Re: For the Love of God, Give the Sniper a Radio! :D
Posted: 2010-06-01 18:05
Bump. Devs?
completely agree. Snipers main role is gathering intelligence and being the commanders eyes on the ground, they NEED radios. Marksman are for squad support and long range targets.Expatriate Gamer wrote:I know the whole Idea of not giving the Sniper a Radio is to increase Intel gathering teamwork. However, no one is ever willing to go Squad Leader Kit with a Sniper. On Muttrah for Instance, there is usually a CAS Squad with a Cobra Pilot + 2 Attack Huey Pilots + 1 Squad leader. Most the time the squad is locked and its a big hassle getting in there and then your very effective because you can't mark targets exactly, you have to give a approximate grid blah blah... Thats why I make my own squad but if I don't have a partner, and most of the time I do he just prefers to bring a HAT kit not a squad Leader kit...
Anyway just give the Sniper a Radio, I don't care if you get rid of ALL the Bandages![]()
You're right Tom, but is a sniper really going to use a knife when there is more important kit needed?drs79 wrote:I could be wrong from not having any experience in the military, but I will say assertively that a knife is part of standard issued gear for all US Military Infantryman, and Snipers.
Only if people choose to lonewolf, and even then, the majority of those players wouldn't mark targets even if they did have a radio, guaranteed.calstifer wrote:Yeh, i think that it should be replaced. It has been something we have needed for a while.
Well, some people also share this opinion, as well as the opinion that commander is boring. However, it is hard to argue against the fact that currently a sniper's spotter is detrimental to gameplay because it takes a player away from the infantry and other ground assets. To illustrate my point Let's say that we're on Karbala as the Americans...Expatriate Gamer wrote:Being a Spotter FOR a Sniper is Boring.
Expatriate Gamer wrote:You people don't get it, this isn't real life. There is a max of 32 people on a team. Having a second person in a sniper squad is ineffective to just mark what the sniper reports, just make the sniper be able to do it himself, its also more effective if you have more than 1 spotter for CAS in a squad to be at different Vantage Points.
A specialist with a rope will do even better than an officer if you must be protected.badmojo420 wrote:2 sets of eyes are better than 1. Not to mention an officer with an aim point is far superior protection than your pistol.
They aren't going to remove a realistic part of combat, just because you think the job is boring & redundant.
I'm going to take an educated guess here and say that changing kits around isn't very hard for the developers especially when compared to the other developments for PR.zebra.actual wrote:I disagree with giving them radios - it won't change game play. Even if it does change game play, it will be for worse, not better. It's a waste of the devs time.
Giving a sniper a radio so that he can call for support from his team and thus communicate with them does not kill teamwork. Let's look at it like this. The squad leader can call for assets to come pick him up, there is an audible tone and a marker on the map to alert pilots to this request. He can also create markers on the map so that T-90 that rolled around the corner won't be such a surprise to the others in the field. Finally, assuming he's in a good position, the squad leader can call in Laser strikes and Jdams, just hope that he hasn't bee spotted yet. Johnny the Sniper however, lacks any of these abilities when he's on his own. Perhaps, he's on Korengal Valley, spotting from the main base for the commander and taking out targets so the infantry have an easier time in the brush. I hope the commander can keep up with all those markers he wants to report because he just can't do it himself because it hurts teamwork if he can mark his own targets for the team. Let's say he's on Muttrah and needs a ride into the mountains behind north city as the MEC close in. I hope that those pilots spend a few seconds to look at the chat box while dodging AA missiles to hear his request for transport because he can't call it on his own because it hurts teamwork to ask the team for a lift. But, let's say that he does make it to the mountains and sees a huge blob of infantry and vehicles bunching up, turns out that Mr. Sniper can't call in an area attack to allow the team to move up because it's hurtful for teamwork unless he has someone not play infantry and call it in for him because calling it in yourself hurts teamworkCCCode wrote:sniper + radio = teamwork kill
sniper + spotter w/ radio = good![]()
Simply sad. Brought to the point.CCCode wrote:sniper + radio = teamwork kill
sniper + spotter w/ radio = good![]()
I think you'll find that is being penalised for lonewolfing, which, by its very definition, does not involve teamwork.USA-Forever932 wrote:Johnny the Sniper however, lacks any of these abilities when he's on his own.
If he was part of a squad which consisted of him and an officer, or any other combination which involved an SL having an officer kit, he would not have this problem, do you see a pattern?USA-Forever932 wrote: Perhaps, he's on Korengal Valley, spotting from the main base for the commander and taking out targets so the infantry have an easier time in the brush. I hope the commander can keep up with all those markers he wants to report because he just can't do it himself because it hurts teamwork if he can mark his own targets for the team.
If he had an SL with an officer kit as his spotter...USA-Forever932 wrote: Let's say he's on Muttrah and needs a ride into the mountains behind north city as the MEC close in. I hope that those pilots spend a few seconds to look at the chat box while dodging AA missiles to hear his request for transport because he can't call it on his own because it hurts teamwork to ask the team for a lift.
You know, if he had a squad leader with him, with some sort of kit which had a radio, like an Officer, he would have been able to do all of this.USA-Forever932 wrote: But, let's say that he does make it to the mountains and sees a huge blob of infantry and vehicles bunching up, turns out that Mr. Sniper can't call in an area attack to allow the team to move up because it's hurtful for teamwork unless he has someone not play infantry and call it in for him because calling it in yourself hurts teamwork.
We penalize and penalize for supposedly lonewolfing (How going out and marking targets for the team from any position on the map is lonewolfing I have no idea) but we never penalize for wasting player positions. People find it unneeded to protect a 10 ticket asset with an extra machinegunner, but they find it in the field of good teamwork to have a sniper lug around an extra player just for a set of binoculars and a radio? If what you say is true, what stops a lone player from driving a logi out of main base, by himself, without any support to get some repairs to the tanks on Kashan desert?BlackwaterSaxon wrote:I think you'll find that is being penalised for lonewolfing, which, by its very definition, does not involve teamwork.
Or we could just put him in an actual squad, putting more people on the field and enhancing the main battle. There are plenty of scenarios where having this officer is just plain redundant I'll go ahead and list them.BlackwaterSaxon wrote:If he was part of a squad which consisted of him and an officer, or any other combination which involved an SL having an officer kit, he would not have this problem, do you see a pattern?
You know, if we weren't sticking people in redundant positions like spotting on a 32 man team, we actually might be able to crew all of those wonderful assets that collect rust in the main base and we might not have to make so many development concessions due to playercount. Oh yeah, maybe so many infantry squads wouldn't have to operate at half staff because the Cobra squad and all the sniper teams all need officers to hold their hands, even if they're at main!BlackwaterSaxon wrote:You know, if he had a squad leader with him, with some sort of kit which had a radio, like an Officer, he would have been able to do all of this.
This sniper-team stuff sounds all of those buffs who just got done watching The Hurt locker and....BlackwaterSaxon wrote:This Johnny Sniper character sounds like all of those kiddies on the game at the moment who just finished watching Jarhead and think that they're pretty hot shit and don't need anyone slowing them down.
...BlackwaterSaxon wrote:To lonewolfers everywhere, I salute you.