posts: 182
- Joined: 2006-06-03 07:17
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
The day we put it up for downloadARMY RANGER wrote:when is 4.0 comming out? and do we need a clean install or a patch?
Will likely be a full installer only cuz euhhh just about everything is going to have changed. We'll obviously do our best to keep the downloads reasonable, but we'll be shipping 0.4 with a large number of maps and content.
Might break it into map pack and basic installer, will see how that goes.
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ARMY RANGER
- Posts: 182
- Joined: 2006-06-03 07:17
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Hmm, I'm not so sure about the kit limiting thing. It sounds like Mr Sniper Noob just has to use his Daddy's super fast computer to get in the game first, request the Sniper kit and hog it all game, while people like me with my not-so-amazing setup will have to wait a while and watch as the newbies still dominate the important kits. Alright, so there won't be as many of them, but it's still annoying that people who want/need them will miss out. I think there needs to be a higher degree of player intervention with this, perhaps a vote system to overhaul kit abusers or something, I don't really know how the testing's going with it but I have a feeling there're going to be problems with it. I guess you wouldn't pick up on it seeing as all the testers are kind, sharing folks. 






