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Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-18 11:07
by BigLouieG
Well i think actually FOB's are the problem, not rally points. It just promotes more lonewolfing. People actually join the game, search for the nearest FOB around the objective and just spawn there, grab a kit, and make the "run". The old rally system, may not be the most realistic, but, there was more "squad teamwork" indeed. I think FOB's shouldnt be spawnable, they should be like a Repair/Heal/Defensive/Offensive Outpost, but not spawnable.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-18 12:53
by superhunty
I'm now continually finding that only very small areas of each map are used nowadays because everyone always places FOBs in the same places so that they are defendable and close enough to attack flags...

With the old rally system I found that I was fighting in much more of the map because flanking and assaults from different directions were much easier and more common.

Im not saying the old rally system should be brought back exactly, just something more lenient than the current one... For enjoyment and gameplays sake.

Maybe a rally that lasts 10 minutes or so which will allow for one failed assault, a respawn and then another go at assaulting before it expires...

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-18 13:21
by Boris.T.Spider
I will echo the same sugestion I made while this was in testing, A FB should only be spawnable to a squad if the squads squad leader has been there before. Perhaps the SL's can still spawn there, perhaps not. Either way it would sort out all this lone-wolfing carp.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-19 07:33
by RPG-Gunner
On 1 km map should operate more than one platoon. No RP - no action - boring - people leave.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-19 07:57
by Ccharge
RPG-Gunner wrote:On 1 km map should operate more than one platoon. No RP - no action - boring - people leave.
The game isn't about getting constant action all the time. Go play COD or something. I'd rather have 1 good firefight and a hour of nothingness, then 10 crappy firefights and 10 minutes of me raging.

The current system is good if you ask me. Yes, I realise there are alot of people who are un happy with the rally changes because they get less action of the firefights are shorter. For that read above. The walking? I don't mind it, Strike up a chat with the squad. The people arn't like :x all the time. The fobs serve the purpose of the old RP system without the stupid factor of getting the best hiding spot. The point is to defend it, not just use it for endless waves. If everythings going to hell, go commander. Get your team in gear, build fobs and plan attacks. Get people transport and support. There is nothing wrong with the current system. Its the players that need to adjust.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-21 09:12
by Death_dx
Ccharge wrote:The game isn't about getting constant action all the time. Go play COD or something. I'd rather have 1 good firefight and a hour of nothingness, then 10 crappy firefights and 10 minutes of me raging.

The current system is good if you ask me. Yes, I realise there are alot of people who are un happy with the rally changes because they get less action of the firefights are shorter. For that read above. The walking? I don't mind it, Strike up a chat with the squad. The people arn't like :x all the time. The fobs serve the purpose of the old RP system without the stupid factor of getting the best hiding spot. The point is to defend it, not just use it for endless waves. If everythings going to hell, go commander. Get your team in gear, build fobs and plan attacks. Get people transport and support. There is nothing wrong with the current system. Its the players that need to adjust.
Not everyone has hours to waste dicking around in a game instead of actually playing it. The FOBs don't serve the purpose of rps as they fail to help keep up squad cohesion after they've take casualties. Far too often I'm finding I have dead squadmates having to spawn out at a fob too far away to be of any use. I even get squad leaders not bothering with officer kits because rps are useless, especially since the squad medic can handle it's purpose half of the time.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-21 09:45
by Myru
Death_dx wrote:I even get squad leaders not bothering with officer kits because rps are useless, especially since the squad medic can handle it's purpose half of the time.
Squadleaders who take the officer kit only to get acces to RPs should ask themselves if the have understood the true function of their position in a squad. Sure, keeping your ppl together is part of the job, and in that case RPs are a usefull tool, but theres also the task pf communicating with the rest of your team and especially the CAS, which is mostly done via the Radio and the GTLD.

And besides, it's not really hard to keep your squadmates together, if you just concentrate on that task. Keep your ppl alive by advancing slowly and carefully instead of tardrushing across the map, warn or kick lonewolves from the squad, setup enough FOBs before attacking or defending a flag, order ppl not to give up once critically wounded and to hold spawn if they get killed until your RP is reloaded or cooldown is over. (yes, that means they have to stare at a black screen for several minutes, but its better to wait 4 minutes and be right back at your squad, instead of walking 4 minutes from the nearest firebase and get killed on the way)

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-21 10:00
by K4on
on "cas" maps like kashan or quinling, officer kits are gold

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-21 10:09
by Death_dx
Myru wrote:Squadleaders who take the officer kit only to get acces to RPs should ask themselves if the have understood the true function of their position in a squad. Sure, keeping your ppl together is part of the job, and in that case RPs are a usefull tool, but theres also the task pf communicating with the rest of your team and especially the CAS, which is mostly done via the Radio and the GTLD.

And besides, it's not really hard to keep your squadmates together, if you just concentrate on that task. Keep your ppl alive by advancing slowly and carefully instead of tardrushing across the map, warn or kick lonewolves from the squad, setup enough FOBs before attacking or defending a flag, order ppl not to give up once critically wounded and to hold spawn if they get killed until your RP is reloaded or cooldown is over. (yes, that means they have to stare at a black screen for several minutes, but its better to wait 4 minutes and be right back at your squad, instead of walking 4 minutes from the nearest firebase and get killed on the way)
I don't think you understood me, I wasn't asking for pointers on squadleading. I was trying to state how I find squads get broken up and scattered after 1 assault now. As you have someone get dead-dead from explosives, perhaps a tow or apc and you end up with them having to respawn on an fob and walk back to you as you've already used your rally, and no squad leader is going to ask them to wait 10 minutes for a respawn. If things keep happening in this manner I find it just ends up being the same as the old rally point except people are walking a larger distance to the objective and even more spread out.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-27 11:13
by notmyingamename
compared to previous versions, this system with fb's is night and day, but it's something we've all gotten used to.
that said- rps do not last long enough, are too restrictive to deploy regarding enemy proximity, and should not require supply crates to rearm. inf squads, in this incarnation, might find a real use for rp's two or three times in a game. three minutes, out of hour+ matches. if this was their intended change, then whatever. i've played pr for 4+ years now and i'm still putting in hours a night. i don't like them, however, and feel that something more creative could be implemented, as opposed to simply restricting something key to the point of near uselessness.

i've suggested elsewhere that fob's should deploy within a certain range of your main deployment, and rps should deploy within a certain range of your local fob. a rally is a point to fall back to- it is a point to regroup should the squad's integrity become compromised and the cohesion has been lost under fire. it should not be a forward line spawn for the guy who just joined. they need a more tactical role.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-08-27 11:21
by Epipen
bullets has no impact, a guy gets hit in the chest by a 7.62 round, and still able to run 25km/h in zig zag, jump, use a sniper rifle, revive a wounded teamate, use a tow, fly a helicopter etc etc...

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-09-06 11:16
by Tarranauha200
I love the 91 rally but it would be even better removed.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-09-13 06:16
by dtacs
[R-DEV]Rudd wrote:that is a good point, instead of right click for "Gather around me" I'd like a confirmation message on if the RP is avaliable or not.
Carrying on..would it be possible to institute this (rather than opening up a new suggestions thread)

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-09-16 16:44
by markdh1
Very interesting results/comments up to this point & to my surprise 87 votes for "Love it". Overall I'm perfectly swell with it now as like many I have grown accustomed to the changes as it's been a bit since the last release :cry: ... However the 1 noted exception which prompted me to vote not in favor of the RP change is the noticeable impact that it has had on the minority albeit many within the community who opt for skirmish mode frequently. Yes there are those among us who not only use that mode to seed a server but often opt for it as mode of preference.

On the larger 4k Skirmish Maps it's, "Oh shit Rally's Gone pack your lunch & spawn at main ... what a walk." LOL

Thanks for all the hard work though & perhaps we can anticipate some slight modifications with the RP system in regards to skirmish mode in the next release. Hint: 3-5 min. would be sweet!

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Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-09-16 17:00
by Zoddom
i hate the new rally system.
It could be removed and no one would notice a difference, the RP is just useless.

it was (nearly) fine as it was before, the only change i would appreciate would be to change the RP to be only spawnable when all squadmembers are DEAD (dead-dead).

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-09-16 18:12
by Death_dx
markdh1 wrote:Very interesting results/comments up to this point & to my surprise 87% thus far voted, "Love it". Overall I'm perfectly swell with it now as like many I have grown accustomed to the changes as it's been a bit since the last release :cry: ... However the 1 noted exception which prompted me to vote not in favor of the RP change is the noticeable impact that it has had on the minority albeit many within the community who opt for skirmish mode frequently. Yes there are those among us who not only use that mode to seed a server but often opt for it as mode of preference.

On the larger 4k Skirmish Maps it's, "Oh shit Rally's Gone pack your lunch & spawn at main ... what a walk." LOL

Thanks for all the hard work though & perhaps we can anticipate some slight modifications with the RP system in regards to skirmish mode in the next release. Hint: 3-5 min. would be sweet!

Image
I think you misread the poll there mate. 87 people voted love it. But that's only 40%~.

Re: Your opinion on the new 0.91 rally point change?

Posted: 2010-09-16 18:24
by markdh1
Death_dx wrote:I think you misread the poll there mate. 87 people voted love it. But that's only 40%~.
Thanks bro. Nice catch. Edited ;-)