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Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-02 22:09
by cid228
I think the bow part of the deck could have a few more sides just to round it off, wouldnt be more than a few polys. (Both on LOD1 and 1P that is.)
But as a principle I believe in keeping the polys (tris are still polys!) to a minimum should be very high priority, for every tri I put in there, something else has to go.

So what do you guys think ? Passenger 1P; just a window, or fully detailed cabin ?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-02 22:13
by Zeno
cid228 wrote: fully detailed cabin ?
indeed :lol:

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-02 22:46
by Amok@ndy
depends on whats better ;)

a bored guy inside (maybe shooting around)
or a forced spotter ?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-02 22:52
by cid228
Zeno wrote:
cid228;1283563 wrote:fully detailed cabin ?
indeed :lol:
Oh darn ..cya in a year then ! :-D
Amok@ndy wrote:depends on whats better ;)

a bored guy inside (maybe shooting around)
or a forced spotter ?
Yep ..we better get all teh pros and cons together and go one way or the other !

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-02 23:21
by cid228
Going of to sleep now, got an early start tomorrow ..

Colortest and waterline...
Image

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-03 06:47
by Zeno
cid228 wrote:Going of to sleep now, got an early start tomorrow ..

Colortest and waterline...
Image

ohh lawd :shock:

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-03 07:10
by H.sta
excellent work there cid228

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-03 13:05
by ludwag
Does it have a gun?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-03 13:23
by H.sta
it will get a .50 on the top behind the cabin yes

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-03 13:28
by masterceo
looks awesome, great job!

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-03 13:52
by dtacs
The best thing about this asset is the fact that its going to bring water combat into PR, a whole new playing field.

Can't wait for maps with fjords and whatnot if there are any, looks to be alot of funzies.

Re: [Vehicle] CB90N [WIP]

Posted: 2010-03-15 12:04
by Nehil
Got a friend that drives a swedish CB90H to take a look at it, he said it's pretty spot on.

Re: [Vehicle] CB90N [WIP]

Posted: 2010-06-25 16:41
by Yourcrazyfriend
Nice boat.
Is it going to be gunner on the top of the boat?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-10-26 21:25
by cid228
Finally had some time to put on the CB90N.

UV-mapped and started some texturing.

Rendered with self-illumination 100% on the texture and no lights.

Image

Image

Re: [Vehicle] CB90N [WIP]

Posted: 2010-10-26 21:30
by Arnoldio
Omfg, this is win, just needs nice physcs and off we are. :D

Re: [Vehicle] CB90N [WIP]

Posted: 2010-10-26 21:38
by H.sta
it looks great Cid :D

Re: [Vehicle] CB90N [WIP]

Posted: 2010-10-26 21:51
by cid228
Oh ..forgot to say I started the 1P(&2P) model also ..
Im going in the direction of Forced spotters on the passengers for now (..looking out the windows)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-10-26 22:09
by Rhino
how many tris?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-10-26 22:11
by cid228
4988 on this one ..havent got the 1P infront of me right now but i'll check it up.

EDIT: 1P is right now 3666 tris ..needs some more, but still some to take away.