[quote=""'[R-CON"]Rudd;1372272']Imo, its settle time rather than deviation itself people are frustrated with.[/quote]
IMO, it's part of the problem but not all of it. The problem is they don't understand how the entire system works; they're not properly using the settle time to their advantage.
[quote="google""]crouch, count to four, fire, wait 1 second, fire, etc.[/quote]
Well there's yer problerm...
Total settle time is 5 seconds.
Time to settle between recoil is 1.5 seconds.
Though waiting these full timings is not necessary.
I also find that Jaymz's "minor movement" deviation fix is nonexistent.
However you're doing it, you're doing it wrong.
I call bs on this one if there isn't any proof... I would prefer the FH2 model that has very accurate weapons with cosmetic weapon sway. I find that such a feature is enough to throw me off a little in the heat of combat.
Exploitable, and wouldn't work for this system. Exploitable in that you could mark the center of your screen (whereas the current system makes this impossible) depending on how the animations are done. Wouldn't work because either the sway would be consistent, which would either make CQC too easy or make long range too hard, or it would always follow the same animation, so you'd have to settle entirely for 5 seconds when you scope in even if you were settled an hour ago (unscoping and rescoping would be a hassle!).
Learning how to exploit (the good way) how deviation works to your advantage is a big part of becoming a good marksman in PR. For instance:
Engagements under 100m only need around 2 second settle to start firing accurately, and even less to fire semi-accurately. If you can't make it to cover, knowing how long you need to settle to begin firing can make the difference between life and death.
If you settle behind cover, peek out (either uncrouch, or sidestep the cover and resettle for the 1 second you took to step you) and fire, you can maintain your deviation to fire off a pretty accurate shot.
If the enemy is sighted in on you, he's got a higher accuracy. Instead of attempting to outright headshot him, harass him with peeking shots until you either force him to drop his head or you land a shot.
Utilizing all these (and many more tricks) regarding the deviation system can make you a better marksman, better at MOUT, etc. I promise you that everything Jaymz said is there, is indeed there, and are being used to great prowess among those who understand it.
I've suggested to Jaymz a bit of a reworking of the system that wouldn't change the overall feel of the current system, but would make it easier to understand by using easily visualized values (ie. 1 second would = accurate to 50m, 2 second = 100m, etc) which I think would greatly increase understanding and utilization of the deviation system.