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Re: [Map] Yamalia

Posted: 2010-02-01 20:08
by BossOlen
Will any 0.9 map have chinook?

Re: [Map] Yamalia

Posted: 2010-02-01 20:10
by AnimalMother.
BossOlen wrote:Will any 0.9 map have chinook?
not 100% sure but i've seen a screenshot with one on quinling, if it's staying there though i don't know

Re: [Map] Yamalia

Posted: 2010-02-01 20:12
by Oskar
This is probably the coolest map I've seen in PR as of yet. It looks so authentic it's breathtaking.
The atmosphere is just perfect, I'm pretty sure this will be my favorite map in 0.9.
Really good job, Deer!

Re: [Map] Yamalia

Posted: 2010-02-01 20:21
by sgt.helltrouphy
rumor going around that there will be 2 chinooks on operation archer

for canadian faction though dont no yet

Re: [Map] Yamalia

Posted: 2010-02-01 20:45
by Mora
Vehicle warfare would be awesome on this map, i just hope servers will host it with it.

Re: [Map] Yamalia

Posted: 2010-02-01 21:02
by Desertfox
Looks awesome deer :D Cant wait to play it on a full server!

Re: [Map] Yamalia

Posted: 2010-02-01 21:52
by STORM-Mama
rampo93(FIN) wrote:The trailerpark has burnt down?
w00t? :(

Re: [Map] Yamalia

Posted: 2010-02-01 22:34
by Bellator
Spectacular. I hope I get my PC fixed by 0.9 :)

Re: [Map] Yamalia

Posted: 2010-02-01 22:40
by Jedimushroom
BossOlen wrote:Will any 0.9 map have chinook?
The magic 8-ball says ;)

Re: [Map] Yamalia

Posted: 2010-02-01 22:49
by BloodBane611
This is a great looking map deer, can't wait to get playing on it!

Re: [Map] Yamalia

Posted: 2010-02-01 22:50
by hiberNative
really refreshing to see an almost flat forest map. do want to fly transport!
i hope the apcs with their crazy zoom won't be overpowered.

Re: [Map] Yamalia

Posted: 2010-02-02 16:07
by Skodz
Trenches in a 2010 battlefield ?

Re: [Map] Yamalia

Posted: 2010-02-02 16:09
by Amok@ndy
Skodz wrote:Trenches in a 2010 battlefield ?
why not ?
i was 9 month in the german army 4 month ago and we learned how to dig us in

Re: [Map] Yamalia

Posted: 2010-02-02 16:11
by Retrospect
Skodz wrote:Trenches in a 2010 battlefield ?
Errm yes, how else would soldiers protect themselves from enemy fire and artilery shrapnell?

Re: [Map] Yamalia

Posted: 2010-02-02 16:17
by DankE_SPB
Skodz wrote:Trenches in a 2010 battlefield ?
erm, to quote some ppl who have been in chechnya- "the deeper you dig, the longer you live" and heard same from ww2 and afghan veterans
Errm yes, how else would soldiers protect themselves from enemy fire and artilery shrapnell?
^^what he said

Re: [Map] Yamalia

Posted: 2010-02-02 16:24
by Mantak08
the map looks good, but im worried about draw distances. it seems like a large part of the cover on the map comes from high grass, but when people turn down there settings, the grass dosent draw at medium or long range, if there in an APC wont it be like running across a blank map to everyone else?

Re: [Map] Yamalia

Posted: 2010-02-02 16:31
by General_J0k3r
Mantak08 wrote:the map looks good, but im worried about draw distances. it seems like a large part of the cover on the map comes from high grass, but when people turn down there settings, the grass dosent draw at medium or long range, if there in an APC wont it be like running across a blank map to everyone else?
judging from the screenies the grass is

a) not that high
and
b) seems to be the new kind that draws all the way

Re: [Map] Yamalia

Posted: 2010-02-02 16:34
by Mantak08
General_J0k3r wrote:judging from the screenies the grass is

a) not that high
and
b) seems to be the new kind that draws all the way
ummm, the grass i saw was almost covering a tank wreck....

Re: [Map] Yamalia

Posted: 2010-02-02 16:44
by Snazz
Mantak08 wrote:but when people turn down there settings, the grass dosent draw at medium or long range
From earlier in the thread:
[R-CON]Outlawz wrote:The tall grass is static, like the fields, so it renders all the way.

Re: [Map] Yamalia

Posted: 2010-02-02 21:55
by Sniper77shot
One word Awesome.